Multi-Pred mode idea

Yup, thats my plan ;-)

Ok, I absolutely love your idea, but in order for it to work we will need much more than 15 mins. More stalking, hunting and being picky about which pray to attack will simply require more time.

When I play a quick hunt as pred, for me at least, its like the last 15 mins of a new predator movie – stalking and hunting is over at this stage, its been going on for the last (unseen) 1.5 hour. Now its just fast pace chase and brutal, screaming murder.

I personally think that your idea would make this game a completely new experience, but we would need the match to last at least 30 mins. At least….

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This certainly brings balance issues no matter how they fudge it. A pred with modified reserves, let alone both preds carrying that would make then an unstoppable plasma machine gun. Which would be fun though, thats why something like this gamemode would have to be available once a month or once a week or something.

@Cadillackid
God damn it I dont want huge tweaks.

Just make it so the support damage mitigation doesn’t Stack past 2 people.

But nerfing pred damage sounds lame.
I dont think you guys under stand,
3v12,
4 snipers all taking shots while like 3 ppl draw pred fire.

The ft still holds quite an advantage, only thing is preds can now have backup.

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3preds going plasma machine gun would make the game a war zone …not a hunting grounds.

NERF Pred!!!
FUCK FireTeam!!!

EDIT: *BUFF FireTeam!!!

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I mean I think there should be some limits and some expansions.
Like ultimately I want this to be what hunt wasn’t. @Noktrum actually made some good points too. Regular hunt can be a faster paced 4v1 murder fest where “Big Hunt” here can be a slower, more methodical game of torture the FT.

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You’re dead to me.
I’m not teaming up with you now.

</3

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Good.

its because you suck at the game is all. You need backup preds. you need aids. like you don’t want to play the game, you’d rather sip on lemonaid and watch the show.

Oh common! You and me will plasma spam the shit out of those death squaddies!!!

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Idk they did it in clash… even tho i myself wouldnt mind any nerfs and less perk power or dmg… only way it would be possible is for them to actually make cloak useful af + make the maps like super huge to the point where u need to spin around ur self constantly to be on look out

Double map size should be fine. Hell stitch derailed and backwater together, then overgrowth and excavation and boom there’s two maps right there.

It’d even be great for fireteams to set up ambush sites and such for some more fun

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You know stitched maps will present a problem for people who can’t stop camping or players who go rambolo for V and get lost at the edge of the map never to return out of fear.

Ok mr I suck but try to hide it by saying i dont try.
Fuck off xD.

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No more so than they do now unstitched. Camping does kinda create an issue though now with the marking method idea. Hard to mark campers…hmm that requires some thought

Plasma spamming?

Heh…what I was trying to avoid in the first place lol. Although camping is definitely a situation it’s required in

Bigger maps is a must and the changes of clash is the reason why I never got into it.
It was lame.

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Here’s how I would imagine a 15 player mode:

A 3v3v3v3.

3 preds, all on the same team but compete for highest skull count (determines cutscene placement and end of round rewards). For the sake of fairness you cannot claim a FT downed/killed by another pred.

3 different FT teams of 3, all competing for objectives, but they cannot hurt each other. Missions now require members of FT to go to 3 camps during missions and takes minimum of 7 minutes to complete, with some optional missions. All 3 objectives will be happening simultaneously, and teams can exfill at different times. Number of objectives completed, time taken, # of pred kills, and Pred damage will determine winning FT faction.

AI aggression and tracking is turned down, but damage and health are turned up to prompt stealthy gameplay.

Reinforcements: each FT Team has a different reinforcement location, and Pred can only reinforce once, and reinforced preds have half gear and no second wind.

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We’re not getting bigger maps doe cause they confirmed they fucked us over and decided to scrap the idea of asymmetrical true PvE slow pace and slow TTK… and now its basically like fast pace fast TTK pvp trash… ngl