For fucks sake dude
I’m not sure why the fuck you’re trying to run the game in DX10, if it doesn’t like the support for DX10 it doesn’t equate to your claim of precompiled shaders, infact its like the exact opposite you want the shaders to be precompiled and if they didnt get cooked specifically while all other texture data, sounds, actors, controllers, and code did, that would be a major fuck up so you’re in the completely opposite end of the football field
You also fucked up big time, cooked content isn’t just fucking shaders and if you did your research you would know that
Cooked content is all the data on the levels/maps subsequent asset hierarchy, games are packaged with cooked content specific to platform and is essential when packaging games to be used
Your usage of precompiled shaders is also strange, you need to build lighting with both static and dynamic lighting so I don’t think you know the content and should point out specifically what you’re trying to callout within unreals public documentation or download unreal engine and get your hands dirty instead of forming fucked up conclusions, this is a error which the solution for some games is to run a DirectX troubleshooting tools that forces application to launch with specific versions of DirectX
If you had done testing and actual research instead seeing the error message from a botched false positive you would’ve actually figured out that this message barley even has to do with cooked content
this shit simply means, yeah we dont support that version of DirectX and is associated with reinstalls of DirectX, fucking with display adapter, and running DirectX on unsupported applications and PHG likes to run DX11
Also for the record, not even close