- PLEASE READ ENTIRE TOPIC BEFORE COMING UP WITH AN ANSWER
Okay this will be probably a sensitive topic to talk about overall no matter if you are a “fireteam main” or a “hybrid player” maybe even a predator main… i personally would call myself a Hybrid cause i first started playing this game and beta as a FIRETEAM main which gives me right to talk about this topic without giving attention to fireteam mains or predator mains.
Umm we are all aware that you as a fireteam have an ability to be a puppet master in the game and not predator, well i will go trough one by one to explain why you as a fireteam person are a puppet master.
First of all i want to point out how this game lacks RNG based on how the mission objectives are scripted and how they are found all on the same place / location on the map, this is the main thing and cause why majority of predators rush and don’t take their time with the match which causes MORE DRAMA and NEVER ENDING CYCLE OF NERFING AND BUFFING both parties.
Now that more of you are aware here i am making yet another topic to let the DEVS know that this needs changing and improving cause now you get to play people who let one guy on fireteam to complete the objectives and let the 3 chase the predator, the main point here is that ONE GUY should not be enough to complete the objective, im talking about there have to be more variation into match objectives like hacking that takes two people, the main thing that needs to exist is to find out your mission… its complete bullshit that what has been briefed to you is the actual mission… there has to be SEARCHING that involves collecting data around the MAP and bringing it back to the mission location… so it would act like a WEB OF OBJECTIVES that can be affected by how well you do them.
I’m talking about actual survival where you need to not make sound and you need to stay mudded and be stealthy and give predator a proper worth time of being in a que for 7-10minutes lol and not just being at one spot and being able to speedrun the mission.
So we can all agree on that the mission can end anywhere between 3-5 minutes tops if the predator does not actually puts on a pressure on fireteam, this game needs to have better interactive hunt than what it has right now, cause what it is right now is you have PREDATOR VS FIRETEAM trying to speedrun one another to not let one do something faster lol which just creates stressful experience and there is no fun to have like a predator who’s only goal is to stop you from speedrunning, and its also annoying for predator to have fireteam whos actually speedrunning and abusive how the whole game has SCRIPTED events and stuff, and all you need to do is just go there before hand… you dont even need entire team lol… only ONE GUY is enough to speedrun entire mission while other 3 are there to keep predator busy… so the predator has no other chance to just use his plasma only lol.
If you are in denial and say my statement of this is false then you are actually in wrong your self lol and trying to keep this game breaking thing in game, the way i see it this is the cancer that if you don’t remove in time it will keep growing and the devs will keep building content around how missions feel right now… and how missions are right now is such utter trash gameplay, i played like 3 fireteam matches right now and all we did was WAIT entire time in this one area and that’s it… and there are actually few missions that take u from one place to another but its still just too quick and it like gives nobody a worth of their time to just keep playing…
The DEVS and COMMUNITY has an opportunity to not make the gameplay repetitive right this moment, im calling everyone to use their brain and try their best to GET OUT OF YOUR COMFORT ZONE and decide what is honestly the best for everyone and majority to not have repetitive gameplay.
Okay so what i had in plan is… each match will have its own dynamical flow of objective locations, where every new match you play is different from like the ones you previously played… you might get like 1 or two same objectives from past 5-10 matches, but if devs really try to create like a lot of variation in the objectives then you will see it be lower count in that.
For all of this to be possible the devs will need to re-work bit by bit of each key mechanic in game, so it will be hard task but it will be worth it, the Target Isolation would need to be re-worked, same with how long the matches go for, preferably they will last up to 30 minutes to give u like enough time to either decide to HUNT the predator or just exfil. I made few re-works that would make this possible btw…
@OldKingHamlet @Courier i call upon you guys to be part of this and actually save this game from dying young rather let it live for few more yrs or even live longer, cause what this game needs is DYNAMIC gameplay rather than STATIC gameplay. Let the devs know people are starting to get bored of scripted events and they seek for DYNAMICAL missions that eliminate chances of fully speedrunning rather it will involve needing more skill for both sides to use their skill.