The problem with balance is people running 170+ health builds with OWLF Trained. The teams I face, at least. And the preds I face rely on Impen or Ironside to avoid punishment for their mistakes, and THAT’S some bullshit. Running at a very aware FT member when getting blasted and getting away with it is far from right. Same goes for FT. You know how many arrows I put into these players and what little reward I get for being good? It forces you to resort to unfun methods of play. If we take away the damage increase and health buff perks, that would force players to use different perks, and make builds much more versatile. You will never see me running Impen, Thick Skin, or Yautja’s Bane except for very specific builds. Although Impen is never used, I don’t touch that and will not. Thick Skin is on my knife fighting Dutch, and for good reason. Yautja’s Bane is on my sniping Assault class, maximum damage. I’ll run Down Range on my Elder since he’s caster oriented. But my other classes are all utility and buffs the other tools at my disposal. But those are just my thoughts. Each of my friends that I’ve got to stop using those perks have seen significant improvement in their gameplay, relying on their other abilities instead of solely health and damage increases. More gear, faster running, energy reserves, mudded footprints, tree movement, reload time, etc. You will found out how useful your class can be very quickly when you tap into your class’s strengths.