How the mighty have fallen

I like turtles

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Apparently no one else does XD

I have no clue why they donā€™tā€¦ i thought everyone watched the movies XD

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Well im sure all main land Europens and most of the Americans have and maybe aussi and new zealand but all the Russian players have never watch a movie it very clear cut. They are calling stealth unskilled and need to be able to see the pred from 100 meters out or they will not have fun. The top tier playere have fallen

I even watched Director cuts to just prove my points lmaoā€¦ and help with actual feedback.

I think i should be credited for that at least XD

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Honestly though this is what I was talking about between 2.03 and now. Fireteam literally had no concern of the pred. Stopping dead middle of camp to mud up. Looking around in the open for any sign of the pred so they can hunt him down the instant he opens fire.
All that has changed now and it really puts the spirit of the game back into it.

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I doubt itā€¦ im sure they will still winā€¦ nothing has changed except cloakā€¦ dmg is still to high

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I mean yeah the damage is high, but they cant damage what they cant see. Not my fault they lack real headset.

Yeah idk whatā€™s going on with people?!?

DAMAGE is still the same lmao, nothing has changedā€¦ except perk and shitā€¦ but damage is about the same except now fireteam canā€™t see predator from miles away with lowest graphics and also the textures of the cloak donā€™t give u out anymore as it used to.

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They are realizing that they are not top tier players and are having trouble at adjusting to it

this is literally what cloak used to be

iā€™m so glad they changed it perhaps the range at how far perfect invisibility triggers should be increased to say 80m

but what we have now is MILES better for sure

you can tell in the last screenshot that PS4 players literally couldnā€™t shoot predators as far as PC players could

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I would say 65-70 to avoid the sniper abuse. I have been playing this game since beta so im fully aware. Also idk if he is here any more but @StoagieSteve420 made it very clear how op potato graphics were he even agreed that it was op. At least he admits to it

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perhaps iā€™m not sure wha the exac distance is but basically iā€™d want the perfect invis to trigger for example

on derailed if a player is on the roof of the building where they breech the door the IED is in they should not be able to see the predator approaching from the camp with helipad until he passes the fence of the camp they are in

is basically where i stand idk the exact meters that is so at the moment iā€™m just guessing

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Thats to far. I would say where the ied is to edge of the logs in the beginning near the office is where they should start to see the pred. That fence line is to far away in my opinion. At that distance you would be able to abuse the sniper again

yeah probably itā€™s hard to judge how far to far i still want players with a sniper rifle to (for the most part) win in long range fights against the predator as at the moment predator doesnā€™t have a sniper rifle equivalent i just donā€™t really know a good point of reference

iā€™m usually not the sniper guy in my FT and iā€™ve only faced PCDS once but it was on accident with a build i probably wouldnā€™t have chosen had i known

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I see the pred losing a range battle, but I think the cloak is fine maybe a few fine tuning but over all the feel of the cloak is fine.

Maybe give it a 30 meter nerf so make it 75 meter that you start to see him and give the ft a slight chance at sniping him. But also I think a sniper needs to be like that sniper in Predators and flank the pred to get the best shot. More stealth on both sides is what this game needs not nerfs

Iā€™m honestly not sure why they allow options to get that bad. Like literally no shadows. My only guess is that itā€™s meant to run on very low-spec PCā€™s.

New PvP mode is nice though, iā€™d like to see a one life game type, maybe search and destroyā€™ish.

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