you realise people who dont want all of that stuff you hate about easy-mode dont need to participate in it if its a selectable option which ive been saying, medal thing is meh i mean its not that hard to beat DS you just need patience and tbh its not much of an accomplishment ive never gone around like yeah bitches i beat all the souls games BOIII i got max characters BOIIII
Difficulty options in hard games
You donât release bad gameplay period
Especially when itâs the games job to push you into the gameplay loop
If they donât want that they can su a different game actually designed to be played on easy mode
And yet it needs an easy mode?
it not bad gameplay its gameplay you dont like.
didnt say it needed it im saying it wouldnt hurt the game as a whole and has the potential to improve it and reach more people
There are things in the world that âare poorly made
A rickity chair that falls apart when you sit on it brand new is awefully made
Period
Donât try to pretend that chair is only subjectively bad
It fails as a chair
The same is true for games and movies unless you want to argue that a 4 hour film of a brick wall is on par with the lord of the rings
Even if we ignore that these games are designed to give a specific experience and as such they need to force that experience
And even if we say games need to be as open as possible which doesnât make sense, thereâs still the target market and the target market doesnât want easy modes
If you say no to all of those then I want a massacre mode in animal crossing since thereâs no sense or reason to any design choice
Same difference
No!
You waged war against my kind and the pain from the betrayal was too much to take.
No more conversations til you say sorry.
Lol
not once did i claim that about DS i was claiming that DS wasnt really that hard to begin with, im saying games that are stupidly hard are usually artificially hard because of bullet sponges and one hit enemies, again the souls series only needs patience and memory to win
lol @ nightmare mode animal crossing
Games should have a default intended experience, or at the bare minimum say âthis is the intended difficultyâ and then present extras as a sort of new game+, think Shadow of War where Nemesis mode is intended for the nemesis system because YOU ARE SUPPOSED TO DIE. then the additional modes were basically new game + modifiers. People arenât experiencing the full game if they just slide everything to very easy and just steamroll. Making easy mode cheat codes is just lazy, THATS unironically where the real artifical difficulty comes from because the difficulty sliders just move damage and hp around. I could play everything on easy because all the other settings are just artificial. If youâre making mistakes but youâre godmode is on whats the point?
I donât think shadow of war benefited from having piss easy difficulties available (though it atleast still hurt xp and orc rarity levels) and you want find the difficulty where you still die in intense situations but not where you die constantly.
Very important in games tagged as difficult because dying is part of the game. The hollow/soul system is part of the gameplay loop.
I made the mistake of playing death stranding on âânormal.ââ like welp im sure these enemies will get harder eventually - no. death is supposed to be a mechanicâŚhow do you even die in death stranding on normal
not comparable. The things you said would make the game boring alot of others find fun and just not a small niche group and no adding extra difficulties while still keeping the hard mode doesnât take anything away from the niche group since nothing is taken out only added in.
so where is the loss here hardcore sweaties get the hard the casuals get easy and normal. Honestly this whole time its like your fighting to keep something thats not getting taken away. I could understand your extreme zeal if we were saying take out hard and just have easy
Stop writing a book esh.
I see you there.
The fact that it was a viable thought in any way and not an idiot being an idiot that should be dismissed said enough
im saying games that are stupidly hard are usually artificially hard because of bullet sponges and one hit enemies
Difference between difficult and poorly made
The things you said would make the game boring alot of others find fun and just not a small niche group
Itâs literally a hack and slash with no depth
and no adding extra difficulties while still keeping the hard mode doesnât take anything away from the niche group since nothing is taken out only added in.
I made a counter argument
Counter it
KEEP UP
so where is the loss here hardcore sweaties get the hard
We donât get the satisfaction of beating a game only good gamers can beat
Honestly this whole time its like your fighting to keep something thats not getting taken away. I could understand your extreme zeal if we were saying take out hard and just have easy
I already told you and you continue to not pay attention
But first help me win this argument please :p
so where is the loss here hardcore sweaties get the hard the casuals get easy and normal.
what is the point of playing dark souls without the hollow and soul system?
Youâre supposed to die.
You throwing your undead corpse at the boss over and over until you learn is the game.
The other loss is the lesser experience others will have because the game isnât designed for it
The fact that anyone who beats it has to face the exact same thing as you adds to it
If some one can cheese it on lower levels it takes away from the medal
it only takes away from those who play on easy bro
No it doesnât
In ME3 thereâs an arena challenge where you fight copies of the player.
I was on insanity difficulty.
When I learned that the achievement could be earned on normal and even easy if you used an exploit I was disappointed since it meant the achievement meant nothing
And the act also meant nothing since it could be done on an easier mode
Thereâs a reason why Dark souls is known as the difficult game and not DMC or Doom
Your completely missing the culti affect the lack of an easy mode has
Itâs absence adds
yeah right and thats still possible if you so choose if there are choices
Yeah I get that. Itâs one of the things I hate the most about PvE because itâs such a cheap cop out and so many Devs do it. Itâs not rewarding beaten them either itâs an absolute slog. I personally like Ghost of Tsushimaâs Lethal difficulty a lot. You die in like 1-2 hits but so do most of the enemies plus theyâre more aggressive and the timing for parries is tighter. Itâs so rewarding and thatâs how hard difficulties for PvE should be done. Guess weâre just opposite sides of the coins for which we find more tolerable on this one.
No, this is definitely not how high difficulties should be done.
Cause lethal in ghost is too fucking easy.
People love to complain about bullet sponges, but thatâs just they dont like long fights.
If Iâm fighting minions, then ya, I dont want them to have an immense amount of health.
But if Iâm fighting a boss?
Then yes, give them a lot of hp.
Those long fights are fun and rewarding.
The same thing with bosses having one shots.
Thatâs how itâs supposed to be.
Maybe not for every boss, but definitely for the final boss, a few special, or hidden bosses, hell even some rare special enemies.
Short fights are typically boring as hell.
But it depends on how the boss with a lot of health is designed as well.
Cause some can be stupid and boring.
But simply high health?
Nah. Thatâs fine.
Seriously cant believe you thought lethal was a good high difficulty thatâs pretty hilarious xD.
most games that have really high difficulty choices will award a trophy for it which is the medal you love so much