New Sniper rifle and Isabelle are average in my opinion.

Then you would do after max 2 wristblade slashes. One uncharged direct hit from the caster would burn a whole into you and you would die immediately. One arrow could make you bleed out. All melee weapons would be one hit. And disc, yeah one hit. So realism shouldn’t be a thing lol
Although I think projectile based weapons are much better than hitscan. Look at battlefield or COD, its also close combat but still bullet based because it’s just better than laser weapons. It takes way more skill hitting with the new rifle and its double the fun using it
Just because it’s the first weapon that feels right. The damage is very good too, sawz is way too strong.

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My point is they only want “realism” in certain aspects that favor them but care fuck all about “realism” in other ways.

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Did you noticed that the last sniper they gave and made it projectile with travel time and what not, they also gave it AOE damage? Its like a grenade. Don’t know how good it is since I did not buy the pack, just watched a vid on YT. Even the “sniper” with plasma and has AOE. This alone should tell you that if you want for the devs to give it travel time and make it a projectile with drop in a manner that is not realistic certain buffs would need to be attacked to them since you are flat out nerfing them. Imagine trying to snipe a predator that charges the PC and shoots over the roof and then ducks.

This also does not translate well into comparing snipers to the bow or the pistol. FT are FAR slower then the predator and the FT have to deal with shooting the predator trough leaves, branches and track him trough leaps as well as stealth. The predator also does not need to stop to activate devices, mud up, use medkits and similar items. Predators have quite an easy way to eat pigs or heal up with speed and mobility, you just need to keep track of the team. The difference is massive.

Finally, by far the majority of people would not fall into the category you broth up there (PC, elite console players) so to invalidate an entire class of weapons for the vast majority does not sit well with me.

Thing is one side is asking for realism for snipers with travel time as well as bullet drop and what not. See post 5 or so in this topic. if you apply realism to snipers, they will get a MASSIVE buff (as per the post you quoted) and the travel time as well as bullet drop, given the distance in this game would be insignificant.

30+ damage to a 1000 damage tank

It’s just for A.I

Has nothing to do with it being projectile

Yes it would be a nerf

That’s the point

Same as now except I need to predict the curve

It takes awhile to peak out a bit

The predator is way slower when aiming down.

Sure if he’s running it’ll be harder but if he’s running he’s not killing which means you can do OBJ.

Ya but FT has access to an alt win condition that’s actually applicable unlike preds time out win condition

Plus FT have to pause to heal (ignoring srynges) and Pred has to pause to heal

You mean the pigs that spawn by FT Making them useless until the FT moves away (which some missions stay for the entire compound)

They literally hold still

If the FT finds you your dead

So an entire class of people who don’t even use the guns, need to be catered to so that they continue to not use the gun

That makes no sense

Like I said

Even if we were calling for realism, we don’t want to bump it up to 100%

There are small steps

you want realism… how about a cloak that is barely visable even while moving.

  1. Pred would one shot anyone cause youll never see him.
  2. His crackling would be gone
  3. Any weapon he uses would be a one shot
  4. Pred took a 50 call mini gun in the First Predator Movie and survived.
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And FT would be completely invisible to pred when mudded up and 1 shoot the predator with quite a few weapons. I don’t think it will work in your favor.

pred has multiple vision modes… there is no hiding… no muddy up can save you.

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you wanna talk realism… pred throws disc out and wipes entire FT from 100m

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on top of that the respawning AI would one shot you with the shotty

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Actually that’s just the movie

Realistically your eyes and several parts would still glow

youi need to play the pc predator games… theres green vision, red, blue, and a few others. Even sound indicators of a pin drop will give away your postion. If you play avp 2000 by fox and avp2 by seirra games you will see how a predator really is.

How much use do sniper see in this game overall if you want to nerf them? You could argue nerfing overused weapons if anything. Snipers take more skill to use then AR, that is why I don’t use them. Its like nerfing the bow because sharpy is godlike with it.

It takes very little time to peak and shoot, its on your sholder, you just pick your head and shoot it and then duck. Its not just the trajerctory, its also the the bullet drop you need to predict, this as the predator has to deal just with the travel distance, has a vantage point and shoot a projectile with MASSIVE range and damage.

There is a reason the predator has access to fast shooting weapons, the bow is a good example (and yes, quick shots are a thing). Speed is also used to get the FT to lose track of you and then get shots in before they find you.

Yes, FT have win condition to finish the missions and have swarms of AI coming at them :) Yeah, I think I would like the predator to have those missions and fight the AI as we would be hunting him. :)

Last time I played, a few months back, every game that the predator actually bothered (or knew) how to eat pigs, they did like 5-6 of them each game. When those pigs spawn close to FT, you just kill’em. Then you have free pigs when they move. You also have what? 4 heals (or whatever it was).
And yes, if the FT drops on your, you will get a lot of damage, lately if its just me shooting him, I don’t manage to wind him in a single mag like before, usually they get away, at worse its a second wind cost. That said, if the FT get’s the drop on you, that is a major blunder on your end.

I’ve seen quite a few casuals use snipers, perhaps its just because they look good, no idea why but making them even more useless does not make sense to me. If anything, the devs should nerf quick scoping as well as the acuracy of the sniper when firing with no scope but the sniper should still be a sniper, what you want would turn it into something different. At 50-100 meters snipers should have no relevant drop or time to hit.

I did(well some of them, the AVP games fore sure), I am on PC. Still, the movies made it clear they can’t see. Those are for gameplay reasons. Its the reason why Arnold survived. This game follows that movie (predator 1)more then anything. The AVP games for instance are set in quite the future from now and its in the AVP universe.

well there bringing in other preds… and dutch tapes even say the preds are adapting to their bullshit… mud no longer works my friend. observant is the closet thing youll get to a viper chasing downs its prey in this game.

The preds are in like in skins. Some preds are dead :) I don’t think predators can ressurect from the dead :D

Also predators don’t have normal vision (like us) in any incarnation. I assure you, the vision to see normally was added for gameplay reasons.

true. city hunter had no issue killing a mob of FBI in the meat market

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The lights gave them away. They have more then just thermal vision but they are limited in certain aspect, how the FT is in this game, based on the first and second movie, they should be invisible to the pred when mudded up.

This should be on all weapons

And actually both 50. Cals are busted

Still OP because of their damage output.

Yes but this is video game time. Little time is enough time.

Bullet drop is apart of the trajectory

Just like how snipers have massive damage

GASP

Okay

How does the Pred being in a position where you can’t shoot him affect this at all?

If you have trouble with A.I use the plasma prototype

Easy sweep

I literally said that some missions don’t even have you leave the compound

Not to mention leaping half the map gives FT a lot of time.

How?

They’re only useless to bad players

In the hands of a skilled player they’re really good.

we discussed the game… bullet drop would be nothing on this game… and it would literally be hit scan either way

I don’t even think the engine can handle so many calculations for projectiles. That said if they would be on all weapons, they would need to do massive rebalancing. To cover for this, they made weapons do far less damage at range and gave predators tree armor as I said before.

You can say the bow is OP for how much it does. Yes, snipers have nice damage at range, is that not the point of snipers? Get close and that damage goes down, I mean in close quarters I would take and LMG over a sniper any day. Right now, I don’t think anything is as OP as you make them, game seems quite ballanced. Predator got even 1 shoot melee now.

Its not enough time to deduce where the predators will pop from and shoot him before he pulls back releasing the plasma. Then imagine him running trough trees. Not only you have to calculate the trajectory but also take out leave armor before you even get to shoot him.

You know something funny? I remember the predator tournament on PS and how few people where even using snipers :)

You have limited windows to shoot the predator before he repositions or get’s out of loss. Snipers are also used at range. What you want from snipers is quite a massive nerf.

Does not matter what weapons you use, AI will be a problem. They are not meant to kill you, they are meant to drain resources, make you never at full health and give away your possition as well as distract you so predator can get easy shots in.

I don’t know how many missions don’t have you leave 1 area, from the top of my head I think its just 1 and I hate it even as FT since that market type area its really nasty when the predator attacks you there. There should’ve never been missions in this game where you don’t move between bases, this is another issue that is a different discussion, at least its a rare occurance.

I run with the hammerhead, if I find him eating and I open fire I don’t wind him. Perhaps the boost when he eats keep him alive, don’t know. All I know is that I got the drop on a few of them and I just damage them. Before if I found one eating he was dead or winded, perhaps the armor buff some time back, I think that is when this changed.

Just like the bow is godtier in the hands of good players and useless to new players. Obviously snipers are powerful from that perspective, I was refferring to how much use they see and the general audiance.