because it feels pretty hackish these days im getting two tapped down and killed before i can even activate my self destruct. its def more common with pc players. anyone else noticing this?
Did they buff fireteam dps?
oh and its usually with pistols or subs. no matter what spec i run, what perks i can not, EVER get this amount of DPS out in just a matter of seconds. it forces a guy to play cannon blaster with height advantage and not even enjoy any skill of the game because we got some kind of exploits going on with God mode fireteams and 99999 mil dmg per bullet. whats sad is ive tested the perks for pred against the perks for fireteam and a simple example, impenetrable 6 slots supposedly reduces bullet dmg. no it doesnt. you still go down in exactly the same amount of shots from a single fire hammer head. yey OWLF trained takes an extra fully charged caster shot or 3 fucking spears to down them like where is the balance here? As far as fearless and downrange go, the damage bonus is negligible for the cost, yet some perks like long jump, large pouch etc are extremely noticeably and powerful. its like they had two teams doing this with no communication between them and this is the product we get.
Feels as high as it have been ever since they added specs to the fireteam back then.
Hell feed on your dreams while you sleep, young child
Has been a problem for the longest, but this game is catered to FT so. Anyone who thinks is not can go play in traffic.
Fuck you, I don’t have to think that just to play in traffic!
OH YA? IL JOIN YOU.
You won’t, no balls.
It should be a 20% difference. So 35 hits should become 44. Not sure how you’re testing this, but maybe you didn’t account for something.
OWLF only makes an 8% difference. So your spear would go from 97 damage down to 89. That would still kill a Support in two hits.
there is no data supporting your math. i have gone into customs with friends and tested these shot for shot. my math is correct. impenetrable you take 2% reduced dmg and still go down in the EXACT same amount of single fire shots.
I tested impenetrable on the Falconer once, he took one more sawz shot to 2nd wind with the perk.
You’re using the highest damage-per-hit weapon.
Test how many shots it takes a QR-4 to second wind a predator with and without impenetrable. If anybody reads this, I suggest you do the same.
its 2 extra shots on single fire nothing more. useless perk
🙄
Ya did something wrong.
Also, You didn’t even specify what weapon was used, so that means nothing.
How much do you play this game lol
I used to play a few hunts as Predator every day and would do the weekly every week. Lately, I haven’t been playing PHG. Monster Hunter World is free and really fun. However, I did just play a few games with the melons a couple days ago.
I play this game all day every day and its with any assault rifle 2 extra shots and down on single fire
Okay. So when I waste my time testing this and post a video, that’s what everyone is going to see?
I can already tell you that this will be wrong, because the plasma rifle prototype is unaffected by impenetrable.
20% resistance to bullets is a shitload especially when paired with classes that already have bullet resist. You can bring Scout up to 29% bullet resist and that’s before the gradient slope of resistance applies when under 500 health. Caps out at around 50% bullet resist at very low health.
Maybe if you couldn’t run the SAWZ on certain classes and couldn’t class stack, it wouldn’t be a problem. Not hard to win when your entire tram consists of the best weapon and class composition 🤔