There needs to be more DOT & similar effects across the board in general. I’ve said for the longest time that each Class should have unique effects for their Wristblades & Slam.
For example, Scout’s wristblades should inflict Bleed DOT after the initial hit, about 5 bleed DOT for every hit. So a full combo would inflict 15 bleed that lasts for 5 seconds after. And their Slam should have a slightly smaller radius but inflict both Blindness & Slowness on any FT hit by it.
Hunter should have slightly faster wristblade swings with no DOT effects but should have a Slam that is about 5 metres larger in AOE radius than other classes.
Berserker should drain 20 Stamina from the Fireteam every time they hit them with their Wristblades, so as to reduce the risk of parrying & knife counterattacks and have a Slam that mimics a Bear trap and stuns FT in place with electricity for 3 seconds.
Classes like Cleo for example could inflict Burning DOT with both their Wristblade attacks & their Slam, which would have a fiery aura effect instead of the standard electric pool it is for others.
Stuff like that would help in making every Predator actually feel like they have functions besides various health, energy & stamina pools. You could actually build classes towards ideas then, like maybe introduce a Perk into the game that buffs DOT effects or adds a Classe’s DOT effect to all of their weapons so you could have Burning, or Bleed builds going on.