[UPDATE: Since i played more Predator (10min queue time is amazing) i have to say Predator can be very strong but only if you choose the right stuff and have some experience, the main problem is probably that there is a lot of weak stuff to choose from and only a few good things.]
I see a lot from the vision you have for this game and i like it.
But from a competitive point of view, i would argue [many aspects of] predators are to weak. And that is (to a point) ok, right now Predator is in my opinion not the power role, what is fine, since you probably envisioned it that way. Anyway there are still some things that could be improved either way. I am going to focus mostly on the Predator side in this thread.
For me Predator is across the board kind of a side entity, present but not dominating. If played correctly that can change but its a difficult spot. Because there are many things that come in its way of performing in a certain role:
Time: A Match can be over in around 6 minutes if uninterrupted by the Predator, depending on the map, the mission, the Fireteam and also how often the Predator engages with the Fireteam.
The Predator can engage a stale point, so that the match goes on a little longer. But he lacks in control to really force the Fireteam to loose enough time.
Stealth: This is a big point, the Predator is very loud, footsteps can be heard very clear also his shitter shatter or vocal mumbling sounds give him away quite easily so its hard to get a jump on unsuspecting victims. His Invisibility while moving is mostly useless against human players, if standing still it has its uses.
Health: There are so many ways to heal for the Fireteam, that it makes damaging someone useless, either the Predator downs them or it has no use since the health will be back to full in no time. The Predator on the other hand has limited health and has no other choice but to take the healing item if he wants to do something.
Orientation: Since the Predator has no clue which mission is played on the map right now, he cant reliably place traps in advance, only guess if this position will be used. Also since he doesn’t start earlier in the match as the Fireteam he has no time to prepare, the time starts ticking right away. It would be good to have some kind of objective highlight or something similar as to not wander around aimlessly until someone shoots or start earlier than the Fireteam.
Second Wind: Since the Predator cant jump or climb or attack/defend himself in this state, he is easy prey for fast classes. A faster Second Wind movement speed for all Predator classes would be appreciated.
Competitive Power: Good weapons from the Fireteam are way superior to good Predator weapons, even though Predator is 1 vs 4, he has not many easy down options in his Arsenal. A sniper rifle vs a bow makes range fights hard for the Predator, since his stealth can be easily seen and most range weapons don’t kill fast enough. There should be more one hit down options for the predator like a head shot with a bow or a thrown spear.
Weapons: Most of Predators weapons are pretty weak:
• War Club´s rate of fire makes its time to kill to slow in comparison with other weapons.
• Disc: for its slow flying speed and short flight duration, coupled with its nature of not returing to the predator, its damage is to low, i would like to have a faster flying disc with more travel time.
• Bow: is in a better place than most other weapons but still does in my opinion to little damage for its projectile speed and drop. When i hit a long range head shot followed by a body shot and my enemy is not lying on the floor its kind of unsatisfying especially since the Fireteam can heal so easily.
• Handheld Plasma Caster, seems like it does to little damage.
• Sword: time to kill is a little to slow.
Suggestion: Decide what kind of role predator should play and improve things accordingly.
• Tactical: Better Traps, more match time, objective highlights.
• Stealth: Make his footsteps very quiet, make the cloak/invisibility while moving harder to see, decrease vocal sounds.
• Power role: Buff weapons, health and second wind speed, increase healing item count.
• Resource Management: Reduce Fireteams resources like healing and ammo items, make the Predator start before the fire team to destroy healing items and lay traps.
There are probably more aspects of Predator gameplay but that should be it for now.