How to improve PHG, ideas?

I’m hoping to compile a list of features found in other main stream video games that PHG should have to make it play like a AAA title.

I’ll start with a few features that hurt the “new player” experience due to a lack of transparency. Please feel free to offer your own ideas below’, but avoid balance recommendations and stick to “features” or mechanics that PHG could benefit from.

  1. Actual specific numbers on perks
  • for example, “increased damage” would be “10% increased damage” or “reduced sprint damage” would be “80% damage taken while sprinting”

  • Players shouldn’t need to guess to what degree the gameplay is being modified

  1. In game indicators for mud/thermal level, cool( target isolation blocked and low thermal visibility), warm(low thermal visibility only), and hot, located in the bottom left corner
  1. In game indicators of perks, passives, and specializations currently being applied. (I’ll make visual examples later)

  2. When a player chooses a fireteam class, they should immediately be prompted to pick a specialization. There is no reason so many new players should be entering the queue without an active specialization. Really, Illfonic, this is on you.

What do you all think about how the game currently presents itself to the player? Potato predators and fireteams are a big issue, but I think a lot of this could be improved by better presentation, allowing new and casual players to quickly understand which mechanics are at play in every situation.

@Courier
@OldKingHamlet

5 Likes

They’ve stated they only look for suggestions in the feedback section

2 Likes

I’ll move this there, eventually. I’m just looking for additional ideas from the forum, first. Also, I need to make more visual examples of my own suggestions as well.

2 Likes

IMHO

First and foremost I think they should double down on maps

TRIPLE DOWN

Add new weapons to both roles

Add new characters to both roles

Add new perks to both roles

Add new outfits and deeper customization

Add FT basic training course

Add new gear for both roles

Crossover with Marvel (rated R characters only) or Terminator

More in depth melee system

Predator War mode (think unreal tournament)

1 Like

Maps. Modes. Balance (FFS stop wiping the FT ass). WAY better tutorials for both sides. Maps. Fix bugs. Maps. Improve interaction with environment (tired of bouncing off shit getting stuck on shit being launched by shit it’s janky third rate design). Maps. Make missions longer and way more interesting. Maps. Fix AI stupidity. Fix AI spawn points. Maps.

1 Like

4 things I want, actual comprehensible weapons which FT can parry/melee with.
A map slider for Predator so they can choose the map, mission slider so the FT can vote on the mission, for pub lobbies.
New maps, 3 is bare bones lol.

I’m working on an ideal megapatch/update in a document and compiling ideas, once I post it I’ll link it here, as it would include a lot of what I would reply with here.

2 Likes

Needs to be in feedback thread not general

1 Like

Still think we need a playable “Crawl, Walk, Run” FT tutorial to adjust skill level and competition.

Better aim assist for console.

Stat tracking would be cool. Claims, long claims, masks. Win/Loss/Tie

Predator scan includes loadout

More tools/long and medium range weapon options for pred

Just off the top of my head

Honestly they should make target iso a hold button action and with that extra button make.it a use gear button then add more gear some of which doesn’t just have to be fancy new tech or traps as you could put active abilities in those slots as well things like a grab a shoulder tackle etc… etc…

1 Like

Lots of good ideas for improvements. These are the kind of ideas I had in mind.

@Cadillackid
Could you expand what you mean by “crawl, walk, and run?”

1 Like
  1. Muzzle flair should be added to unsilenced guns

  2. Specializations and classes should dynamically affect the game the same way ops and killers do In Siege and DBD respectively

  3. Mission’s should be longer and more complex

Example

  1. better A.I. not nessacarily smarter just stronger and more unique.

  2. As seen in example 3 I want actaul antagonist on missions that taunt you a bit.

tenor (1)

<Cough. Cough>

No

S

T

F

U

You play hollow knight and clearly have no taste 🤣

1 Like

You play PHG…

And your judging my taste?

2 Likes

1 Like

Crawl walk run is training principle.
Crawl - Have it instructed and demonstrated
Walk - Preform the task at own pace with high margin for errors to develop skill
Run - preform tasks in real time to gain full proficiency.

This in particular would be great for implementing team work principles in AI FT drills and spotting predator

2 Likes

Predator needs more perks. The perks that we do have for Predator could use a slight buff.

There needs to be some kind of unique quality for each predator class aside from different stats. Someone already mentioned this before but I want to reiterate it here.

3 Likes

Biggest thing Illfonic can do to improve the game: actually read the forum filled with player suggestions. And maps.

1 Like

We also need Ninja Turtles (for FT) and Shredder (for Predator) skins. Along with Judge Dredd and Batman. That is all.