Old rework post, ignore. (Fresh post linked)

Its a shame they actually pick nothing from this topic…

I feel you man, but that doesnt mean the dream is dead.

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👍👍👍I hope

I’ll be supporting this topic

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Why thank you Good sir!

still hope

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My boy…you should apply at illfonic you got it laid out to a T. I personally thought your idea of removing the mask to go hand to hand was a badass idea! You should directly message this to the creators and if possible attach a count or list of all who are in favor as im sure you’d have no problem getting support to put this at the forefront of the feedback and suggestions. Really hope they do all or at least some of your ideas. Badass bro!

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haha Okay to be fair that idea has been around on the forums for weeks, so i wont take credit for that one. However I figured it would be worth adding regardless.

Thanks for the support!

Edit

Also I already looked at applying for illfonic but unfortunately all of their job openings for every location requires the actual development skills of some sort. (graphics design, programming, UI design Etc.) which I only have the most basic understanding of. Plus I don’t live anywhere near any of their studios.

Id have loved to though. Im sure that with direct contact with the devs, I could help rework this game even better because I would be able to have them tell me what literally is/isnt possible in any form. plus I could have them give me the run down of how everything works, which would help with the more difficult parts such as Specific weapon balancing or perks.

That being said if they ever need a community manager to bridge the gap between the Devs/Community, I could do that. ( I already spend all day on the forums lol.)

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Good guide with the good vision… But too much error of equilibre

Please explain?

There are lots of things like the fact that the team respawn with 20% hp … The predator just has to make a smach jump to kill everyone

We can make a call on Skype or discord… I have a lot of thing I want say you…

Sorry but I’d prefer to keep it in the forums.

The 20%hp revive is from a self reviving gear item. This mean that in a second a fireteam membwr that pred has downed can be back up and fighting. So yes, a 20% health on revive from that, is warranted.

May be we playing different games.
But I want to tell you that they are already pretty good at killing a predator together in the middle to long range, what kind of reduction in HP are you talking about? Do you want him to fall dead after the first bullet? I don’t know how you play there, but

Why he would do this if this happens

and this

and this

Everybody in this game wants to kill Predator ALREADY. Giving them more time, Veritanium, weakining the Predator and complicating missions you turn this game into Hunt for Predator Literally! Especially reducing HP for Scout and Hunter. Very nice! Now I won’t breathe freely when the premade team flies away in their helicopter, because they will be able to search for me endlessly! So I forced to die anyway? I ain’t wanna play this game!

Predator needs to be stealthier. And that’s all. No HP nerfs for Predator, I playing Hunter only and got a lot of damage for 2-3 secs to SW. Or call this crap Counter-Strike add Deathmatch and stop fooling the customers.

Alright @meowera lets get into this

Yes, you can kill a predator with your fireteam, but I think that the ability for a single fireteam member to stand a chance against predator really is important. only the berzerker should be able to tank the fireteam and even he should be squishy.

Lmgs are insanely overpowered right now, as are quite a few FT weapons. Hence why i wouldnt call the game balanced right now.

He would destroy the extraction copter because if he doesnt he loses. Its a last ditch effort to try and secure the win, but it requires a sacrifice of his most powerful tool

Medical/ammo drops are so scarce now, that its very difficult to survive a pub match as FT unless you bring along both meds and ammo for the team, as most people dont, and expect their teamates to. That will help pubs basically

Veritanium being found by fireteam being kept is to incentivise solo players to continue playing as FT. The extra veritanium on a predator kill is a great reward for actually killing the big bad which will be much harder to do as the new changes take effect.

The stealth of the scout/hunter will be exceptional enough that you should be able to maintain endless invisibility, as the have higher energy. They also have longer jumps so they can reposition well.
On top of that, predators noises will no longer be directional.

So unless you ATTACK the fireteam and give away your postion, you will have very little to no trouble hiding from them if they try to hunt you.

Also keep in mind FT no longer have reinforcements. so sure they can hunt you down, but if they die thats it, they are out of the match.

It’s long over due I read this, but I’ve played enough to the point where I should give my thoughts on this

I dont think not having a time limit is good, as sometimes an ft will hide in one spot. I know you’ve mentioned a more stealth based game, so youd get a few ppl who would just load in to hide and see how long they can do so.

I no longer think reinforcement should be removed, but if this is done, it would have to change up the game completely. Which it seems like it’s the point of your post. But I love killing the ft twice.

Ok. So. Destroying the chopper should just kill ft. If it doesn’t, then HELL NO, that should not destroy the cannon.
Also unless the chopper is pretty noticeable, I’m not too big on not seeing extraction symbol pop up.

Everything in ft objective sounded good, but I’d add a hostage rescue.

The npc’s shouldn’t be that easy to kill unless they rework the a.i. completely and make them a lot smarter and deadlier. Because your changes would cause the ft to clear a camp in seconds. I mean like a fully alerted camp.

I personally like how much damage the npc’s can take.
I do like the idea of patrols, but as for your wave idea, I’d say more heavy armor troops all around. Only 2 fior the 4th wave is not enough. Start them at wave 2, or 3. But increase the amount by 10 or 15. Waves should have at least 20 ppl, max 35 or 40. So ft is forced to to bring in a full support player. Medkits, ammo.

No class should be able to outrun pred.

I dont think that many changes need to happen to guns, if they change guns to projectiles instead of hit scan. I think that would help alot with balance.

Even though it would only bring them up with 20% hp, I dont think any class should have self pickup.

I dont think pred cloak should be visible if they stand still while shooting any ranged wep.

I like how the pred classes are now, lowering the stamina of scout would just be lame.
Also, I guess you hate the beserker cause what you said about him basically having the lowest amount energy, gear, be slower AND less resistance makes him sound useless. I already dont play zerk, but lol reading that just makes me think, like what would even be the point of it even being in the game?

Wait you want to remove pc splash damage? Jesus christ. No. Hell no. Unless you give the pred his movie lock on, but even then, hell no. I like how it is in game.

Dont agree with changing the attacks of the combi, but that would be cool to give it another stance, so it attacks with stab attacks, but I want different stances and effects for all weapons. Melee weapons anyway.

If bear traps can be destroyed, they will be useless.
No one really seems to think so, but I know if they can be destroyed there will be no point in using them.

Too many ppl like the slam clip damage. While I dont really slam often, like most matches I dont even use the slam, I know that if roof slam is removed, too many ppl will be unhappy. So Instead I’d say just lower roof slam damage.

Unless they give some really good, useful perks, I dont want damage/defense perks removed for either side.
A lot of the pred perks are useless at it is, and a lot of them should just be passives for some classes, like they just have them naturally.

Like scout should just have all the tree perks built in.
Besides, taking damage perks or defense perks, basically decreases your utility, which kinda balances itself out.

I personally dont understand ppl who complain about damage perks in games. Anyway perks need an overhaul anyway, because alot of perks, on the predator side are extremely underwhelming, to the point of uselessness.

I dont think all pred classes should have the same amount of perk points.

So. I do the like idea of a more stealth focused game. But I’ve come to really like what we have.

So if I’m completely honest, I can see all the changes you want better suited for a new game mode, focused more on way longer matches, and tactical gameplay. Which I would love to play.

So how does that sound?
Because my thoughts on your notes are based off our current game. Not a completely different game, which is what your notes are.

I hope that sounds good, because I believe making it a new game mode would help with our lact of content.

Also, since most ppl dont like long matches in games, I think keeping our current mode would be good for those players.

One last thing I’d like to add, I just thought of.
If theres going to be no reinforcement, how about a group of 10 ft then? Since it seems ft is going to be a lot weaker in this mode. That would also make it so there could be raid type mechanics for missions.

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Theres a few grammar errors let me fix it. I hate this phone. Ok so I fixed the really bad one. One of them I could barely understand what I wrote.

My phone man… loves to change a lot of what I type.

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You arent wrong, but at the same time, I dont really know what people are gonna expect to happen when they hide. The game will just never end and they will be sitting on their dick all day. So I dont think that will be too much of an issue, but even if it is, the mud deterioration should help prevent that, as there will be times where they are completely visible on thermal before they can mud up again

I didnt like the reinforcement removal idea at first, but with the FT being able to take down predator in a 1v1 if they play things right, I think its fair that predators kills should remain. There is another side to this which is good as well, which is that death as a fireteam member will likely lead to you leaving the match, which means there will be more population on Fireteam at any given time, because they will be constantly cycling into new matches, rather than being stuck in one till the end. So it will be healthier for the game moving forward

Destroying the chopper is a tough one, because on one hand, its a last ditch effort from predator, to try and salvage a botched match. As such, he should have to sacrifice the cannon. That being said, if the fireteam dies in the helicopter explosion, I think it will be too far easy to exploit that for wins. So the only way it would work is if the FT members that were already on the copter, simply fall out and take some fall damage

As for the chopper itself, The noise does need to be louder of the propellors, but also would be nice if it produced a noise indicator of some sort. Either way it should be able to be seen from anywhere on the map, as it comes in for pickup.

Hostage rescue for FT is a great idea, but I think I know why they didnt implement it (besides the piss poor ai) it would be too easy for pred to kill the hostage, and prevent the FT from completing that objective, which could result in some fail state of some sort. If they could figure it out I would be all for it though.

I agree, the AI is ass, but there is nothing more mindless imo than fighting enemies that take a ton of bullets to down even with headshots. Its just not fun fighting the enemies, and its even less fun killing them. having the accuracy and overall inteligence of them boosted would be great but tbh I dont expect much from the AI, I just want them to be less annoying to deal with.

Unfortunately from a development perspective having too many of them will cause server instability and such. That being said I agree my numbers are a little bit low, and I will relook at them soon.

Everyone seems to misunderstand the scout/recon outrunning pred. The idea is that they can outrun a pred when he is constantly spamming melee. And they can only do this for a short time because of the lower stamina.
This means that the squishier classes have a chance to avoid being hit for some time, whilst the beefier ones have to fight back.
However if any predator is sprinting/leaping/jumping, they will still be the faster of the two. Its just about giving the FT a chance to run.
And because of the stamina swap, you wont have scouts able to chase pred down while hes in second wind anymore.

Projectiles with the already janky fireteam weapons will cause only more jank I suspect.

That being said, ALOT of the fireteam weapons are very poorly balanced. The LMG is a good example of that. being able to mow down a berzerker as quickly as the LMG does is absurd. And other weapons are just useless like some of the pistols and stuff.

Self pickup could be usefull for a scout as they have low health already, and will help them stay in the match longer, however the support is gonna have to really consider that because he doesnt have the gear slots anymore to just blow on field syrettes. With the removal of reinforcement, I think this is fair.

As for the pred cloak, all range weapons except for the bow will distort the cloak for a short period. However! the bow will light up like it did pre 1.06 so it can still be seen when charged, but it wont break the camo.

Well truth be told, The scout would benefit far more from having access to bear traps and other utility. The zerker does not need that utility. The change had to be for both FT and pred so I had to work that one out. However, that being said, Scout will still be faster in bursts than zerk, he just wont be able to leap spam. And considering that the scout is a ranged predator, and with the new stealth changes, I find this to be very fair. Zerker will be able to dodge and weave in CQB more, whilst scout will still be able to reposition when attacking from range, but he wont be able to abuse it as he can now (scouts mobility right now is absurd, meanwhile zerker can barely swing a melee weapon after a leap, seems kinda backwards right?)

Yes, I want to remove the Plasma caster AOE splash. I want the shoulder cannon to be a skillshot weapon as it was before, and be a 1 shot down. However, removing the AOE splash will force you to be VERY precise with this.

To make up for that, the handheld plasma caster was converted to a AOE pred nade launcher, as well as some plasma grenades for gear items being suggested for pred. These things will help diversify the predators loadout, whilst giving use to arguably the worst gun in the game, and also strengthening the plasma caster again. Win, win, Win

I dont like the combi stick. and its never been because its “OP”. Its because it can do everything a melee weapon would want to do, It can hit multiple targets, it has absurd range, it can be thrown, and it does a hell of a lot of damage. So stripping away its multi target hit, would allow the elder sword to come in and be the multi target melee weapon (Which is good.) and then on top of that, The war club will take the current elder swords place as the single highest damage, but slowest attack speed and range. This gives purpose to all the melee weapons, it makes them special, which encourages pred players to diversify playstyle more.

I agree, but also I want bear traps to be retrievable. So imagine, you can only destroy a bear trap when it is active. However, if you set it off, and deactivate it, you can no longer destroy it, and predator can get it back. I think this makes it fair. (This is compounded by the sound reduction, so you have to actually eyeball the trap to destroy it, or have the perk that spots it automatically)

The plasma caster nade launcher and nades that I just talked about for the plasma caster point, will replace the roof slam, so it will require a little more skill to get some aoe in the building.

Damage/defense perks do nothing for tthis game but make it a pain in the ass to balance. on top of that, when they exist, you literally arent allowed to run anything else, because everyone else is running them, and to not run them puts you at a disadvantage.

That being said I agree fully that the perks, and this goes for both sides, are EXTREMELY underwhelming, and need a bit more creativity.

I dont not like what we have, but we could have so much better. turning this all into a seperate game mode isnt a bad idea, my problem is, is that this should have been the main game mode from the start. The game mode we have is more like a deathmatch than anything else, that you would use to test weapons quickly.

Im not opposed to making the FT bigger, to counter the reinforcement removal, but it would defeat the health of the game purpose to some extent, as well as making it much harder to get away with making pred 1v1able which is kind of the point.

However I am always of the mindset of a “predators” style 3v12 would be sick as fuck especially with the changes.

Thanks for the reply, I hope I was able to properly counter your points. However, feel free to continue with counterpoints if you have them. I love discussing.

Lol MORTAL KOMBAT but with words.
Nah im kidding.

Ok so. I’m not really to against most of what you’ve said.

However, I dont think the bow should light up when chraged. I feel that would make only non charged shots viable if you want to play stealthy.

That ones a minor thing, but idk.

While theres more things I want to cover, I reeeeally can’t agree with the pc not having splash. Like if it had no splash from the time it was released on ps4, I would maybe agree. But I’ve grown to used to it being a blast that if you took that away, I would consider pred useless.

I like how the handheld is. Could maybe use a bit more damage but idk. I’m not too interested in it.
For me pc is my main weapon.

And its because of the splash. I dont mind it not being a one shot.

So basically I’m against it, Because it’s been how it is for so long, I really don’t think changing it would be a good idea.
Plus it’s never easy to hit players with projectiles in any game.

The only fair compromise I feel would be make it have lock on but… as cool as that is in the movies, I dont want it.

Next would be the outrunning thing. I feel this would just be too much of a pain in the ass to deal with.
I dont agree at all with the term melee spam. Spam is really only in fighting games. Like hadoken spam.

It’s a combo. You would remove the whole point of having a combo. So a pred would land 1 hit, then the rest of his combo misses. What would be the point? Then only 1 hit would be viable and that seems lame.

I get ppl hate getting meleed to death on ft, but if ppl play as a team, stay aware, cover each other, ect, then the pred wont be able to rush you.

The combi stick just feels really good thats another one I don’t want changed. It’s the smoothest of all pred melee weps.
But I like things to be good in games. People always think something needs an obvious flaw or its over powered. Which I hate. Just look for a weakness. I know in this game that would be hard to do, but parry, plus how much damage ft can do seems to work really well vs melee. Also I never seem to utilize the multi hit of combi vs players, just a.i. like if you’re standing that close you should all get smacked.

In regards to the other melee weps, I feel every wep should get some kind of passive to make it feel unique.
Also I wouldnt want sword to be a multi hit wep.

If anything, a whip should be the multi hit wep.

I feel like I should say the way you described traps, the changes, I think I could live with that.

As for the perks, honestly for some of my playstyles, if I had really good perks to choose from, I can see myself running non damage perks.
Right now theres not too many better options.

But I also see them as needed for those who just want to do straight up damage without utility. But that comes from me liking crit type builds in games.
And just other types of damage too. But I’m also a huge fan of indirect fighting/ utility builds.

The stuff I didnt directly respond too is just stuff that I mostly agree and understand.

I’m not a huge fan of making big post xD. I just felt I should respond to this post given how much I play and wanted to give my honest thoughts/opinions.

The only other thing I could say is, only because of how long we’ve had the game be how it is, I really think your notes would be better suited for a new mode like I said earlier.

The way I can best describe it, is how smite has conquest, and arena.
Arena is a way quicker mode suited to those who dont like long matches.

Conquest typically takes 30 minutes, and is my favorite game mode.

Your changes would make matches last longer, and given our player base, I feel a pretty big amount of people dont want or dont feel they would have time to play a 30 minute match.

Plus I think it would make it harder for newer players to get practice. In matches that long, I dont think they could reflect on every thing that happened.

Given that these changes would require a lot more skill, casual players may not find it too appealing.

I however, would love to try it out. Play a few matches with your changes. Best way too actually see if you actually like something or not, is to try it lol.

In regards to what