I do have some opinions on the matter, but I’d really like to start a discussion on a more enriching FT experience. Some of these points also tie into predator balance and what can occur when the FT elects to completely ignore the mission in favor of traditional bloodsport. IE Deathmatch.
Topics of Interest:
- Co-Op Objectives.
- Mission FUBAR status (Mission can no longer be completed)
- Lone Survivor (last man alive wants to escape)
- Predator interaction with Mission Objectives (Predator able to alter mission parameters)
- Mission Timer/Length
Co-Op Objectives
I often see the subject of ‘split map’ objectives. Any pred who’s ever used the Net Gun can tell you why this is harder to achieve. However, there’s nothing to prevent two FT from working a single objective. There exists some precedence for this with the wrist bomb, though in that instance it’s an individualized race. (This can include things mentioned elsewhere such as turning two keys on a console, but it needn’t be geographically separated.)
Mission FUBAR
We must consider what happens if the mission is scrapped or if there is insufficient FT to continue. In the original film, Dutch and crew do successfully clear the camp, but everybody they were sent to rescue is dead. They have to settle their losses by capturing Anna and dragging this low-level guerrilla for more intel. To the best of my knowledge, every single FT mission type always ends in a ‘smashing victory’ for the FT. Missions are completed with the odd obstacle or diversion, but the original mission objective is never beyond recovery. This, tragically, is a break from the source material.
Lone Survivor
One of the states that can trigger the above. Everybody is dead. Reinforcements are used. Its time to disappear. In order to really sell a true FT experience, there has to be hope before terror and despair can set in. How should the devs include this mechanic? Should the FT find a secondary radio to change the extraction method? Fade into the jungle for X minutes? How do they get out?
A key advantage of including this scenario is that it gives the FT a reason to watch and see what happens–rather than simply quitting out once dying after reinforcement.
Predator Mission Interaction
How can the Predator tamper with the mission to encourage Mission completion? This helps prevent the FT Deathmatch scenario (in which case we might as well play any of the previous AvP titles.) Should the predator be allowed to:
- Create a mission FUBAR scenario
- Alter objective location (smashing controls)
- Reduce mission timer
- Increase Mission timer
Initially, my thought is that if the FT fails to complete objectives in a timely manner, the predator can later become ‘aware’ of the FT’s objective and change the scenario in its favor.
(Ex: It’s been 3-5 minutes since mission progress was made. It’s time to change the game)
Mission Timer/Length
Why is the FT rushing to do their job in a 15-minute window? I realize this is quite arbitrary, but we
must take it into consideration for the above scenarios.
- What is so terrifying that they must extract in a 15-minute mission window?
- Do we see a major surge in AI in the last few minutes of the match?
- Why doesn’t the AI throw stiffer resistance at the fireteam the longer the match goes on? (Or if it does, I am unaware of it.)
If the mission clock has no deeper meaning to it, then there is no rush to complete objectives outside of the Predator murdering the FT. And if we are in the Deathmatch FT scenario, then this clock has no value whatsoever. This creates other balance issues as all missions are balanced around at least 1 ‘timer’ objective that spawns additional AI. If the FT wishes to deathmatch, their job actually gets easier rather than harder in this respect.
tl;dr
I’d like opportunities to give more depth to the missions that benefit both FT and Predator immersion. And I’d like to further discussion regarding such.