Hey all, I generally like to gauge the communities opinion on topics like the ideal FT setup, the best Predator builds or the most efficient weapons. Today I am curious about your opinion on bear traps against an experienced FT. I compiled a short list of what I think their positives and negatives are but please feel free to add your opinion as I am pretty curious on their value.
TL;DR for your comments - do bear traps suck?
**Preface**
I think you can abuse any weapon against an inexperienced team, so I really want focus on the best way to utilize, or not utilize them, in a more competitive environment.
Positives
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Bear traps are currently the only gear-based damage option. Fireteams can have health pools as high as 190, as many as 12 medkits available as gear options to bring, and healing at nearly every objective location if the Predator did not destroy the medpacks beforehand. I believe that as a Predator you do not bring them for their damage output, but it is a small benefit.
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Immobilization of one FT member for 2-3 seconds. Locking down one FT member for a short duration can be invaluable at the correct time.
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You can get creative with your placements if the FT does not have the “Trap Sensing” perk. Laying the trap just outside of, or inside of, a doorway or wall will trigger through the obstacle. It might be considered an abuse of a mechanic, but it is something you can take advantage of.
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If positioned in a place where you have overwatch, and capitalize on the trapped FT member with a ranged weapon, you can get a down and bait the full FT into a wipe as they try to revive them.
Negatives
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In regards to the last positive listed above, laying traps and trying to maintain an overwatch position means you are sacrificing continuous pressure. Yes, you can place the trap then resume your harassment, but through the natural flow of battle (I.E dodging fire, lining up a better bow shot, getting high ground for the Plasma Caster) you will most likely lose immediate LoS over the area it is placed. This means that your 2-3 second window to punish a trapped FT member became .5 to 1 second.
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The AI can trigger them. This is the most frustrating part for me - I feel like I cannot set up efficient baits due to the AI spawning randomly and in larger waves now. Let’s take Derailed as an example - I know I cannot place the traps around the warehouses due to the AI’s pathing. The main road to the Northern base, the fence openings from the Warehouses to the Western Village, and the path between the North and West areas seem to be the only areas I can reliably utilize them. This issue is further exasperated since experienced FT’s know to watch these areas specifically.
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The inclusion / exclusion cost of bringing a 5 value gear item. If you equip the bear trap as a Hunter or Scout you have to make them more valuable than a medkit. I might be playing wrong, but the ability to heal anywhere, at anytime, seems to be more efficient than hoping for a trap that can give you possibilities. (Note - Yes, the Hunter can take both the Medkit and the Bear Trap, but my personal bias is that the Motion Sensor outvalues both of these items.)
Balance Ideas
I personally think the traps could use a slight buff. I would implement one of the following,
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Bear Traps now require a seperate FT member to release the trapped Soldier.
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Being caught in a Bear trap imposes a movement speed debuff for 1 minute.
I know it’s a long post, so for those who stuck with it I’d really appreciate your feedback. Last note - I think it’s depressing that there are only 4 gear options for the Predator while the FT has 8 or so. I’m really hoping the Glaive is a gear option.
Edited for grammar.