fair enough
Just Suggestions
I don’t necessarily agree with everything, but these changes would still lead to better matchups than is currently possible, so let’s make it happen.
Medic would be broken. It’s already the best perk, in my opinion.
Solution: allow the eating animation to be cancelled and returned health should be proportional to the length of the feeding animation, the part of the animation were you’re actually putting the food to your mouth. No health if you cancel before that.
people have asked that for launch but sure i’ll add it to the list
i’m more than happy to take any feedback and change things if someone has a better idea than the ones i’ve suggested here
this is just me throwing ideas at a dartboard that i’ve thought about from playing this game far too much
i’m at the point now with this game that i don’t care about new class/character content unless it’s very specific charaters (Royce & Scarface)
i want weapons gear perks and other “RPG” (perks pasives specs and or abilities) sort of content along with gross balance changes
Could you be down for swapping hip fire accuracy for mud damage reduction?
Dutch 25
- increased mud duration
- decreased damage taken while mudded
Now he fits the hybrid stealth/tank role
Dutch 87
- increase hip fire accuracy
- increased hip fire damage
Now he fits the hybrid scout/assault role without having a broken amount of health
yes this would be fine too i’m sick of the coolest looking class being obj the worst class in the game for FT
I know. I’ve had people message me on Reddit about Dutch 25 builds and all I can think to myself is, “a different class could always do any Dutch 25 build better.”
I really like your predator gear suggestions.
There are a couple other ideas I have that conflict with your ideas, but I’ll have to save those for tomorrow.
added a few more ideas and cleaned up the post abit so it’s easier on the eyes and added a poll since those tend to be popular
damn i’m at 50 edits already
Ugh
Your an idiot but I agree with you
Why didn’t you seperate these in the poll
Why?
This really only affects idiots and I say let them be idiots
Remove the revive speed
Allow FM to restore about 25 health to a FT member with a 20 second cooldown and a lengthy animation
Combine them with the heat gadget
Have a special model with the two of them welded together with some blue and red wiring running between them
Make them cost four but you have four
That’s a nerf
It’s much easier for the FT to destroy them do to covering fire, hitscan weapons, and a first person view
That’s all guns
We’ll have to add something to the other guns, barring the hammerhead, that makes them special to counterbalance this but ya
A. Ones darker
B. Have crimson be purple? That makes no sense
1Cause even though they are idiots doesn’t mean they should be allowed to perform badly cause their dumb when it can be solved
2as in when they revive? or just as a standalone ability if it’s an ability fine but i still think the revive hp is better suppose i’ll add to the list it anyway
3this would be fine i’ll add it to the list as an alternative
4 it’s compromise since people would be compelled to take them over beartraps since their gear now
5and it would be easyfor predator to destroy the ft ones due to aoe leaping jumping and also cover fire
6fair enough
7nice
8we don’t have a flat purple shader and i like the color purple and the olive shader is black on some predators not every name illfonic does makes sense and cleos bronze mask is purple
i don’t care if one is darker i don’t’ care about 2 slightly different reds just give us a slider for how dark/light we want it
They’re stupidity is they’re own fault
Let them suffer for it
We shouldn’t be coddling these types of players
As a standalone
Basically every twenty seconds you can interact with a raised FT to heal a small amount of health
Even as they are they’re worse than bear traps
The amount of tether time you get is very minimal which means you can really only use your wrist blades with them, which in itself is aweful damage and can easily be outdps by any FT nearby.
Sure it takes up a weapon slot but when the most popular weapon is the plasma caster that means very little
But now you’re adding a gear cost?
IDK why people are so obsessed with making it a gear item
A. Pred doesn’t have cover fire
B. If he does the AOE leap he’s dead
No cloak
No energy
And animation locked for longer than it takes for a single FT to kill him
C. It’s harder for Pred to find them
D. FT could have up to 24 of them without prepper
E. Information is way more important for FT than Pred with how much tools Pred has for information, not counting his superior mobility which makes finding FT much easier
Since we’re adding ideas in let me add my ideas
And go ahead and tweek within the quote system to make them cleaner
- Pred needs the ability to wield two weapons at once
There would be weapons/gadgets tied to the right hand and to the left hand
The right hand would have equipment that is used with just R2/M1
While the left hand equipment would be anything using with L2/M2 to aim
Anything that uses both would be considered two handed
This would allow predator to combo gear such as the net gun, or potential smoke nades, with actual melee weapons like the elder sword
- A predator sniper rifle with a long wind up to prevent quick scoping and has a very heavy zoom, but it can one tap.
This weapon would essentially turn the game into hide and seek from a Pred in a very high vantage point
- Fan service skins
But only for men because I’m not a simp and seek not for lust
Thank me later woman of PHG :p
- A.I builds
Add A.I dogs for pred as a gadget
Add a predator that has passives buffing friendly dogs, a weapon with synergy with dogs, and perks that work with dogs
Also have a commando FT, with the ability to summon A.I with a heli drop, and also give the new class a passive to buff friendly A.I and perks to synergies with it
Also add a way to command them
- A spear gadget
When you hit a FT member with it, it disables they’re guns and they’re pulled directly to you, you still have free movement during the pull allowing you to reposting behind cover so you can melee the FT safely.
The counter play would be another FT rescuing them.
LMS would still be able to use they’re guns
- Rework the custom loadouts
A lot of people want limits on class selection so let’s give it to them
You can only have one custom class of each class, and when you enter a match you then choose your class with no default class
-
AOE jump shouldn’t lock you in an animation afterwords
-
Weapons should add cosmetics to your predator
Equiping the bow should add a quiver
Equiping the elder sword should add a sheath
-
Melon shaders
-
Templar skins and predator class (hunter-esque stats)
I think tracker in itself is fine, it’s the stack with Recon that’s the issue. Make it non stackable or give recon another passive.
Prefer the cancel rather than medic affecting it. I think medic should also by itself include 1 more heal.
Reduce the noise but not eliminate it completely. A scout disciplined with this would be ungodly.
If they want a target Isolation based spec/buff…make pigs permanently marked when spotted for target iso. So all pred as to do is flick thermal and see pigs.
I’d rather see them drop all damage based perks first. Than play with specs at this point.
Why not split this. Remove it as a specialization and make it 2 perks. 1 for near instant revive speed at normal revive health. 1 for regular revive speed but stacked health. Give Dante and Support new/different specializations.
I’ll pause here and continue later since it’s a lot and it’s early. @SkooLBoY_SkePtiK penny for your thoughts too.
Without that stack, what is recon?
Now that scout’s Damage passive works, scout is going to be super strong, especially compared to recon.
Like I said, another passive. Say Izzy’s ranged damage buff?
Add kopesh elder sword skin
Add alpha Predators bone spear/disc
Add broadsword katana skin
Add exploding smart disc
Add dual wrist blades
Add unique stealth kill animations for the trophy weapons