They probably intended for people to complain about it because that is just impossible to do without actually dying 99% of the time.
The problem for me is when i predict that the Predator is going to melee me while i’m holding a gun in my hands, i press and hold my melee button, if i manage to parry the attack with the quick knife swing i make, my character pulls out the gun again after the parry, which i don’t want. I want a button that puts the knife in my hands no matter if i press or hold the button. It’s easier to parry an incoming attack with the secondary knife attack, which is the reason i want the knife to stay in my hands.
This issue has been bothering me for a long time now, been dying so many times because of it.
We really need a keybind to equip the knife permanently in our hands, no matter if you press or hold the button, i’m getting so sick and tired of my character switching back to the gun after parrying an attack.
To think i use to have issues with my mouse wheel making a switch back to a weapon when i hit MMB. Now that I can turn it off, i realize that was 25% of the melee issue. The other is this automatic switch with quick hit melee!
1/3 of the times i die by the Predator is because of this, my character bringing back the gun to my hands after a parry.
Another issue I have noticed is that since 1.16 dropped, going from primary/secondary weapon (either one) to knife (via weapon wheel) switches to secondary weapon first and then brings up the knife. WTF.
This is painful when getting melee’d and needing to switch to the knife in a hurry.
But I agree with @MassImpact124 - need to get the knife enabled to a key-bind.
Another thing i don’t like is when you pick up a new primary weapon in the game it will be on your weapon #2, and your secondary weapon on #1, a primary weapon should replace your own primary weapon, therefore be placed on your “Weapon 1” keybind, which in my case is 1.
What is your keybind for Q? Usually for Weapon Wheela nd check to see if any other keys are bound to this. I think i stated this in a few posts already. For some reasons they were linked to two things …click the trash icon(luv this) on either one.
There already is, if you hold the melee button for a moment longer it quick swaps to the knife.
I didn’t know that until somewhat recently, and it takes some getting used to and muscle memory but it works great once you’re used to it.
I also hot-keyed my Syrette Syringe — it’s a life saver!
But I’m on PS4 using a controller, so things might function slightly different.
For me, I left ‘Q’ as the weapon wheel. I will check to see if it is linked to multiple actions when I play next.
@aaronBLUEeyes That’s what i’ve been trying to explain here, that we need a keybind for our knife so we DON’T have to hold the key pressed down. If you get surprised by the predator, turn around and manage to parry a melee attack, your character will pull out the gun again instead of keeping the knife in your hands, only being able to make quick attacks with it.
@MassImpact124 - found that the ‘Q’ key was bound to two different things. Once I cleared that up, it started working again. Thanks for the tip!
Nah, @Dexter I think you mis-understood what I said.
If Predator attacks you out of nowhere and you either parry an attack or you swing with the melee strike — continue to hold that melee button down for half a second then release, the knife 🔪 stays equipped in your hand replacing the gun you were previously holding.
Once you’ve done this it’s much easier to parry and knife attack; additionally, your knife swings do more damage whilst it’s properly equipped in your hand over the quick replace hit that swaps back to gun automatically.
@aaronBLUEeyes I did understand the first time just fine, and no, i don’t want to hold down the button to keep the knife in my hand, i want a new keybind that makes the knife stay in my hand no matter if i press the button or hold it, like i mentioned in my first post.
sometimes it doesn’t work when you try to do it in the middle of the predators attack.
I can be pretty sure that I hold down the button, but for some reason when the frame rate dips just a little bit, the game might glitch out and automatically bring it back to the gun. Happens to me a fair bit in the past. I learned to compensate and try to use the gun in hand but thats not the point.
Controls should work the way they were designed to and not us trying fiddle with it because of code issues, or latency issues, or because of a collision detection with a branch or something like that.
It has never worked for me to keep the knife in the hand after a parry, which is why i want Illfonic to simply add a keybind to equip and keep the knife in your hand, you don’t have to hold the buttons to keep guns in your hands, so why should the knife be any different.
How hard can it be to add a keybind saying “Knife” and let us players bind it to whatever key we want?
Apparently it should not be hard.Keybinds for Weapon 3 and 4 exists but doesnt work.
So easy to shoot then take out your knife… if you have a knife out and gun… you should have no ads.
I think part of the problem is there’s only so many buttons on a controller. I’ve managed to customize my Predator & FT buttons a little to be a better player.
Is there a Weapon Number associated with the knife that we could use to replace with the same keystroke the temporary knife swing as a key binding option?
For instance, on Predator Weapon 1 is always Plasma Caster, so I bound that to L1 aka Left Bumper.