Limit angular velocity and acceleration for mouse to controller levels

It’s not up to me but bringing the experience closer together through both limiting and improving, for the average player, is a good idea. You don’t have to agree but your argument against it sounds more like you just don’t want an even playing field.

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No one has ever done that. Every cross play game has a standard version of control system for M&K, you guys haven’t played a shooter multyplayer in a while if you are mentioning these changes. If you put that idea in any other forum of shooter games you will get blasted 100% even by developers. I am aware of the problems the game has on console. But the answer is not make the game worse for the other platform, but inprove and fix the performance issues for the ps4 version and that’s all they can do.

Making controls more equal is not an attack on PC players. It isn’t making the game worse.

Anyway, I’m not going around in circles with you. Devs will do what they want with the OP’s suggestion. It wasn’t universally disliked though, that does count for something.

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I did my best to give feedbacks to the devs , my threads have a lot of likes and comments. I hope they will listen. In one of them they replied me so we can just hope.

I agree with Slasher_Clone, that slowing the mouse movement down for mouse controllers ONLY means that there can be a fairer chance, however that doesn’t actually change the aiming of the mouse being far more intuitive than a control pad.
This still means a slower predator at times, which might allow the change in response time for FT to allow them to survive.

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If you do that change then devs have to refund the money for who has a laptop or who hasn’t a big table to play. Because they will not be able any more to turn their visual due to abv space problems. Also you can just abuse of Adrenaline boost and jump behind them, they wont turn their visual and you throw the spear in their face. It 's gonna be so exploitable. Also I don’t think it will change that much. Ps4 can turn off the crossplay and even with that change they won’t turn it back to ON, I am sure.

That’s only one skill, aim. Allowing that to have too much effect drowns all the other skills that can come into play.

Also, actual “aiming” skill would require projectile bullets, otherwise the only “skill” on display is how quickly you can move a cursor around a screen.

Back to my main point, there are so many factors to good gaming and teamwork, when “aiming” makes the biggest difference, it really detracts from the rest of the gameplay.

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Slowing it down for both would definitely smooth out the difference between controller and mouse.

The best difference would be that predators could actually land more melee attacks from behind, because PC fireteam players would no longer have superhuman rotational speed.

I can see it happening, considering PHG is still a child and we’ve yet to see what the plan is for the single player campaign.

The idea that Stargazer could potentially be a focal point in the game means that they will undoubtedly make them more life-like and intelligent and not just weird mannequins to shoot at.

This means creating more life like reaction times globally. But I also don’t see it happening anytime soon. At least not for the lifetime of this game.

Thats such a dumb comment. So by that logic every PC player is the same and can be equally good, yeah? Its all just about “moving cursor” and clicking M1!

Brb gotta become a pro at CSGO/CoD/BF and every other FPS out there. Finally I know how its done, m8!

I guess there are Pros and casuals in pretty much every FPS just for the sake of it, right?

Projectil or hitscan doesnt matter aiming will always be skill based. You can see by any shooter , are people shooting with 100% accuracy? Sure not. Most of people shoot with 10% accuracy and they think they are good 🤣.

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Do you know that this superhuman speed is handled by just few players. Majority of pc are almost like ps4.

I’m never claimed it wasn’t a skill that some people are better at than others.

Also, I said that adding things like projectile bullets(velocity and drop), can make take one dimensional “cursor moving and clicking” and turn it into true “aiming,” such as in CoD:MW and the battlefield franchise.

Also, when it comes to CSGO and CoD(before modern warfare) there are other factors such as understanding your maps and angles, and CSGO specifically had resource management from what I remember.

All that being said, if your reticle can move supernaturally fast and you’re firing hit scan bullets, then it’s one dimensional and basically move cursor and click. I don’t think that can be denied.

Cod has hitscan weapons. Only warzone implement projectile because the map is incredibly big and there are like 150 people, same for Battlefield. These also are casual games. Competitive e sport games all have hitscan, Valorant, CSGO and Overwatch have hitscan system. I would agree that projectile is jeeded even for fireteam, but they wont do that. And even with a hitscan system it still require a lot of aim. Pred it’s just harder but the problem is that there is no reward because the game is in favor of fireteam a lot

I was an actual physical athlete, a college wrestler, so it’s a little hard for me to have any extra respect for so-called esport games. I do have a lot of respect for smite though, and that game did pretty well to balance PC and console players.

If you are saying that the term “e-sport” is bad then I agree with you. There is nothing sport in playing videogsmes. I would have called that “e-games” rather than “e-sports”. But other than tbis little window, I think you have understood what I wanted to say. Smite is a moba game , is not that hard to balance, a shooter will never be balanced for cross platform, at least for fireteam.

It’s up to the devs and how much assist they want to add. The new assist is good, because it snaps to target. Now it just needs slow down on once you’re on target, so it’s harder to over aim.

It will always be impossible to balance between console because if you improve to much aim assist you will make noobs at the same level of pros , on the other hand if you downgrande to much for the other platform you will break the game for noobs. Not all people are at the same level in every videogame. Having people that are far better or far worse than the avarage is normal. You cant make that changes without breaking the game for someone.

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Not really, because many new players will still make bad decisions regarding resource management, positioning, reviving or attacking, splitting up or grouping up, when to retreat and mud up, when to chase, etc.

There are so many elements to gameplay, and they get drowned out when too much emphasis is placed on whether or not you can keep your “gun” pointed in the right direction.

Proper aim assist makes FPS games more accessible, it’s not an aim bot, it’s still easy to miss, it’s just easier to actually get on target and play the game, even if you don’t have the time to develop lots of muscle memory and/or play with a keyboard and mouse.

Games like CSGO and Valorant (basically the same as CSGO) are designed to be all about PC “pro” aiming, and that’s fine, but that doesn’t belong in a game like PHG.

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But the aim assist you are talking about is not enough to balance cross platform. But it’s still needed for helping console because in that game is garbage. An aim assist like call of duty in my opinion could be perfect.

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