Insanely High Damage Izzy Build

I have a short montage of a sniper scout build, its so insane and the sniper damage is high and consistent.

Why would anyone choose her over other classes?

She is not the best damage dealer, she is not a support character, she sucks at tanking damage and doesn’t have any team-buffing abilities.

The only reason I take her is for fun.

5 Likes

Isabelle is not a glass cannon. If you think a FT melee build is effective seems you only play against potatoes. Any decent pred will not even get close enough. The 50m+ damage boost is meh, compared to how other classes can have that same damage boost across the whole range.

The best all around class is still Assault. With the right perks it can deal a lot of damage or tank it. And the gear/perk points allow for the most versatility. You can go sniper, lmg, assault rifle, even the minigun.

This game isn’t slow enough for any “stealthy” gameplay. Specially when AI has better vision and hearing than pred and can see through walls and roofs and detect footsteps from a mile away. Not to mention that FT characters don’t fucking shut up and announce every interaction to everybody. Anyone who thinks being stealthy is effective… I don’t know what game is playing. If you like to avoid the pred, just get scout with double speed and keep muding up. Most preds will either not find you or not be able to keep up with you. They are faster, but their movement is clunky. A wrong press of a button and they climb a tree, you turn and go away while their tree animation climbing makes them lose focus from you.

3 Likes

If you doubt Stealth Ops works, go play a Recon with NRV-E Silenced & Glock Silenced with Spotter Spec, Ice Cold, Pig In Shit & Silent Perks. Basically completely invisible to all but a Hunter Tracker. Always muddy, Ice Cold to remove footprints whenever and boost thermal evasion & silent to completely remove sound bubbles, boosting Silencer effectiveness. Add on lower thermal whilst crouched. Chef kiss. Completely evaded Preds for entire matches with that, and others can attest to it to. 4 stacking that as a team is hilarious. Pred just has no idea where the fuck you are throughout the entire thing.

People don’t seem to experiment much around here, this is why these things go under the radar and stuff is left untested.

Ps preds you mean?

As I said, I’m not trying to discredit your findings, but understand that for us PC players this game isn’t the same experience as ps.

I’ve had roughly equal amounts of PC Preds killed in the last 4 days I have PS Preds. Platform is no meaning to those who know what to do, this is why potatoes get carried by the rest of us regardless of platforms, and I’ve certainly had to carry PC players in my time.

There are potatoes on PC as well, but I promise if you play with us, you won’t be carrying anyone but yourself.

3 Likes

For all this talk of high accuracy and fast response times, sure seen a lot of PC players with damage as low as 200 in the past few days of testing & experimentation whilst I’ve had to rack up 2-6K.

Then surely this build will be even more deadly in your hands.

Do you want a cookie now?

No, just to show a little of what can be done with the shotgun to ya.

who cares if you are “invisible” to a pred thermal’s vision? Ai spots you from a mile away. I don’t even use thermal when I play pred. Sound cues give away your positions, as well as AI. That’s all you need. I use thermal to find pigs and that’s about it.

1 Like

How’s a sound cue gonna give you away when both your weapons are silenced & you’re running the Silent perk? Ain’t nothing coming up for the Pred. Especially not on huge maps like Airstrip & Headquarters.

have you not read anything I wrote?

FT will announce every interaction, silent perk or not. And your weapons are silent, but Ai’s are not, and they will give away your position

1 Like

I dunno man, lately FT been getting more & more quiet. Maybe it’s a new bug but I’ll take what I can get for that. And a good FT running Stealth Ops will always eliminate pre-spawned AI before they can fire a shot or sound an alarm. Only things you have to worry about are ones that spawned based on mission objectives, and even then good sniping as they spawn in and run towards your location can eliminate 'em before they gets shot off too, take the Captain & His Brother mission for example. Can all be safely eliminated from a distance before they even fire a single round your way. Easier than you’d expect with a co-oridinated team. And fun fact, you can actually spread out as FT to slow enemy spawns and get them separated since majority are based on player location and not set areas. Can even be done on Predator bodies so you don’t even have to fend them off and keep the body in pristine condition. Just have everyone alive run and run away from the body and the AI won’t spawn on it and you got an easy pristine kill.

Wow thats crazy. That damage is insane

Something seems wrong with that minigun DPS, unless there was a shadow change of some kind.

Man I love reading a wall of text

Yep. That’s what extensive research and testing results in. Enjoy the english class.