The Axe will get you maybe 2 downs or 1 claim before you’re put into 2nd Wind.
The Hammer is the Axe but worse so probably can’t even do that.
The Pistol is fine, its basically just the bow without a charge now but reinforces the same META of “Stay away and play range.”
Melee Combat tracking improvements have had no noticable difference on the flow of matches because Melee just does not work against good players/Premades to begin with, this was a meaningless change.
The Hook suffers from the same problem as every other melee option in that FT has superior DPS in melee range, due to weapons like the 1011.
The Disk is not a reliable weapon above 80 ping, which most Quick Play matches are played at, and stacking Down Range with Analytic or Stalker often requires you to abandon something else which is more useful like Medic.
Pig Spawns happen mostly around FT, making them super unsafe. Before the Cancel bug was fixed, they were a death trap. Now they’re slightly less risky but still not something that will save you: what you should be relying upon is Large Pouch. Which basically every build is forced into taking right now.
The Caster like every Pred weapon is Projectile, not Hitscan. FT have higher DPS and can land said damage more easily.
Buffing Melee hasn’t changed anything because the underlying problem with the game is that FT’s individual DPS is too high, and when combined together makes any team that can aim unapproachable within 20 metres: ergo Melee is suicide and the Predator is forced into playing Range, which is also a field they are still on the backfoot in due to FT having Hitscan whilst Predator is subject to Projectile weaponry which has travel time & can be affected by Ping. If you put two equally matched players up against one another, the FT player with the SAWZ will win against the Caster Pred majority of the time due to these factors.
What needs to be buffed is Health, every Predator class needs roughly 500 more HP across the board for starters. And then changes to passives need to be introduced as well. The noise that a Predator makes also needs to be reduced, as Pepe has said.
Now in a perfect world, ALL of FT’s weapons would be made Projectile as well: but unfortunately the lead gameplay dev for this game is a Counterstrike Fanboy. So we are in the darkest timeline.
Point is Melee does not work against good players and no amount of changes to tracking or scaling damage up on said weapons will change the outcome of the matches so long as FT is able to win the DPS race 1 on 1 in CQC.
So long as the game is balanced around 1v1 and a single player can solo any engagement without the need for help from their team, then the majority of Predator weapons will remain bad due to their melee nature. Don’t believe me? Here’s the statistically worst FT class in the game winning a melee engagement with the commonly agreed upon best Predator who is using the Axe. With zero help from anybody else on the team.