Had to Edit this in, but I really fucked up yesterday morning when I went off about clash. Its a decent mode, far from perfect, but not bad at all. I apologize greatly @IllFonic I definitely misread the description in the patch notes.
So first match of clash, hell first time playing in ages, and I wallop out 6 kills in the first minute. 3/4 of the team leaves. 4th guy goes AFK, after my 7th kill. Then after he leaves, The rest of my team leaves, leaving me alone to sit and await the capture points ending. This has already presented a multitude of issues which I will recommend fixes for right now after I show the screenshots.
Solutions:
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Leave Penalties (They dont have to be long, but they do need to be enough that they discourage leaving.
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Game Forfeit in the event of a team leaving.
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Vote To Surrender (in the case that your teamates bail on you and leave you alone)
From This point on I will categorize my notes for the sake of organization.)
Balance:
Before going into this I just want to say, that this gamemode really does make some of the few jank issues that FT had, really feel terrible. So this doesnt just go for clash but beyond.
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Aim Punch (Camera Shake when being shot) Should be reduced significantly. As of current it is akin to getting shot in the head in CSGO without a helmet, except its happening for every single bodyshot. (The terrible recoil doesnt help)
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Weapon recoil still feels very bad on most guns. I think there are two issues, that combined make it feel so janky. Too much horizontal recoil, (which is a bitch to control and really makes it more of an RNG spray than a Skill spray.) As well as animations dont seem to line up with the recoil. The sights are jerked back violently with every shot causing it to be difficult to focus on the reticle and maintain target. Animations and recoil should probably have another pass.
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Honestly I feel that for the animations it has more to do with the fact that the reticles are textured into the models, and as such move with the violent recoil pretty bad. I think a few things that the art team could do to mitigate this is to first, make the reticles of each sight an overlay that is brought up with the sight, but isnt attached to the model. Then make that reticle blur slightly when firing, but this way it will remain static and also show the center of the screen at all times. That might make it feel better, but im not sure.
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Leaves Blocking shots on predator, especially at certain angles, provides a very unfair experience. Getting blasted by a standing still predator while the air around the leaves is blocking my mag entirely doesnt feel good. Never has, but it feels worse now.
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Predator cloak is significantly better, but I feel you may have gone overboard, as even a predator at full sprint is nearly invisible right now, making them very difficult to track.
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UAV scanner in clash has a high potential to be abused, 4 stacked (Plus gearhead) would give insane intel at all times.
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TTK feels very bad, and I think that has to do with the difficulties to maintain accuracy, but also with the way weapon damage drops off, I said originally that the TTK was fast but thats only true with the Mercenary really, Every other gun is very difficult to manage recoil wise, as well as seemingly does little damage at long range. I could just have been doing bad but I dunno, it doesnt feel good to me.
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Predators should have a way to parry each other. Whoever parries first should get out of the animation first. Could be the right click for standalone melee weapons as right click does nothing for them right now (besides the katana)
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Fireteam Knife should somewhat lock on to enemy FT players, similar to COD, as wildly knifing is awkward at the moment. (Similar to pred melee lock on)
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Shotguns highly ineffective (at least spas 12, have yet to test others)
Bugs:
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Randomly spawned about 300m Away from the objective along with the rest of my team (Basically spawned on the opposite side of map). Could possibly be that there were enemies at all of the spawn points so the game opted to launch us to the other side of the map rather than spawn us on top of the opposing team.
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Heavy Performance Issues reported on PS4 (seems to be tied to the gamemode, as its prevalent on all maps for at least some users)
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Enemy FT players sometimes invisible, and sometimes dealing damage through walls. Both happened on new map
Other Feedback:
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“Would you like to play predator” should probably go to the best player on the team first rather than randomly as I suspect it is now. Or it should be shown to everyone and first come first serve. Not sure.
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We need a small period both before and after the match, Upon load in and before returning to the scoreboard. At the beginning of the match Im thinking a 10 Second pause to let everyone get their bearings upon loading in is warranted.
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Upon match ending we need a victory/defeat screen. That would make it less janky. (Upon further notice this does exist but is so small its barely noticeable and as such game ending still feels very abrupt)
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Should probably reward Veritanium for clash matches. While I still have a need for XP, most people dont.
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Loadout Select In Pause Menu For both PRED and FT loadouts