I wish you were right… but you know. At some point you got to stop hoping and start to recognize the patterns. I think I trusted Illfonic until Patch 1.04, after that the doubt was starting. I mean… “it happens”, games get released and are buggy as hell at release. Something went wrong, an old build got uploaded, various reasons.
Illfonic even pushed a quick hotfix right after the release that showed they actively worked on fixes. They even spoke to the community, everyone was happy and supportive.
It turned when every patch ‘almost’ brought more bugs to the game than it fixed. And the sad reality is… this is a company that is required to pay their employees. Meaning that if we - the playerbase - want the developers to keep fixing this game? We have to keep paying for DLC… get friends to get the game as well.
But I can’t recommend this game to friends. They love my stories about this game, but they don’t want to play a “broken” product. For a game like this, the Predator gameplay has to be flawless. Evolve didn’t even try to create fancy levels that looked natural, it was designed so the monsters always felt like it was fair. Like the game wasn’t holding them back. For everyone that remembers, the hunters in Evolve had the most broken mechanics, but it was like 1% broken, you learned to live with it (jetpack climbing for example).
In this game… leaping for the Predator is basically Russian roulette. More so when engaging a good team. Hitscan weapons make snipers overpowered as hell. In any game.
Remember Halo & Halo 2 on PC? Remember the playerbase that got good with “no-scope” snipers? It flipped the entire balance in favor of any sniper. Because Halo also has hitscan (human) weapons. The bullet hits when you shoot, there is no travel time or bullet drop. Hunt Showdown literally balances weapons with bullet speed (vellocity) meaning there is a noticable difference between pistols, rifles and snipers, simply because of their bullet velocity. It balances everything, it makes distant targets much harder to hit.
It will balance snipers for Predator as well… but it will be an extra handicap for Playstation players.
From what I’ve gathered this game was originally designed to be a Playstation only game, but PC players got lucky.
Right now… PC makes the Fireteam overpowered… not only because of their ability to aim, but also because you can literally “click heads” with your weapons. No weapon sway, no bullet travel.
There is too much that feels like an afterthought. And it shows.
If it takes 6 more months to fix this game, then I wonder what happened during development. What happened to their productivity and ability to rework some core programming so future fixes won’t break underlying mechanics.
How is it that major gameplay mechanics are affected when changing completely different systems? I know the answer, but if I say it out loud “I’ll be the asshole”. I said it a few times already.