looks like u answered all your questions.
New Sniper rifle and Isabelle are average in my opinion.
I donât really have questions, just arguing that making snipers projectiles and having bullet drop does not make much sense in this game.
the game is balanced is its going to get.
Yep, thatâs what I think just as well and the fact that the devs made no balance changes its probably another indication of that.
Plasma prototype
Yes.
Too much damage though
You have access to a pistol and a SMG
Youâll be fine
You can track Pred with sound so stealth is useless
Pred has to either be close or slow down drastically to deal damage
FT out DPS Pred
Itâs literally the same except you aim a bit higher
Then you aim in front of him
Enough time to shoot them
Yes
I think I understand why you donât think the game is FT sided
Okay
Does it matter when theyâre all dead in 5 seconds?
Well there are
Hammer one mags
Probably catching him too late
I donât know how the plasma prototype works and what are the effects on the engine, I just threw a guess. I remember when I had everything on max and the game run great (on PC) and then the predator shoot a plasma and all the particles going around gave me like 1-2 frames.
I donât think snipers do to much damage. Devs are on the same line would seem. Snipers are a means to punish certain play styles. If they where so powerful, we would all be using them and we are not.
Yes, I had an SMG when I run my AR, point is in like 90% + of cases when the pred is around long enough, I end up using bot clips (the AR and SMG) before he goes low enough. If he jumps you and you got only 1 of them and the team is not right there to back you, you could very well not do so well as long as the predator has some skills.
Stealth is not useless. Predators can do hit and runs, that the point of the class. Not run around like Flash and shooting like crazy as you leap and sprint. FT canât shoot as they sprint just as well. Predators are meant to use mobility as an advantage. Also and quite frankly from what Iâve seen around here people seem to think its quite well balanced now.
All 4 people shooting at the predator that just stands there, yes. You will out DPS him. That is a very bad pred. That is not how its supposed to work. The predator has a ton of damage that if employed right wins him the game. He is NOT supposed to tank shots like that and deal the damage back.
Iâve seen someone play around with the new sniper, its a lot more then aim higher, travel distance/time is a bitch.
Aim in front of him⌠Like seriously? Are you playing only Pred man? Iâve seen console players who canât shoot the predator who runs around them, just circling the FT guy and that individual canât turn around fast enough to shoot him. How would you like if they removed the massive AOE from plasma caster and then would just tell you, just aim better as a response?
You keep making statemants that mean little. Like âenough time to shoot themâ its like I would say âits not enough time to shoot himâ.
Instead of wanting massive nerfs to the snipers (as you admited) perhaps just try to learn to deal with them better.
The game is not FT sided(perhaps at the extremely top) and I fail to see what my argument with AI has to do with this but with just another line (like I said before) that means little does not convey much. This game is skilled favored, if youâre good you will win a ton no matter what side you chose.
What you just said about the AI, being dead in 5 seconds goes against all the complains people had over the years about them. How they spawn right behind you doing massive damage, showing the predator your location and quite frankly when you end up killing like 90 in certain games it getâs on absurd levels.
I am telling you, I get there as he eats, I shoot him up close and he finishes and leaves. Happened more then once.
It works fine (and itâs explosive as well)
Ya but thereâs a lot of stuff to unpack whether thatâs the game or the PCâs fault.
A. They take skill
B. FT is broken in general
This is a general nerf. Not a sniper nerf.
Why isnât your team there to back you?
Sounds ques
So whatâs the problem with giving that mobility a buff
Popularity Fallacy
Canât use stealth because leaping makes noise, branches makes noise, walking makes noise, crouching is too slow.
Canât stealth
Slow down because thatâs the only way to deal damage.
You have to tank damage.
Well youâd still have to learn it and call your shots. Iâm just saying itâs possible.
If your using a projectile, and you have a moving target, you need to shoot where heâs going to be.
If heâs jumping too much time your jump to hit him on the land.
Besides his mobility is supposed to be his advantage right?
Iâve seen people who have trouble just moving their camera around.
Should we implement a nuke for them?
Depends on the balance.
I think the caster would be fine without AOE.
What am I supposed to do calculate the exact speed a projectile would need to travel?
Projectiles still moves fast, fast enough to hit a peaking target.
Even if you were right that this is a personal problem, skill is irreverent. If my argument is solid itâs solid.
Ta da
Randoms donât matter because they can just be qued up with whoever is a good match since this is an asymetrical game. (If theyâd ever implement skill based matchmaking) but at the high tier levels FT donât get a good match and any preds that they do face (since there arenât preds capable of being that good) will get destroyed.
I think thatâs a bug more than anything. In the majority of cases that doesnât happen
That only affects you if your losing already.
I know the gun, I donât know how it works from the engine point of view.
I donât think its PC, me and my mate have pretty good PCs and had similar issues. Optimization is not that good.
If you think FT is broken right now, its a skill issue for sure. Also you donât see full premades running around with only snipers. They are not overused anywhere.
If you want to apply same thing for all weapons, it means you want to nerf FT drastically, you really need such drastic changes to win games?
Yes, people can make mistakes, not keep line of sight. This game is about burst, predator has 1 shoot capabilities. It does not take long to kill before someone turns a corner to help.
You keep going with sounds ques, I suggest you have a look how the good players do it and try to replicate. Cloak is not so the predator can just sit there and shoot all day and not be found. Sounds ques as well as weapon trails are there so you CAN find the predator and he needs to keep moving an repositioning.
You seriously donât see issues with giving predator the ability to shoot at sprint or leaping when the game is damn balanced right now?
The developers think is balanced ( no balance changes) as well as quite a few from the community. If we donât base our finding on this I have no idea on what you feel like basing them on? Your opinion? I donât think what I said is really a fallacy.
Then you follow with I canât do this or that because it gives me away. You are not using stealth as it was meant to.
His mobility is supposed to be an advantage that is based on current balance where weapons lose efficiency with distance, branches provide prottection and weapons have hit scan (well most of them). Adding a big nerf to weapons would screw up the balance, is that no obvious?
When I said Iâve seen people not having the ability to turn fast enough to shoot the predator, was me pointing out at issues with the controller. If you add on top of that also the need to shoot ahead of himâŚ
If you think that caster would be fine with no AOE try proposing that and see the people pick up those pitchforks.
No, you donât need to calculate the speed of the projectile, just make more of an argument. The predator is in stealth and on top of a building. He needs to do a quick show. To stop him before he releases the target its already hard. Try trading AR shots with a predator spamming the PC. You donât stand a chance. Just did this attempt. Played a support with 200 HP and hammerhead. Not a chance. Its a major issue how much damage you lose with distance as well as tree cover and the new specializtions, you MELT! You have to keep running and dodging unless you have some good sniper on your team.
You argument being solid is a personal opinion of yours, this is not math. If we judge by the devs it would seem they felt no need to change things.
Do you hit quick play there bud? If Quick Play does not matter to you then stop complaining, go into custom matches with some friends, set whatever rules you want and take turns fighting one another. Now if you expect to use quick play, find some other arguments aside for that does not matter.
Now FTs donât get a good match at top because so few GOOD predators. See Sharpy play and how well he does against PC premades. Nothing but bow and melee (well for the most part). This qualifies at the TOP and he CAN win and wins a lot. Is so much easy to complaing about the balance and not expect to lose from time to time.
AI spawning behind you is not a bug and it happens often, my last game just now had me looking down to mud up and the second instance an AI spawned right in front of me (since I was looking down and game considered that out if view).
If you think the only instances when you want to hide from the predator is when youâre losing I will point against to the skill issue stated above.
Bruh
Also FT main btw so nice try
Because ARâs overtook snipers when specializations came in.
It has nothing to do with use since use doesnât mean strong
You mean to lose games?
Doesnât take long for a one second revive from support either, or for four FT members to melt Pred
And Iâm saying repositioning doesnât matter because FT will just hear you reposition.
Neh Iâm just bad
Appeal to authority fallacy
Mob fallacy
Facts
FT can track the Pred through sound ques
Pred has no mobility when attacking
FT can out dps Pred
Even if one FT is in A.I they can still do it.
I donât use stealth at all.
This is assuming balance
If you can aim to him you can aim ahead of him
Whatâs the point here?
You take cover and make him reposition or you reposition to get a better view.
You have one gun that has a dos of 200
You have another with the DPS of 300
The second gun is factually stronger.
This applies to other aspects as well even if they are more nuanced.
And if you can be right your argument can be solid.
Fine
HEY EA
ALL THOSE MICROGRAMS ACTIONS YOU ADDED
YA THEYâRE FINE BECAUSE THE DEVS DEFENDED THEM
ALSO MEA IS PERFECTLY FINE BECAUSE THE DEVS CHANGED WHAT THEY THOUGHT NEEDED CHANGE SO GOOD GAME
What
Where did this come from?
Okay
There are homeless people
âThat doesnât matterâ
You canât say it doesnât matter
Sometimes things donât matter and it needs to be said.
People in the middle Donât matter torwards balancing because thereâs no set precident for who they should go up against. The same is not true for top tier.
Oh and BTW youâve used two fallacies on me so Iâm not taking this very seriously anymore.
Not to poisen the well, you do have some good arguments. Iâm just done.
By this logic the game works as intended and audio bug doesnât exist as the devs havenât fixed that for months same with the mole mission on airstrip that makes the mission completely unbeatable.
Itâs almost a clip and a half
You can never find the mole because, rey, you must look inward.
You were the mole the entire time buddy.
We did buddy.
We found the mole.
Itâs ok now.
Itâs over.
Do you know which weapon and how far away the disk was?
Instead of taking away the AOE of caster. Youâre better off giving different firing modes.
Also, take away aoe and itâs no longer a fun or effective weapon.
I donât think it should but I wouldnât complain either
There would be no point in it the pc then.
Doesnât a full charge deal more damage than a charged bow?
No idea but thatâs not the point.
PC cant melt through walls.
And its speed is only ok.
Take away the aoe, it becomes useless.
Especially for people hiding indoors.
Unless you give lock on caster,
Taking away aoe would just ruin it.