Dead by daylight update

Ok but you cant just say it’s bad and boring. Like it works and it’s not bad. It sucks when you die and cant do anything, but that’s just deserts.

Like I get it, you dont like it. But that doesnt make it bad just cause of that.
I still dont agree with it being bad just because of that.

Like I get what your saying. But not only me, but a lot of people would disagree.

However I’m not saying for survivors to only be prisoners. I mean it could be a cool concept but this is another idea and game.

But this isnt a major part of the game.

It would be bad if you started out not being being able to do shit but this only happens if you get caught.

But ya it’s just you dont like thats all it boils down to.
Like I’m not saying it just to shut you down, but like it’s not as bad as you feel it is.

Its whatever tho, for the hook.

My issue Is the other stuff I mentioned.

Sorry about the late reply banned for I appropriate language but I believe that was for an already censored sex term and not my blowout on you (sorry about that)

But it is

It’s boring for the survivors. And you care about fun. A good multiplayer game is fun for both sides simultaneously. Being camped is not fun

Camping is not viable against a good team

Camping goes against the very basis of gameplay.

Gameplay is about how the player interacts with the mechanics. If you remove that interaction (which is what camping does) your not doing anything that game should allow you too. Even if it is a punishment, it’s not a good one.

No it doesn’t. Even with gen nerfs the entire team can get 3 gens done before the first survivor is killed assuming a one shot down with no chase.

Assuming the same for the second gens are done by your second camp and the remaining survivors are out the gate.

There’s more to it than that

And a lot of people are on my side as well. Besides that’s just a logical fallacy. Number =/= right

Not being able to play is still bad game design, even if it’s a punishment.

Example, there’s a game called greedfall. It’s a stat based rpg, basically poor man’s mass effect. If you fail certain conversation stats your pu is he’d with having to do more talking and walking. It’s just a waste of time.

I am a player. I am here to have fun and play a game. Regardless of context, a game shouldn’t be punishing my playtime. Mmr sure, rewards, sure, but the “fun” of a game should never be on the chopping block.

Otherwise what’s the point of playing.

I have made objective arguments as to why it’s objectively bad. A game with no mechanical interaction is not a game.

Problem with that, I don’t mind being camped. I just get on my phone. My argument is entirely objective in that it’s bad game design.

Alright what’s your next list on the chopping block

Read it all before you quote.
It will make more sense if you tackle it as a whole and then return to previous parts.
I tried to make it concise too, but given that theres actually a lot to this topic, I found it hard to do so.
So it turned out pretty long.

Look man, I’m not going to convince you, just as you haven’t convinced me. On some parts I agree, but it’s like you’re failing to remember this isnt team deathmatch.

You dont need to be alive the entire time.
The goal of the killer is to kill you and your team off.

This is the nature of these types of asym games.

If you play it, you know that Is a possible outcome if you fail or make a mistake.

Nothing you said sounds like an objective argument as to why it’s as bad as you think or feel it is.
Like you’re stating your beliefs as fact, and were not going to get anywhere arguing opinion.

Also as for the number of people, to that I say yes and no.
Perfect example is destiny.

Some people complained about primary weapons having elements, while the majority didnt.
But since they were the loudest people about their feedback, bungie listened to them and ruined a core mechanic which made the game more fun and gave the player more versatility.

If this wasnt an asym game, I would agree with you.
However, you said it yourself, and I know it, that defending the hook wont work. It should, but hey, whatever.

In your argument, the only solution is to change the game up, to where the killer can kill all 4 players without having to hook them or without them bleeding out.

Because without the hook mechanic then the killer has to chase 4 ppl and it’s going to be too easy for survivors since in your argument they can just always keep running around.

Furthermore.
What about death?

Are they going to have to implement a revive system?
That could work but the killers gonna have to be able to swing a few more times and possibly be able to grab them.

Like your issue is not being able to do something.
Well either the hook or death, you’re still out.

So what’s the solution?

Make it so people can leave as soon as they die?

Maybe have them come back as a spirit to slightly hinder other survivors?
Like their soul becomes the killers ally?

Like I’m sorry man, and understand this might like frustrate you, keep in mind I’m not just needlessly trying to give you a hard time.

But going by myself, and many other players who are good and patient.

If we play a game, and we die.
Depending on the game, we accept that fact, and wait for the end result. Hardly anyone I play with rage quits.

My point is this. Depending on the nature of the game, getting wiped out and only being able to observe is just something that is a party of the game and works.

Trust me, at this point I get it. You dont like it.
But for this type of asym, it fits and works.

It takes pressure of the killer who is extremely hindered in mobility and attacks. If the killer wasnt so handicapped, I could agree with you.

And i can mention like at least 3 ideas maybe more to replace the hook mechanic.
But given the nature of the game, there isnt anything wrong with it.

However, since I’m not heavily invested in DBD, I feel it’s pointless for me to type up ideas for it.
More so than I have.

It would be different if you and I were playing a game together and just casually chatting about it.
That’s way faster to cover everything.

But ya man, I can understand where you’re coming from, but please get that from an outside perspective, what you’re telling me just comes across as someone who is impatient in games not liking getting knocked out and unable to do anything.

I agree it can be frustrating.
However, I can’t stress it enough.
It fits the nature of the game.

Also, it’s one part of the game.
As I also said, if you get hooked that’s cause you fucked up. But you dont start hooked.

The only way I can agree with you is if the game gets a rework. However, its gonna be hard to do that unless you drastically change everything.

And I cant think of anything that would he fair and balanced, that wouldnt involve multiple lives or something of the sort.

Like yeah theres people who are impatient when it comes to this stuff like you are.
And unless you let them be able to be aggressive they wont be happy.

This is were defensive playstyles come in.
It annoys them, and that throws them off their game.
It might seem unrelated, but the point is, theres the psychological aspect of it.

Say you’re a hyper player.
Always gotta be active, or anyone who’s like this.
These people get extremely frustrated when they cant do what they want right away.

And that’s good. Its a way for defensive players to counter that playstyle.

You’re confusing camping with defending.
Camping isnt a blanket statement.
And as someone who played fps a lot, it bothers mr seeing it outside of fps games.

To you it may fit. But you can not apply the term camping when someone is defending an objective.
That’s not fair to put such a negative label on someone playing the game properly.

Camping only applies when its team deathmatch.

Like genuine question, how are you going to get nad at someone defending what they need to, in order to win?

As I’m writing this, I believe that’s the issue, and why you and I are disagreeing on this.

I play more defensive.
I love making impatient players use their shit because they cant do what they want to.

It’s harder to do, and requires patience, which a lot of people dont have. But it’s a playstyle that should be viable and available to those who are smart enough to and patient enough to pull it off.

You seem to be a more hyper, active player.
The one who just wants to stay on your opponent and run them over and stay on them til they die.

Which how simple that is has always bored me.

Now dont get me wrong. I don’t stick to only defensive.
I go based off the situation.

Anyway, the point is, I believe the reason we dont agree is just difference in playstyles.
Like I said, I get where you’re coming from, but I cant fully agree and accept as fact, when it really really feels like it’s just opinion.

Not trying to repeat myself too much, but it’s kinda hard to. I just wanna make sure the stuff I feel needs to be stressed, is done so.

How does it not? The purpose of a game is the interaction between the mechanics and the player. Take away the interaction what do you have?

A. I don’t even think Bungie did that because of feedback. From a dev perspective it makes your loadout choices more meaningful

B. There’s a difference between making destiny builds slightly more static and a playstyle that literally removes you from the game while wasting your time simultaneously. I don’t think it’s the minority.

Besides like I said this is all a fallacy so there’s no point to be made here.

That’s already a playstyle. It’s called slugging. When did you play the game?

Seriously not only is it a playstyle with it’s own dedicated builds, but it’s also a strat used in specific circumstances.

That’s a bit far

You already can

Ya I used to play siege.

Even with this, it wouldnt work in DBD

In siege you have 3 minutes at most before the next round, and that’s while being able to interact with cameras. In DBD the match goes on for 15+ Minutes.

Actually no. Assuming we’re talking about hooks again, the game is built around each survivor having three chances, one lost when hooked.

No it doesn’t. Killers who camp deal with gen pressure the most.

I’m fine with being knocked out, it’s the two minutes of nothing that’s the issue.

Not really.

There’s already multiple lives. It’s the hook states.

This is not the case at all dude. Survivors barely have an offensive playstyle beyond saves but even then camping isn’t a direct response.

Beaides camping kills all playstyles, not just offensive. Defensive, altruistic, stealth, no playstyle stays intact.

And the issue with defensive versus offensive is the inability to counter. We already established that camping is easy to counter so that’s not relevant. This argument holds no parallels.

Camping is what the community calls it. Just because it is used in TDM communities doesn’t mean the term can’t extend to other things in different names.

Beaides this argument assumes the name matters. Camping, defending, doesn’t change what’s happening.

Negative to you. To me it’s not.

Same question back at you. How are you going to get mad at FT doing what they need to win?

I don’t get mad at the player, like I said numerous times, I just don’t think it’s good game design to allow camping.

And the survivors should have the tools to counter it, like any other viable strategy.

It’s not as simple as it seems.

No it doesn’t make your loadout more meaningful, it literally was just an unnecessary nerf.

Theres a lot of problems with destiny.
However destiny attracts a lot of fucking idiots.
A lot of us who used to raid alot and played the game non stop back in the day hated that change and them knocking out weapons out of the loop simply to simulate content.
But this is another issue, primarily in looter shooters.

All I can say is destiny plays well, but the way they run things at bungie is severely limiting destiny’s potential.

Back to DBD, I just dont see the point of trying to discuss this because you want to be hellbent on you being right.

Like you’re not simply saying you disagree with me, you’re just stating your beliefs as fact.

Not one single thing you’ve said has convinced me that you’re correct. Sorry esh, not trying to be an asshole to you, but something I’ve grown tired of is people acting like their opinions are fact.

I refuse to play that game anymore.
If that’s how you want to treat it, then it’s your job to convince me.

And so far you havent.

You’re fine with dying. However you have a problem with the hook. That really doesnt make sense.

Also, theres a difference between camping and defending. In camping you’re just waiting for a kill, and theres no objective. You literally do not have to hold your ground.

Defending is actually protecting an objective.

It really doesnt matter if other people twisted the definition to something else. That’s where it originated from.

And I dont understand why you’re arguing like I’m all about camping the hook. Since you wanna call it camping. I already agreed with you it’s not really viable.

It should be, but too many scrubs would cry.

However, I’m just neutral in the matter of the hook.
Whether its there or not, doesn’t affect why dead by daylight is a bad game.

Also you keep using words like fallacy to shut down what I’m saying simply because you dont agree.

What I don’t understand is why even tho I can extend olive branches to you and understand where you’re coming from, even tho I don’t fully agree, you insist on just trying to be right and not reaching a middle ground.

Like that just makes you come across as full of yourself.

As far as the hook mechanic, I am neutral. I dont think it’s good or bad. It simply is.

Out of respect for you I’m trying to not piss you off,
Or just get you going.

I can promise you this tho.
My issues with the game.
If those issues got addressed, the game would bring in way more people.

You don’t have to agree.
But you cant ignore a large group of people, IF you’re trying to bring in more people.

And a lot of the things that DBD has just drives a lot of people away.

I will say this tho.
In the end I dont care about DBD getting as popular as fortnite or just tanking and shutting down.

It’s hard to care about a game a i played and was so fucking bored because how bad it’s designed.

So I think it’s best we just agree to disagree, cause were not getting anywhere.

He’s trying to tell you that DBD has laughable skill expression. The killer is artificially gated by the camera, the FOV, the turn radius, the stuns, the animation recoveries, the walk speed etc. Half the gameplay is just knocking the controls out of the opponents hand for however long. its horrible stun based sluggish game design. Like if illfonic decided bullets should just stun the pred and make the person playing just spin around with their tank controls for the sake of slowing down the game & call it pacing.

And then survivors limited to how well they can hit a button prompt and AT MOST have to aim a flashlight and learn the basic bitch maps.

The DBD community is as shitty as it is because the game rewards premades to the point of invalidating core mechanics like auras and heartbeat. People playing DBD find it rewarding because they lack mechanical skills like say AIMING & instead benefit from just memorizing animation lengths and maps which would be considered basic foundation knowledge in any other competitive game you get from just playing hundreds of matches.

In PHG you can easily go “hey that pred/FT hit all headshots holy shit” in DBD its literally just ring around the rosey and people abusing animations/camera with whatever oppressive meta perk setup.

I said from the devs perspective not mine

I could say the same to you. Were both dead sure of our perspectives trying to convince the other.

Besides I offered a chance to go to the next topic. If you really believe I’m not budging agree to disagree and start off your next complaint and see if that fairs any better.

Same here

I literally gave the reasoning behind it. Games are eabout interactivity blah blah blah

Direct quote please tell me the hotel with this logic?

If you die your time isn’t wasted. You just go off on the next match no downtime. You get camped it’s two minutes of your life wasted. If you weren’t camped then your just waiting for a chance to come back in which facilitates the pace of the match.

For dbd the community has used the same words to mean different things.

The term camping originated from pitching a tent up in the forest. You can’t Grammer police gaming slang. Besides this conversation doesn’t change the actual gameplay.

We’re arguing about should it be viable.

I used it once to describe your popularity fallacy. A fallacy where you use the opinion of large group of people rather than logical arguments.

What middle ground is there?

I don’t think camping is good gameplay

I gave that it’s not the killers fault

I gave that using stealth killers to bait a down is a smart use of camping

We agreed camping sucked

If those aren’t middle grounds what is there?

That is true. Like I said in the top of the post I’m coming back because of a massive balance patch nerfing gens and a lot of survivors perks.

Anyways I’ll extend the offer one more time. Right now neither of are convinced. So let’s move on to the next topic with our opinions on the topic in mind

DBD is reverse interactivity.

Atleast in PHG no matter how broken the perks are the person shooting still has to be able to aim.

In DBD its like “oh no im playing trapper while theyre all communicating where im placing traps right now very cool, much counterplay and interactivity”

And for my final point I’d like to reiterate
DBD is a horrible game to be sweating over. Unfortunately every player in the game is subject to that regardless of their capacity to enjoy the base gameplay, because they added a shitty ranked mode to some of the most mechanically shallow asymmetrical gameplay in existence. If you want to say “that’s the nature of people” you’re basically the type of zoomer who tried to go pro in fall guys. Not every game has to be sweaty and DBD suffers from not understanding that.

I mean I cant let that one go tho.
You cant claim your side is pure logic when its clear you’re going off opinion.

So as long as you can leave, you’re fine with it.
Kinda makes no sense.

I’ve given you examples where what you say would fit in and work. That’s the olive branches ive extended.
However you only want to be right.

As for the other things were not going agree either.

I mean, like I said, I’m tired of people acting like their beliefs are facts. Like that’s not how this works.
And if thats how you wanna play it, then you have to convince me.

I just dont like the whole narcissistic angle.

I just dont wanna run around in circles.

As for the next topic, well attacks and abilities on killers are horribly designed.
You claim it’s for balance, but it literally makes it too easy for the survivors to get away, because of a gimmick and not their skill.

The game itself hindering a killer is no fun, and it’s not really balanced, it also makes no sense the way it works in the game.

It would be a different story if the survivors had to do something that required skill to get away after getting hit, or if they had a mechanic to prevent damage that made sense, but wasnt too powerful.

Seriously if you look at many, and I mean MANY different games youl see that only low level weapons or abilities, have such a hindrance to them.

If the goal is fun, then that’s completely missed because it isnt fun to attack once, and then be forced to slow down and stop attacking, for no other reason than to simulate balance.

That isnt true balance, or good balance for that matter.

Its babying the survivors.

Btw looking at it now, and this might seem like a different topic but its just meme analyzing this conversation,
You want a typical pvp game with a hint of horror,
I want a true horror experience that’s multiplayer.

A true multiplayer horror game doesnt really exist in the sense of asym games.

So that’s another issue as to why were disagreeing so much. Were after different goals.

While I’m not the biggest horror fan, I can promise you the way I have DBD imagined in my mind, how it should play, would draw a lot of horror fans and be way more enjoyable for both sides, win or lose.

But as DBD is now, it’s a horrible game. So I’ve no interest in it.

And I thought my generic insults were bad

A. Even if we completely agreed this sucked, it’s not a gimmick. Long cool down animations are just basic frame data that are used in multiple games. Even reloads are the same thing.

B. Your applying a lot of empthesis on balance when it’s not at all the fault of the attack cooldown. First off killers who main focus are their abilities without that cooldown, Huntress, plague, Legion, leatherface, still suffer from balance. Likewise nurse and spirit who do suffer from that cooldoown on ability usage are the strongest in game and spirit is even a noob tube.

Of all the things in the game that makes it unbalanced, this is not it.

It’s 5 seconds, it’s not a big deal.

The skill from chases come at loops. How to run loops, gauging distance, mind games, duking, dodging ranged attacks. Most of these actions require you to be at a loop. If you hit a survivor, without that cooldown, they likely won’t make it to the next loop to engage in that skillful action.

Not a lot of games are PVP cat and mouse games.

And even then LMG’s exist with their long ass reloads.

The fun comes from what that cooldown forces you to do. You either have to rely on your killer ability or play loops, the actual meat and potatoes of the game.

Ya That’s not happening.

Even if a true horror PVP experience was possible (at least one that kept scaring) that’s not what DBD. Maybe it’s what it was intended as, but what was, and is now, is not horror.

Two last thing. On balance, they’re adding a patch that completely nerfs the best survivor perks And gens.

Second when did you play? I feel like this is a massive factor as DBD has gotten tremendously better over the years.

A year and a half ago, but understand, my issue wasnt anything to specific, it was the game itself.
Like all of its core mechanics made me want to slit my wrist and pour bleach in it.

And btw, I dont use the term narcissist as an insult.
I hate that other people do, cause when I call someone narcissist or narcissistic, it’s because that’s how they’re acting or coming across.

Remember, I’m choosing my words extra careful with simply so you wont get pissed off again, purely out of respect for you. So I’m not going to throw any insults your way.

Strong disagree 5 seconds is not a big deal.
In video games 5 seconds is an eternity.

Smite is a perfect example of that.

I feel like youre ignoring what made games good back in the day.

You can not compare it to other games because hardly any game has a 5 year cooldown for basic attacks

Like im starting to question your taste in games, because it legitimately feels like you never played ANY good series and beat them.

The arguement that its basic frame data, isn’t good enough. Like il extend an olive branch to you.

The topic is basic attacks and abilities
So you cant really use gun reload as an example.
Because in that scenario it makes logical sense.
You can put continuous pressure for a long time.

In some games, a slow attack and cooldowns will work and make sense. So it isnt that what you’re saying is always bad. It’s just you’re trying to apply it to basic attacks and claiming it’s for balance.

Like if the game has to purposely hinder you, then it’s a gimmick, because the devs couldnt think of anything better.

Its also exactly why most games allow you to cancel the reload animation.
There really is no comparison for DBD’s sluggish artificial pacing.

this too.

going “uh its skillful to memorize walk speeds and how long the recoil animation takes while spinning around with a flashlight” is funny when gauging distance is considered the most basic shit in any other game.

There’s no mechanical upper limit for that its just memorization you get from spamming matches.

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What kind of jackasses write whole ass essays about their opinions on a game while labeling said opinions as fact?