Bad blood play vs Elder gameplay (which produces the most points?)

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Using the term “Elder” here as experienced. If you string out the game till the chopper phase, sprinkle your hunt with claims, stealth kills and behaving like a Yautja would, you recieve this point total.

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When you play as a bad blood yautja, you recieve a Ton less exp. Nearly half what you could recieve.

These point totals are only to showcase what providing a fruitful hunt and extending it till even the chopper, can make for a super intense experience.

This being said, is there any way to provide veritanium bonuses if folks hit a certain amount of exp?

4k exp - (minimum you can get unless you die instantly) = 250 v
6k = 500 v
8k = 750 v
10k = 1000 v

This could influence Max level players to at least follow a “code” and be rewarded to do so.

If there aren’t ranking modes coming, this is my proposition to reward play that extends the life of matches and experiences for all.

Could easily be spun towards FT as well! And you must claim this reward at the end of the game. Could curb the rage quitting?

Especially with how many fortnite players that are coming to this game.

Would be fun to chase.

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To play as a bad blood you have to kill the FT as fast as possible which generates the least amount of points

Exactly… lol

So hopefully this point will drive some incentive to playing towards a positive reward of some kind.

No one is going to stay in a lobby up against someone with a negatively seen rank.

I guess you have to decide if you’d rather get xp or salt

I choose salt

Same as just instantly hooking all the rank 20s as Killer in DBD and ending the game in 5 min

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My point is to reward folks with veritanium.

Let’s try to actually turn this into a positive incentive for positive play?

Positive play?

Give Veritanium for wiping FT?

Yes and thank you

Lower incentive than if you play and extend the match.

Tf you trying to kill the thread for?

Think illfonic needs to take some notes…

It just makes sense to me cause there is no incentive for positive enforcement so people are just choosing to be dicks.

Huh?

Trying to kill the thread?

You’re taking my proposition of my thread and focusing on the point I’m trying to avoid.

If you provide any negative feedback in this game, bye bye playerbase.

There needs to be only positive reinforcement.

There is nothing wrong with crushing the opposition no matter what side you’re on

Already made a similar point:

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Coolio.! Thank now would be a good time for a bump for it.

Add it to the id be cool if… list

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