Against even the best players.
Honestly it’s really distressing to see so many utterly useless feeling melee weapons there are now.
I laughed when I read that club buff.
After this recent patch I was running and trying to melee a FT Member. He was standing on one of those janky metal floors. It was maybe human ankle height off the ground. My predator is gormlessly running into the metal that is about the height of my ankle…and not closing distance. Just clawing the air just in front of them. The Fireteam Member I was just a moment prior closing distance with rapidly …of course is shooting me after the first harmless attack of mine.
I attacked 3 times before I realized I wasn’t doing anything, and a 2nd teammate shows up and starts pelting me.
I’m good at angular leaps to throw the team off, so I got away with 1-5% life…couldn’t say how much for sure but…before this patch I’d have lost half my HP for this TOPS. And this should not even be happening in the first place. Engagement shouldn’t be this sloppy and weird.
The number of terrain traps that look like they shouldn’t be terrain traps for predator ALONE is devastatingly bad now with the recent submachine gun buff. All the maps minor mistakes with the ground, and awkward the predator moves is now INFINITELY more important, and exploitable. If you AREN’T going to do something about the dmg output… I’d do something about the ground. Do something about the melee tracking of predator. Do something about the way the predator moves. Make it look, and feel better.