Before you end support for the game could we get a final rebalance. I’ll try to keep changes to a minimum.
Fireteam
- Remove sound bubbles from in game voice chat (it puts newer players at to large of a disadvantage)
- Sawz50, starting damage reduced from 252 to 201
- 1011-12 firerate limited to 6.5 rounds per second
- Grimtech19 firerate limited to 9 rounds per second
- Field Medic revive increased to 3 seconds
- Standard revive reduced to 3 seconds
- “short missions” either deleted or joined to other “short missions” to create longer missions
- Add 15 health to Dutch 2025
- Change Isabelle’s increased damage start from 50 to 25m and add 3 perk points
Predator
- Add 20% damage resistance while sprinting to all predators
- Less blood “glow,” especially before losing more than half your health, specifically to help predator players on night maps (see images below)
- Increase Biomask Health by 50%
- Overall, quieter movement sounds, especially in the trees, and shorter and less frequent clicking
- Axe Heavy damage reduced to 87 plus bleed and light attacks slowed 15%
- Add to Smart Disk a minimum turning radius that can’t be over ridden by sensitivity settings or DPI
- Add bullet damage resistance to Berzerker
- Add 5 damage to every Katana Attack and make the first Heavy Attack unable to be parried
- Add Heavy Attack to standard War Club
“Blood glow” example
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Less glow until significantly wounded
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More glow for less than 50% health remaining