These statistics are not 100% accurate nor do they give a clear picture of the actual amount of players.
It is common to lose about 80-90% of your active playerbase the first half year. This is common for almost all games. Even the games most people enjoy.
What is more interesting (but not available) are the active players online at any point of time.
Evolve at release had 80.000 players playing the game in the launch week, at any given time. 80.000 players online, playing Evolve. Fast forward 6 months later and that number was only 4.000 players. That was 5% of the entire playerbase in comparison to release.
I worked for a website that promoted itself for getting 200.000 unique visitors every month, with about 80.000 unique visitors on a daily basis. These were Google Analytic statistics. We were the biggest website of my country at the time.
So how is it that my video’s (I was the main producer there) only got between 500 and a 1000 views directly from the website? What answer did you think I got when I asked how many views most articles got?
Our website had the most traffic, but the least amount of interaction or loyal visitors. Most of our views came from good SEO and our (very) popular forum. But if we published our actual numbers, our company wouldn’t have survived. Our competitors had more brand awareness than us.
So this game might have a lot of players who played the game… but just like Evolve, the real numbers might be quite different. I’m only interested in active players at any given time, because that will showcase the actual amount of players playing.
More interesting are the actual numbers based on how long they have played. Is the majority of the playerbase new? Or are the active (loyal) players still around? How many people stopped playing?