Theres no reasoning with you.
I literally cant make things any clearer.
Its about making it fun and fair for the solo faction.
DbD has the issue where its supposed to be horror but its not, and some horrible designs.
But that game doesn’t really matter. Only reason I’m talking about it is because I’m showing you all the flaws with it, but you’re still doing nothing but uh uh, nu uh.
And no that’s not how counter arguements work, cause in case you cant tell, what I’m saying is you’re counters are all weak and dont in any way counter or negate what I’m saying.
I’ve bought up facts, meanwhile you keep trying to break then down to what you think is good.
Doesnt matter, I’m only giving ideas to improve the game and have it live up to what it’s based off.
Horror.
Like a prime example you keep arguing the pallet thing.
Logically dropping a fucking a pallet of all things on a demon, to stop it, in many ways is just fucking stupid.
First off, a demon wouldnt just be able to crush it’s way through?
That’s downplaying the killer.
You can claim its balance, but if that’s the best they can come up with, it’s just lazy design.
I literally cant explain it any better than I have.
I can think of plenty of people who I can have this conversation with and would understand what I’m saying and why it’s a problem.
Like I dont think you understand that you literally are only defending it because you like it, not because it’s good design.
The pallet blocking a killer that isnt a human or weak is the same as an invisible wall or ledge you cant climb in a game. Sure it serves a purpose but it’s still lazy.
Second- simple isnt good if it doesnt make sense.
Look if its ghost face, or even leather face, then it makes sense. But someone who’s a fkn demon or known to have super strength?
Well I guess fuck that character right?
Only scrubs complain about turret sections.
So that argument is invalid.
A turret is easy to get past as long as you’re not stupid or impatient.
Your c. Point about being a prisoner is completely irrelevant and reaching.
IF YOU GET CAUGHT YOU’RE A FUCKING PRISONER.
like this is just common fucking sense.
And considering the lore of the game, ITS ALL ONE PRISON ANYWAY.
I cant believe how you’re not understanding this.
Killer catches you.
You are now its prisoner.
You can change the wording but still the same shit.
It locks you on a hook.
Pretty much being held hostage.
None the less, YOU ARE ITS PRISONER WHERE IT TRAPPED YOU.
Basic. Shit. Esh.
You can run through all the word loops ya want.
Doesnt change the fact that what I’m saying still applies.
But all you’re saying is that nu uh no it doesnt.
Too bad. It does, given the situation.
… if I wasnt doing this on my phone I’d probably quote like you do.
But as for the part where you say balance and fun are not the same.
OBVIOUSLY IF ITS DESIGNED WELL ITS GOING TO BE BALANCED jesus. Fucking. Christ.
Like this is just fucking obvious I shouldn’t have to say it.
Pvp games are fun when their balanced.
Whoever doesn’t think that ate basically those who dont want a fair match and enjoy having everything in their favor. Like ft players in this game.
Running around like an asshole trolling a killer, isnt really engaging. Sure if you wanna try to use it in a technical fashion, it is an engagement.
But you’re not actually doing anything but running.
And given that you dont actually do anything that really makes sense or is impressive, it’s pretty boring.
I can literally compare it to mowing a lawn.
Sure, I’m engaging the lawn, but uh… its fucking boring.
Only plus side is, you get troll the killer.
You want true engagement and more to the chase.
More for both sides.
No my ideas arent crap.
I’ve things mostly for the killer but that doesnt mean I wouldn’t add anything for the survivors.
The problem with you tho, is you like the set up DbB has where it’s a wild goose chase where all the game really boils down to is trolling the killer.
You can claim that I’m in full favor of the killer and want them to always win. That isnt the case tho.
I just dont think the entire design of DbD should be as stupid and lazy as it is.
The thing is tho esh, I dont have to convince you here.
Because I’m not trying to sell or prove anything.
Everything I’ve stated is facts.
You dont have to agree. That’s fine.
Theres plenty of things that are bad and people that enjoy them will think it’s good and try to defend it.
Such as PHG.
Or a better example. Smite.
I still play it pm occasion.
But I always tell people who never played it before to stay away.
BECAUSE I KNOW ITS BAD.
So kinda sad that I can admit it’s bad, won’t try to defend its bullshit, but yet you cant do that with DbD simply because you like bad and lame mechanics.
Now I cant explain or understand why you or anyone likes something so flawed and thinks it’s good.
To me its fucking insanity.
So, this isnt about me convincing you.
You have to convince me.
And so far, you havent.
Any point you’ve bought up is weak so far, using balance as an excuse.
When I keep telling you, if it’s designed well it will be balanced.
I thought keeping it to one or two topics would make this simpler but your stubborn ass made it way more complicated than it needed to be.
So.
Explain to me, and convince me how the bad designs of DBD are good.
And try to keep it short per point. If it’s good you wont have to sell it. So like 3 sentences or 5.
- The long cool down and movement speed slow down after landing a blow. If you hit someone and nothing crazy happens or they have no armor, logically you wouldnt get slowed down or have to wait.
Aside from this isnt fun for the killer, it’s a lazy way to simulate balance. It’s not actual balance.
-
Pallets blocking non human or super strength killers.
Their strength would literally be able to send the pallet flying at the target or simply be pushed be their body and their walking.
-
The fact that you’re literally fixing generators to escape. And how boring of a task that it is, because of how its implemented. Simple can be good, but it’s not in this case.
-
The killers and survivors not having access to all their arsenal from their respective franchises.
This is a massive disrespect to these characters being turned into a joke in DBD.
No you cant use balance as an excuse, because its not implemented well.
Like at least supersmash bros keeps them true to somewhat of their origins.
Perfect example is sonic.
Sonic still feels like sonic.
- WHY THE FUCK IS THE GAME SO SLOW?
dont misunderstand here.
Slow can be good if its Implemented well.
But its not in DBD.
Perfect example of good slow, dark souls.
How slow both factions are is Extremely boring to watch. Since it’s a game it’s supposed to be fun.
Watching a slow killer jog after a victim is not fun nor does it feel good.
- Why is it so easy to run away on human?
Again, you cant use balance as an excuse.
Because if it was balanced, it wouldnt be so easy.
As for your mind games comment, that’s based off players, not the design.
Players are doing the mind games.
That being the case, no you claim theres more complexity than there is.
- Why are abilities so weak on both sides?
You mock my freeze trap idea, but different things like these are good and always add more to the games.
Different elements, effects, ect.
- Why the fuck, doesn’t live up to the horror genre and actually add fear to the mix?
Not as an ingame mechanic, but actually be scary?
Your point about games needing to be repetive so people can get used to things, is an extremely weak arguement.
No, people should always have to adapt in different matches and be able to change things up on the fly.
It’s called creativity Esh.
Or are you afraid you cant adapt unless you’ve dealt with something 50 times?
These are the things I can think of off the top of my head atm.
These are the things that keep DBD from being a really good and interesting game.
Oh and btw, you said you hate looking for things?
God damn you’re lazy.