Can someone actually post a clip where setting shadows to low makes predator visible when standing still? Havent seen it anywhere but everyone claims this to be true.
Future Patch Ideas (Work-In-Progress)
Did you read how each claim will impact the ability to reinforce for the fireteam?
No one said that they would be the same speed, he said that long claim would be the same speed as it was before (aka no change in speed) and there is further incentive in both currency and xp to do long claim kills. I will get him to change the wording so people do not get confused.
Significantly increased rewards (including currency) of Long Claim Kill
I understood everything just fine. If you extend the duration of quick claim even a half second, it means dead Pred. Even if long claims have better incentive, a coordinated FT will camp a downed player, which will result in FT winning every game, because with the amount of damage the FT can do to preds in 2-3 second.
It is only extended by half a second. From playing a lot as Predator, I know how stupidly easy it is to quick claim someone and bounce, making reinforcement not only necessary, but also to not able to nerf their health, ammo, or supplies once respawned.
UPDATE: I changed the wording so that people do not get confused as to what same speeds means when talking about before and after. It does not mean the same speed between two different claims.
I only play Pred, have several hundred games as Pred. And Iām telling you if you extend the quick claim time at all l, no Pred will be able to claim anything.
In my opinion, you have to play both sides in order to get to know the strength and weaknesses, as well as what has to be changed to make a better game overall.
Let me try to take these on one at a time here.
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I am not sure about changing the plasma caster damage because we are already increasing the damage of 3 weapons: Hand Held Plasma Caster, Smart Disc (Melee), & War Club.
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We cannot change reinforcements because of how easy quick claims are, we would have to either lengthen it, make it interruptible, or do something else do it.
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We already took care of this (Crouch and slow walking Predators make significantly reduced noise)
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I will do some more testing with the disc speed, but if it is too fast, it would be unbalanced because it is already a one-hit down.
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Spot spamming was already taken care (it does not reduce ping spam, which fireteams would definitely be able to do still)
Berserker class will have a 0% increase in stealth
Hunter class will have a 50% increase in stealth
Scout class will have a 100% increase in stealth -
I am not sure how to change this, but maybe have a cooldown on the leap slam, does that sound good?
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The only way that this is going to happen is if the fireteam can communicate without predators being able to listen in, which is something that we proposed (a team chat and a global chat).
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Bonus points as in experience, currency, or both?
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I will add that to the list.
Maybe in melee, but when thrown, you can significantly increase the speed by hitting fire
2500 for pred kill and 1k per predator kill, since the fire team can collect vibranium around map. I think it will promote less grind and have ft be more risky in kills and preds also capitalizing on mistakes.
can we get a macro fix in here.?
What do you mean macro fix?
its on the forum with footage of how game breaking it is.
I like the idea of a well written patch note compilation. good job on the formatting.
Are you monitoring the rest of the forum though? Nasty and game breaking bugs have been posted which should be a priority have not made it on this list.
Honestly I sure hope with all the changes to both sides, arguably negative and semi postive for both sides,
I hope above all else thereās weapon load out/combination changes/reworks and DPS modifications on certain guns ans as well as attachments for fireteam specifically, taylored to a 4 stack team and not individually.
Including class stats from HP, walking/running speed, small weapon speed buff/ stamina regen. Gear combinations as well.
Because this whole wishlist will still be for nothing if some of the underlying issues are addressed.
Same principle can be addressed to berserk predator load out possibilities.
Increasing damage of those doesnāt mean the plasmacaster canāt be returned to normal. Itās meant to be the main pred weapon and it uses a ton of energy so should drop someone with a direct hit.
Dont see how increasing the damage of the warclub affects that as it has no bearing on ranged attacks. Disc damage increase still doesnāt change much as even with the button held itās still easy to dodge unless you are deaf and you get caught in a tight space.
If the plasmacaster is returned to normal Iād say leave the hand held as is. Having both increased might be too much. Do one at a time.
Returning the plasmacaster to previous damage is still imo the best way to put off the combistick rushers. I only ever hunted at range till they nerfed the main weapon. Now preds are forced to use melee at times because the bow insanely doesnāt drop a ft member with a charged headshot and itās not easy to even get a hit with it on ps4 due to no mouse.
A minimum 20 sec cool down on slam would help but give preds a countdown timer so they can see this.
Totally agree on youāre stealth increase numbers.
Canāt take away the ability to eavesdrop on the ft as they are not communicating telepathically. Makes it more like the movie. Iād say make it only audible within 30 feet or so though. Anyway thatās not why people donāt use chat as itās been like this from day one. Even if the pred can eavesdrop itās still better to use chat. You just wanna be able to tell the team to stay together or letās move on, shout out the direction of the pred etc. Thatās a big one, when people do use chat itās amazing when they say where the pred is without needing a spot. You can just say heās to the east on the tower or whatever.
Donāt see what reinforcements have to do with quick claims. Bringing back teammates with one syrette and no other gear other than weapons is fair as it means the pred doesnāt need to start his game all over again on a fresh ft. If youāve hunted a team well. Took out 3 guys and used your heals then itās unfair to have them all back at full strength. I feel like that even when Iām playing FT.
Responding to point 8. Iād say either or both. Just something to reward it as itās quite a big deal.
technically the hand held plasma caster is made from the shoulder mountedā¦
so the damage should be the same.
however perhaps after enough damage (or for a cheap solution the mask is removed), canon is gone and only hand held is an option.
Only problem is it doesnāt drain energy so would be unfair if it did huge damage.
I do like the idea of the pred removing the plasmacaster from his shoulder when the mask is destroyed. At that point it could fire a few shots at non charged damage and recharge. Could implement this and totally remove the current pea shooter.
I try to cover as much as I can, but it is rough. Any links would be appreciated as this is not my job, I just want to help as much as possible.
Which issues are you concerned with? I have people helping me look for bugs, but weāre not able to discover new ones all of the time. And I donāt scour the bug reports usually, because then I have to verify if it is a legit bug or one-off.
The plasma caster does a significant amount of damage, especially if you loud out for energy and ranged damage.
The more you buff something, the more it changes dynamics, so you donāt want to go over-buffing things and then having to nerf it after the fact.
I donāt know how else to handle the Smart Disc ranged, what do you suggest for it?
We are already looking at increasing the hand held, so buffing the plasma caster is a non-starter.
I could agree on the cooldown of 20 seconds, that seems fair given how much damage it does and through walls.
I agree to disagree about the communication or there should be a way to use the command wheel without literally shouting orders that can be heard from insane distances. Operators donāt always talk, and no amount of technology can intercept hand signals if you arenāt looking at it.
It is to balance out how easy it is to quick claim and move on without any downsides. If you want to quick claim, it will last 1 second but allow that fireteam member to be reinforced at full. With reliable boars, boars spawning, and not despawning, the fireteam will need the ammo (not every team is running all ammo and med packs all of the time) to keep breaking down the predatorās health which is instant and regenerates after eating the boar.
I think currency medium and experience heavy, because fireteam can get currency around the map.
That first part wonāt work here, the second part might but it would have be balanced out really well.
It drains its own energy but I agree with damage should not be the same
Yes the hand held drains itās own but not your main reserve so doesnāt force a decloak.
If the plasmacaster is returned to previous damage then the handheld could be left weak.
Just leave the disc damage then but either make it faster or remove most of the silly blue trail it leaves behind and make it quieter. I have in all honesty never been hit once by it and neither has the guy I always play with. Itās ridiculously easy to see, hear and avoid it.
I think extending claim times is bad as itās not fair that the pred gets no real points for downing someone, you need to go in for the kill. So itās like you already need to perform 2 tasks for each trophy.
I still think reinforcements should come back with no gear. One syrette and their previous weapons. Why should the pred have to kill the team from scratch all over again.
Iād say I still agree with a lot of your ideas but I truly think returning the PC to previous damage would give preds back their main ranged weapon and definitely reduce combi rushers. This can only be a good thing and I really see no argument at all in saying a fully charged plasma weapon should not knock a man down. Bear in mind you only really get 2 or 3 shots at most before you overload.
Ok ill link you what I think should be included here today. Thanks for your response.
itās one partā¦
Iām not sure where you are seeing two parts to my comment.
They are the same weapon, once the mechanics of the shoulder mounted plasma canon are broken it can be removed and used as a pistol.
The energy system for pred is so broken itās not funny, as is stamina.
Do FT miniguns overheat?
Can FT spint the entire map as long as they stop sprinting for 1.5 seconds before stamina is completely depleted?
Can I sprint the entire map with a pistol and then pull out a two handed weapon (that is actually designed to be mounted and no human in the history of the world could carry and shoot), that requires an entire back pack of belt feed ammo? Even though when that exact weapon is actually equipped I walk at a snails pace.
Can I swap from pistol to full mounted backpack minigun with key press? and can the pred change from wrist mounted blades to a canon mounted on his shoulder or a net gun mounted in his other handā¦ or a stick he carries on his belt with the same ease?