Overwatch doesn’t balance around high-end play, and the high TTK favors noobs but still has a competitive nature. Overwatch as an e-sport failed because everything is a blob of teamfights controlled by whoever takes out the healer first. Headshots aren’t rewarding enough (Blizzard doesn’t like that high headshot damage allows solo carrying and did everything in their power to sterilize that and make matches more by-the-book) which removed a lot of emphasis on individual skill expression. Games become less and less mechanically skilled the higher the TTK is because it’s less punishing, bad players don’t turn a corner and get headshot taking them out of the game because that’s not fair to bad players. It serves as an equalizer to reduce the skill gap between a good player and a bad one, just like snap aim.
Why are we acting like DBD balances around ““high-end play?”” its just nerfs and buffs of whatever FOTM strat is being abused and you can abuse them at rank 20 or rank 1.
More PS plus players are going to struggle playing FT than they ever struggled trying to hit a skillcheck on a generator. There are less equalizers in PHG than DBD due to absolute necessitity of aiming.
Tracking a leaping pred with 100% accuracy is the skill ceiling of this game for about 7 seconds at midrange, same for headshotting everyone with bow in record time. Not great compared to every shooter out there but definitely a wider the gap for human error than DBD, 99% of people are never going to have anywhere close to that kind of accuracy. Pred is at a disadvantage because he’s at the mercy of the accuracy of the other 4 players as a large target where movement is key and they completely outDPS him due to the lack of reward for headshots conpared to FT. He has fairly limited movement options, there are things like leap that take a degree of control away from the player. You cannot mix up a leap which hurts the viability of leaping but you can choose to leap or not and how long the leap is and gauge the risks of leaping, betting or whether or not that snipers going to hit you three times in the head before you hit the ground and are no longer locked in the leap animation. DBD has very few moving parts in comparison.
Even league doesn’t balance around high-end players, they only do that for Worlds where champs get a slew of nerfs/buffs based on how they perform in masters to influence pickrates then everything gets nerfed after the tournaments over.
What is the skill ceiling of DBD? What’s the pinnacle of skill expression? Knowing FOTM perks and loops?
Game knowledge based ranked is far more accessible than games requiring mechanical skill, I can say with 100% confidence @DisturbedLlama you or me will never ever reach Masters in Counter-strike or starcraft despite being in the upper echelons of DBD because its an extremely tangible skill ceiling due to the whole game just being meta knowledge with no mechanical filters in place.