The most realistic balance change that would help around overall with the “death squads” , good randoms, etc… would be that illfonic makes the most realistic bullet projection/impact/drop system in game which would be fair for both predator and fireteam.
Hear me out okay, before i continue i have played enough fireteam and predator side to know what people have issues with… and this is where it gets interesting.
So you may all know that when u play fireteam and u know where pred is but that silly branch is on the way dont u just wanna shoot and hit pred trough it? Well i found a right and fair balance to it…
Lets say if you are a predator and fightning againts a good sniper player, and they either abuse the graphics or not and they focus you instead of mission… and u just end up thinking ur hidden but instead they just spam the bullets on you ultimatly not being able to hit you and scare u away lol… this goes for the sniper players or pretty much every fireteam gun really…
What would you say about making a branch penetratable object in game that blocks 50% of incoming damage from all guns? and 50% of dmg goes trough it? while also adding bullet drop to the game?
This would balance the game out more and preds wouldnt have to worry about getting sniped off so easily from distance from trees etc… And also the fireteam wont have to shoot the branch of first before shooting predator in the face.
@OldKingHamlet @Courier (This is my final proposal)
So…
Legs/arms = 20% dmg to preds health
torso = 50%
head = 100%
with the dmg reduction by enviorement which should be passive perk by predator aka the map… and his surroundings…
It will go like this with the 50% reduction
legs/arms = 10%
torso = 25%
head = 50%
damage done to pred