Hello. Today I’d like to document and bring forth a little build I’ve been experimenting with over the past 4 days on the game for Isabelle. It’s brought me much success and I have won a good 80-85% of the games I’ve played with it, often solo’ing the entire match in fact. Hopefully after illuminating it some might start to see her more favourably and understand she is a much, much stronger class than first appearances would have you believe and she can end up as an even better damage dealer than even an Assault Deadly or Scout Duelist. Let’s get down to business and break down the details here.
Health - 130HP.
Sprint Speed - 7.2 Metres per Second.
Stamina - 1350
Stamina Regen - 400 per Second.
7 Gear Points
10 Perk Points
40% Longer Mud Cover & 25% faster Mud Up
15% Increased Damage against targets 50 Metres or more away.
Melee Damage - Light Attack of 141, Heavy of 216.
Izzy is a pure glass cannon. At 130HP she’s on the lower end of Fireteam health alongside Scout, Recon & OWLF. Though she lacks Scout’s Sprint Damage Resist & OWLF’s Pred Damage Resist. Though she does share a Mud Perk with Recon, which can make her viable for Stealth Ops, roughly the same as OWLF but not as much as Recon who remains the peak of Stealth. So it is better to focus on Izzy’s greatest strength. Damage.
For this build you’re going to want to go with the Scavenger Specialization. Now you might be wondering why when Sniper is there to give a 15% damage buff against Spotted Targets but Izzy isn’t going to be using the Tracker Perk in this build for better Spots and Scavenger increases damage of weapons found in weapon crates by 15% also, and it’s permanent to any weapon picked up from Crates and not just with Spotting. And due to a quirk in the game’s coding the 15% increased damage applies to Weapons you start with by swapping them in & out of with Crates. So you can upgrade your loadout guns to deal an additional 15% extra damage throughout the match, so long as you find a Weapon’s Crate (None exist on Airstrip so Sniper would actually be a better choice for the map, but the healing from ammo pick ups is still incredibly useful for Izzy’s low HP)
Adding on from this you’ll want to equip the following Perks. Yautja’s Bane for an extra 10% damage to the Predator. Heavy Hitter for 15% more Melee damage. Fast Hands for faster weapon & gear switching, important for quickly swapping back & forth between Melee.
All of these Perks & the Spec culminate in Izzy’s gun damage being boosted to 25% under 50m & 40% post 50m. (Note, a Leader on the Fireteam can further boost Izzy’s damage by an additional 10% provided they hurt the Pred first) Her Melee damage is boosted to 25%, and this is all super good for her as damage is her greatest tool and you’re about to see some insane damage with the following weapons given to her in this build, and of course her Melee which is her ace card.
For Izzy’s Primary you want to equip the SAWZ-50 Sniper Rifle. For her Secondary you’ll want the DJL-33 Shotgun. I of course recommend the 6X Scope & Extended Magazine for the SAWZ & Holo Sight & Extended Mag for DJL. The SAWZ deals 253 damage at point blank & 228 at 50 metres. The DJL deals 245 at point blank. With Izzy’s 15% 50 metre boost, Weapon Crate 15% boost & Yautja’s Bane’s 10% boost, the SAWZ will deal 316 at point blank & 354 post 50 metres. The DJL on the other hand will practically never benefit from the 50 metre 15% boost, and is best reserved for point blank encounters where it’s damage will be boosted by 25% to deal 306 per shot.
Combine this with the 25% melee damage boost this buff gives Izzy and her melee attacks go from 141 per Light & 216 per Heavy to 176 & 270. A Light + Heavy combo will now deal 446 which when combined with a point blank shot of the DJL will result in a damage string of 752, This DOES vary based on whether or not you are fighting a Berserker or Samurai. A Zerk will take 10% MORE melee damage whilst a Sam takes 15% LESS melee damage meaning a Zerk will end up with greater damage whilst a Samurai will end up with less.
However Predators have no way to negate Shotgun damage, and in fact the Scout actually takes MORE Shotgun damage. The lowest HP amount for a Predator is the Scout at 1000HP whilst the Zerk & Viking sit at the current max of 1500HP. Meaning this combo string will deal just over 70% of a Scout’s total HP and nearly 50% of a Zerk/Viking.
In terms of what I’d recommend for this Izzy build to compliment her in a professional Fireteam? A Dutch 87 with Leader for an extra 10% damage boost, a Support Overseer for the 20% damage reduction & 10HP healed on every mission objective, and an OWLF Comms with PDLs just in case someone or even Izzy dies so the Reinforce timer goes down quicker to get them back in the fight faster & the PDLs to help spot the Pred and keep forcing them out of vantage points and making them easily spotted for extra hits. That to me sounds like a good supportive team composition for this build that can help cover some of Izzy’s weaknesses and compliment her strengths. But really you can safely run this in pretty much 90% of quick play matches and end up solo’ing the entrie thing if you’re halfway decent.
Here’s the build itself for visual reference. Enjoy, please discuss your thoughts on all of this data below and maybe even what you yourself find by playing with said build.