Coffee's Hunting Grounds Re-Design #1

You can speedrun in a way u can like think before predator and like ambush him i guess by having one guy in team having sniper and throwing a decoy grenade and then track him and wait for him to like get on a branch and stop moving… then fire like bullets and stuff like that…

That shit i agree should be possible but i dont support pre-set mission objectives,

or you can speedrun to the exfil point the fastest map route… for example…

I applaud your work! I’d love to help.
But me and my team are in a handful of our projects for the next few months anyways.

Still, do what you must to bring your vision alive.
Just always be keeping in mind the people you are making it for.

It makes me happy to see so many creative people from site makers, data-miners, to event holders and more in this community.

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Thank you haha, its my last time ill post like actual serious re-work topic tho… i tried like 3 times now and they only like i guess took the cloak rework somewhat seriously…

Either way… i am only doing this for the true franchise fans that actually want that immersive gameplay fun even tho it just includes them in the plan exploring the jungle and stuff… it can become even better when u include fireteam in the fun too… like my vision would be amazing lol but then again i aint a dev… neither i have any diplomas to go apply for a dev team n shit so yeah… but yeah…

altho… do you have discord? by any chance… i will let this one artist friend know… and when shes done… i can link u finished product so u can make it look better if u wish ?

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But it’s not.

Are you saying it’s a problem Pred always spawns across the map?

No its not it keeps distance between each other consistent.

A. Branching pathways

B. Increase mission time

But what about branching paths would that be a happy medium?

Just to keep it fast and simple like these two things is why they decided to go for fast pace & fast TTK gameplay instead of what they talked about in the podcast btw, not to blame u don’t feel blame, not acussing u or anything but these devs are like very surface level and if they see like a person liking what they did they will keep it up…

Also idk what do you mean by branching paths?

No im saying they spawn in the EXACT same place everytime… everything is pre-set , pre scripted… i find it very repetitive and a fun killer… cause i expected what they marketed for

Oh and… i just thought of smth… what if u let pred players pick the spawn location for them self?

So if you fail an OBJ, have Pred tamper with an obj, or anything like that, your next mission will be changed based on what happens. It’s still preset but the mission can go a variety of ways.

uhh… thats what i was talking earlier in the redesign about dynamic objectives where either predator or failed objective solving can ruin the objective and increase the objective mission…

Because spawn is FT dependent. FT needs to pick first and by then Pred is already in the match

If Pred chose seperately the Pred could literally spawn on the FT

You mentioned both ideas. I agreed with dynamic content but not with rng missions.

Yeah thats the fucked scuffed part about it lol… then i guess ill just say the pred spawn needs to be random af… and not spawn the same place everytime the specific mission objective is brought up…

anyways… ill have to ask you tho…

Ask me what?

answer truthfully…

dont you feel like a buzz killer when u keep getting same pre-set missions u already played every single time and every objective is at the same place… for example that derailed map where a printer is located there only… i want them to make that sort of shit randomized and not pre-set… i want to have the printer, explosives spawn at different locations… so u actually dont have ability to speedrun lol…

like isnt it really repetitive for u to just keep getting same shit…
getting the people who like pre-solve the entire mission by mudding up and destroying certain things like antennas and shit…

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Sort of ya but at the same time the objective is just a back drop for the PVP.

This is why branching paths would work because it’s adds dynamic between Pred and FT.

RNG doesn’t. It just makes the base missions different while harming the FT’s ability to do missions while simultaneously adding more luck to the game.

Hmm interesting, do fill me up about how luck would exist if this gets into the game? like what exactly would be luck based lol… in my mind when a special team goes on a mission… they create their own fking luck lmao… they dont rely on like pre-set objectives and shit… they are given intel so they have to prepare on solving the enemy team in this case AI…

They are not aware an alien being stalking them… in all of the movies they were not aware they are being hunted by predator… so why do you say this is based on luck… not to mention this game name is predator hunting grounds and not a PVP game… the only time this game includes pvp is when people play CLASH… and idk why they did clash honestly probably cause people wanted fast paced gameplay cause devs fucked majority of community over with false marketing as i shown with evidence above

But yeah what do u see as luck if this idea comes true

and dont lie to me when 99% of speedrunners are relying on LUCK seed for example minecraft is a PVE game… they rely on getting an RNG seed… lol… this is excatly what PVE is and what RNG missions should do… eliminate people being able to abuse the game mechanics

The mission you get.

Every single possible objective would have to be balanced around literally every single objective being the next possible step. And no matter how hard you try it’s going to have unbalanced OBJ’s.

And the actual rng problem, imagine being in one compound getting an obj in another, then another, then another, compared to 4 missions in one compound.

That’s also real life.

And real life sucks.

RNG is luck by definition.

Here I was thinking siege was a PVP game.

Predator fights FT.

Predator is a player. FT is a player

Player fights player

PVP

No you didn’t. Please explain your thinking with your evidence.

I’m against luck in general. Not luck in speedruning games.

It’s not mechanic abuse it’s poorly balanced objectives.

The easiest way to describe luck based objectives is as follows
This will take place on excavation for easy understanding

Mission A you go to top camp to kill captain and his guards then you pick up his intel

Mission B. You go to caves to defend obj for 3 minutes of ai and then destroy 3 boxes

Mission C you go to top camp and breach a building and kill 2 dudes and pick up keys to open a safe (1min time lock) and pick up intel

Mission D you go to bottom camp and have to do the puzzle box followed by extracting said items just outside of camp

Mission E you go to bottom camp and have to destroy the predator body which has a destructible door

After you do one of these you will randomly get a second one. Before ft can exfil see the problem?
Let’s also assume for each obj except B you will get a random number of Ai between 7-22

Cave obj will end with 30 ai every time but spawned over 3 min

Sorry was showering lmao… okay so… what did it make u think that i want like each mission have their own location? they can technically all be placed at one spot except one would be different than the one they did on the same map like… few matches ago… in my head it would all stay 80% the same except the objective items are random… the objective after that can be like random af with the objective items they did earlier… but then next one is smth they didnt do for a while… u get it ?

True…

Well depends how you look at it… i think ur talking about that RNG seeds in mc when u see peope doing world records cause of god seeds lol… im not talking about that sort of RNG… lets be clear i want majority of missions to revolve on the same place but sometimes most of the times it should give u another objective all the way across the map having to leave as a group or 2 people stay and 2 go to it… either way it gives so much random scenarios for pred and fireteam,… thats what i imagined it to be…

Yes siege is fully pre-set scripted, same predictive objective type of PVP game where the environment does not really help u to win lol… it kinda is when u build barricades n shit… and make like holes in walls n shit… but that is like way too deep into the whole game making… but i hope were on the same page for like the RNG i envisioned.

Yes and no… you rely on pigs, and AI, ai reinforcements, tree’s, mud…and hopefully more to come lol… cause as of rn… most people already say its PVP but its not… it may look like it cause devs arent giving a shit for making like true immersive asymmetrical pve game… rather focusing more to keep their playerbase intact and like giving them fun fast af battles…

Yes sec will link you the podcasts, interviews with like art director and like the ceo i think…

its a game core mechanic lol…

Well you can have all that be a dev and still be shit sadly.
AAA are not what the use to be, and Indies are growing hopefully in their stead.
But, it takes allot of dipping your fingers in millions of Piranha filled waters first.
And hopefully coming out smarter each time.
Plus it’s easier when its tied to a personal dream/ goal.

If I could recommend anything, its learning people, and how they think before taking on a task for them.
Never be afraid to admit your wrong to better improve your work.


First the team asks you to make sure your friend is okay with this.

As much as I love helping, treading on others art/terf without some consent is a flat no.
Once you get the big Okay.
We’ll send you a Private Message of my Discord and go from there.

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Yes i want these to innerweb with one another, like i want it to be like complex… i want it to vary by how well people do it… and i think the minimum time to complete entire mission should be 10 min lol and u cant like make it go faster by destroying random objects etc