Read it all before you quote.
It will make more sense if you tackle it as a whole and then return to previous parts.
I tried to make it concise too, but given that theres actually a lot to this topic, I found it hard to do so.
So it turned out pretty long.
Look man, I’m not going to convince you, just as you haven’t convinced me. On some parts I agree, but it’s like you’re failing to remember this isnt team deathmatch.
You dont need to be alive the entire time.
The goal of the killer is to kill you and your team off.
This is the nature of these types of asym games.
If you play it, you know that Is a possible outcome if you fail or make a mistake.
Nothing you said sounds like an objective argument as to why it’s as bad as you think or feel it is.
Like you’re stating your beliefs as fact, and were not going to get anywhere arguing opinion.
Also as for the number of people, to that I say yes and no.
Perfect example is destiny.
Some people complained about primary weapons having elements, while the majority didnt.
But since they were the loudest people about their feedback, bungie listened to them and ruined a core mechanic which made the game more fun and gave the player more versatility.
If this wasnt an asym game, I would agree with you.
However, you said it yourself, and I know it, that defending the hook wont work. It should, but hey, whatever.
In your argument, the only solution is to change the game up, to where the killer can kill all 4 players without having to hook them or without them bleeding out.
Because without the hook mechanic then the killer has to chase 4 ppl and it’s going to be too easy for survivors since in your argument they can just always keep running around.
Furthermore.
What about death?
Are they going to have to implement a revive system?
That could work but the killers gonna have to be able to swing a few more times and possibly be able to grab them.
Like your issue is not being able to do something.
Well either the hook or death, you’re still out.
So what’s the solution?
Make it so people can leave as soon as they die?
Maybe have them come back as a spirit to slightly hinder other survivors?
Like their soul becomes the killers ally?
Like I’m sorry man, and understand this might like frustrate you, keep in mind I’m not just needlessly trying to give you a hard time.
But going by myself, and many other players who are good and patient.
If we play a game, and we die.
Depending on the game, we accept that fact, and wait for the end result. Hardly anyone I play with rage quits.
My point is this. Depending on the nature of the game, getting wiped out and only being able to observe is just something that is a party of the game and works.
Trust me, at this point I get it. You dont like it.
But for this type of asym, it fits and works.
It takes pressure of the killer who is extremely hindered in mobility and attacks. If the killer wasnt so handicapped, I could agree with you.
And i can mention like at least 3 ideas maybe more to replace the hook mechanic.
But given the nature of the game, there isnt anything wrong with it.
However, since I’m not heavily invested in DBD, I feel it’s pointless for me to type up ideas for it.
More so than I have.
It would be different if you and I were playing a game together and just casually chatting about it.
That’s way faster to cover everything.
But ya man, I can understand where you’re coming from, but please get that from an outside perspective, what you’re telling me just comes across as someone who is impatient in games not liking getting knocked out and unable to do anything.
I agree it can be frustrating.
However, I can’t stress it enough.
It fits the nature of the game.
Also, it’s one part of the game.
As I also said, if you get hooked that’s cause you fucked up. But you dont start hooked.
The only way I can agree with you is if the game gets a rework. However, its gonna be hard to do that unless you drastically change everything.
And I cant think of anything that would he fair and balanced, that wouldnt involve multiple lives or something of the sort.
Like yeah theres people who are impatient when it comes to this stuff like you are.
And unless you let them be able to be aggressive they wont be happy.
This is were defensive playstyles come in.
It annoys them, and that throws them off their game.
It might seem unrelated, but the point is, theres the psychological aspect of it.
Say you’re a hyper player.
Always gotta be active, or anyone who’s like this.
These people get extremely frustrated when they cant do what they want right away.
And that’s good. Its a way for defensive players to counter that playstyle.
You’re confusing camping with defending.
Camping isnt a blanket statement.
And as someone who played fps a lot, it bothers mr seeing it outside of fps games.
To you it may fit. But you can not apply the term camping when someone is defending an objective.
That’s not fair to put such a negative label on someone playing the game properly.
Camping only applies when its team deathmatch.
Like genuine question, how are you going to get nad at someone defending what they need to, in order to win?
As I’m writing this, I believe that’s the issue, and why you and I are disagreeing on this.
I play more defensive.
I love making impatient players use their shit because they cant do what they want to.
It’s harder to do, and requires patience, which a lot of people dont have. But it’s a playstyle that should be viable and available to those who are smart enough to and patient enough to pull it off.
You seem to be a more hyper, active player.
The one who just wants to stay on your opponent and run them over and stay on them til they die.
Which how simple that is has always bored me.
Now dont get me wrong. I don’t stick to only defensive.
I go based off the situation.
Anyway, the point is, I believe the reason we dont agree is just difference in playstyles.
Like I said, I get where you’re coming from, but I cant fully agree and accept as fact, when it really really feels like it’s just opinion.
Not trying to repeat myself too much, but it’s kinda hard to. I just wanna make sure the stuff I feel needs to be stressed, is done so.