Difficulty options in hard games

Yep, and too often is the quality of the difficulty not very good. Imo anyway.

They arent losing anything the difficulty isnt being removed its being expanded

Its higher difficulties are much more daunting than DS

nah its still subjective since i could say that simply having high health and high damage is just lazy and a bad way to create difficulty

They dont even know why they dont like having difficulty settings,

im apart of it

Its the “hard mode with no difficulty sliders” but for multiplayer. The casul gets no chill games after he comes home from work because he played too much this season or had a win streak over the weekend now he has to play vs premades.

I honestly think DBD would benefit from a ranked/casual split and it would chill half the toxicity. The only option is to stop playing wait for the season to end and drop back down in ranks or go on a very painful lose streak esp if you want to try new perks and killers at high rank vs people with optimal loadouts

I prefer server browsers, tiered or otherwise. a lot of ps3 games had them but for whatever reason everything became a matchmaker on ps4.

Like I said adding difficulty options would take away from it as a medal game

Not to mention it’s pointless

Dark souls combat loop is learning enemy behavior in order to properly dodge and punish

If you have an easy mode that ruins that loop it becomes a hack and slash without any flair or depth making the gameplay aweful

If it maintains that combat loop then it’s redundant since these games have ways of making even the hardest boss as easy as the tutorial boss making it redundant

Your asking for a bad game

So yes I’m going to shut that idea down

I wasn’t talking difficulty I was talking reputation

The entire dark souls medal thing is psychological

The fact that anyone who beats it has to face the exact same thing as you adds to it

If some one can cheese it on lower levels it takes away from the medal

In ME3 there’s an arena challenge where you fight copies of the player.

I was on insanity difficulty.

When I learned that the achievement could be earned on normal and even easy if you used an exploit I was disappointed since it meant the achievement meant nothing

And the act also meant nothing since it could be done on an easier mode

We’re talking dark souls

And you bring up high health bars as artificial difficulty?

Clearly your not because you don’t know a thing about the game if your citing high enemy health in a dark souls game

A game where you can one shot bosses

And ignore the careful gameplay balance of high damage for both the player and enemies

Not to mention your using “I could claim”

I could claim 2+2=5 that doesn’t change reality

I’m just straight up wrong

Seriously what’s with you people using idiots claiming something idiotic as examples that something is subjective?

I ALREADY TOLD YOU

PAY ATTENTION

The tone of the match is on you

4 people jungle gym tbagging on comms then bitching in post game chat because two of their buddies died and you didnt let them get unhooked so they lost an ebin rank

):<

Even MOBAS benefit from a casual mode you should have somewhere to try new stuff and combos aside from invoking a loss streak

Games with invasions however are a different story, the magic of DS is that you can practice your pvp in fight clubs

That’s just DBD in general

And how you take that is also on you

If your truly casual a loss isn’t going to bother you

And the T-bagginh is just some fun

If it does bother you your more competitive than you think

Casual mode and SBMM are seperate

SBMM is just matchmaking

Casual is specifically not ranked

you’re still here with 0 perks on a fresh killer with no levels in high rank which blows

just because theyre casul doesnt mean they want to sit through 10 losses to derank.

Casual modes don’t operate off of tiered MM and have waay less strict parameters. If you get on at the right time you will get put against ranks you’d never see otherwise because the ranked system only has you playing with people within a strict tier range

Server browsers are the best of both worlds tbh

Oh ya DBD needs a casual

I’m just talking SBMM

SBMM just takes your skill.

Doesn’t mean it puts it up for reward

Games with ranked have MMR

Casual does not and you can potentially get matched against individuals outside your rank you would never see otherwise.
Different parameters.

Not inherently

Casual is just another name for unranked

Siege does this

Casual had its own SBMM score that was based on your casual win rate

Same as ranked it just didn’t show it off

Its still going to try to match you with a similar winrate/matches played, but not strictly the way ranked does.

If the queue is long enough you have the potential of being matched way outside your [casual rank] which can’t happen in ranked where it would just extend your queue time forever.
If you play casual during dead hours games either get way harder or way easier because it will just queue you with anyone.
Just if theres a diamond on one team it’ll try to put a diamond on the other team to try to even things out a bit but not always. Also premades can queue with their friends of any rank where they would normally be locked out of doing so which skews casual queues even further.

A. That’s completely different from having and not having SBMM

B. That’s not strictly true either

Ranked is as simple your gameplay being ranked and casual is your gameplay not being ranked

What games with ranked are you playing that let diamonds queue with bronze players and still get ranks?

thats just boosting.
defeats the point of ranked.

In the case of a hypothetical perfect SBMM there really should be no objections to it. If the SBMM was working perfectly, then the casual player should spend no more than a few matches in higher ranking lobbies before they get put back to where they belong. The only people that would be put in lobbies with sweats, are other sweats and unless they only want to noobstomp, they should have no problem going against people like themselves and if they do they will be put in more chill lobbies after they lose a few matches. The only reason I see brought up against a fully functional SBMM is because people want more chill lobbies. But when you dissect that argument you find out that it really just means “I want easy games against potatoes”.

But of course that’s only hypothetical. If games could have perfect SBMM there should really be no objections to it. Worst that will happen is maybe a few bad matches but that’ll be less common than it would without it.

But this rarely happens and is one of many variables that show it is harder to reach peak PvP than it is PvE. And so the chance of getting perfect PvP is so slim that I personally am mostly done with it. But of course this is all just my opinion so take it how you will. Maybe I’m just getting too tired of getting burnt by games lately. Even PvE is starting to go downhill. Oh well 🤷‍♂️

I said it wasn’t strictly true

But can the diamonds play with bronzes in ranked or no?

because thats what skews casual matchmaking queues by a mile.

I mean in a perfect world.
Too many variables and throwing premades of vastly varying skill levels into the mix.

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No

But at the same time ranked players often meme in casual so bronze players can’t face diamonds unless they Smurf casual

Smurfing is another huge variable but in theory they shouldn’t be smurfs very long

It still sucks for the people playing against smurfs

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