Okay.....how would you change the "roof slam"

Discuss. And provide reason.

This is my purposed idea… since this mechanic is basically essential to this game.

Its a “camping” deterrent. I fully understand why.

My only issue is, if this is possible and deters FT members from going inside…

Why in the fuck are 90 percent of the missions, you MOTHER GOOSING the objective?

INSIDE OF A BUILDING!?!?!?!?!

Especially if you’re the soul remaining FT member left…

Not saying the roof slam shouldnt exist. Campers suck. Period.

The damage it does through roofs is OP period.

Basically should mud up hide in a corner not in a building where the objective is, till time runs out, because I’m going to get slammed to death. If I step one baby toe inside any building surface. Literally.

Change my mind.

Well to be honest with you if I get slammed while I’m covering an objective inside , I’m certainly not going to sit there and take another one. The objective can wait a few moments.

At that point I’m going to stim up and move to engage the predator, outside. Your chances of survival improve significantly if the Fireteam moves outside and spreads out. It’s a mechanic in place to flush out the Fireteam, because inside a building is most of the time a death sentence for the Predator. If the FT sits there and gets slammed repeatedly, that’s kind of on them.

Granted, maybe some players dont realize what’s going on, whether they are new to the game, a younger child, or otherwise. In that case, it’s a lesson learned, or not. Just circumstances that need to be dealt with.

If I’m the Predator, im going to slam the crap out of you if you refuse to vacate , simple as that.

With that conjecture out of the way, I would reduce the damage of the slam shockwave when it goes through walls and other objects. The mechanic overall is fine.

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I’ve felt inconvenienced by slams twice. That ain’t that much I’m fine

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I don’t mind roof slams personally but I get why people can be frustrated by it. The only way I can see that can tweak it would be to make the damage output of the slam do more damage at the center of the slam and let it taper off the further away you are that way depending on the roof you take the full brunt of the damage but can still force you out if cover.

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The other pro slammers (see what I did there) in this thread already brought up some great points, so I will just get to my suggestion.

Which would be to limit the total amount of damage the AoE would do to FT. Example:
1 FT = 100 damage
2 FT = 75 damage each
3-4 FT = 50 damage each
The AoE should always do full damage to objects (med kits, ammo, etc)
The AoE passing through objects would still exist and objects would not further reduce the damage delivered.
The AoE damage would have no drop off based on distance from the center.

Even if you do not like my numbers, I hope it conveys my idea.

Needless to say this tactic only punishes a FT that allows the Predator to punish them with it and in my opinion the FT has many ways to counter and punish this in return.

I will slam a team if they let me. Just like they will drop me if I make a mistake.

Dear FT,
If you are inside and you get slammed please come out and play.

You have 8 seconds to comply.

Thank you.
-Predator

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It’s not just limited to roofs, I had a salty predator player use his slam under us while we where using the sniper tower, on tops of vehicles that we where near, and any angle where he could chip away at our health without us being able to retaliate.

I say he was salty because he immediately started chewing us out when we where “Camping” an objective. Here’s how the convo started.

Salty Preadtor: “Wow, you p****ies are really gonna camp like cowards?”
FT Memeber: “Like I don’t know what to tell you guy, we have to stay near the objective.”
Salty Predator: “Fine, if that’s how its gonna be.”

He did everything he could to win in the most cheesy way possible. Not really that upset (it was still a fun match), but it really shows the mindset some predator players have.

Who hurt you guys? ;^)

Slam should be reworked into a kiting utility rather this big boom big damage weapon. Reduce the damage significantly but reduce the animation time afterwards. Not quite skate-glitch but not enough to overly-punish a bad play (keeping in line with a kite and night a fight.) Increase the overcharge time by a certain percent, 20% or something, to keep it as a utility and not a primary ability.

I say this because against 4 fresh FT players slam as-is works great. Its easily punished and delivers a good chunk of damage between most players that there is a good trade off. Agasint 2 or 1 players slam is almost unfair. The number of times I ended a game on a 1v1 because I leapt over a boulder and crushed the dude is too high. It cheapens the win and presented the remaining player with no viable option to defend against it.

The new way I’m thinking is that a Predator can leap in, get a smash, and get out all the while harassing the FT. The effects of the slam give the predator a moment to refocus and maybe get a shot of something else in (melee, bow, a trap, whatever.) It still acts as a deterrent for camping but it doesn’t overwhelm. Slam should present more opportunities with status effects rather just pure damage.

But frankly in my opinion slam is something that shouldn’t have to exist in a game that should be focused on the hunt and only further cements this game as a generic brawler.

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Its aload of bollocks why should ft have to do countdown objectives inside the building blinded without the ability to defend themselves from being attacked from cheap shots!

Not every single member of the Fireteam needs to be on the objective to complete it, only one does. There is no benefit for the entire Fireteam to be circle jerking around the objective. If it captured faster for more team members present then yeah cluster around it.

That leaves 3 other members to harass the stun locked Predator on the roof, ground, vehicle or wherever he happens to be after his slam.

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Every time I think along those lines I’m reminded why slam exists when you go inside for a claim to find a medkit or two allowing for endless heals as the FT soaks up damage from any other resource you throw at them.

Jealous not going to lie. I have been waiting for an opportunity to do an anti-gravity slam like this.

Hoping there is a video?

At least I dont think it captures faster with more FT around it. Not that have noticed anyhow.

Maybe a feature Illfonic could implement later?

Some ideas, of course not to be applied all of them together, but some could be combined.

  • Completely remove the damage through solid structures, keep the regular damage the same.

  • The damage through solid structures is reduced depending on how many structures it has to go through before hitting a soldier. If this is too hard to implement, just reduce the damage to 50% if it had to go through at least one structure.

  • Probably my favourite one. Energy slam perk: costs 5 points and lets you keep current “roof slam”. Without it, the energy doesn’t go through structures. This way, you have to sacrifice something to keep this powerful tool.

  • Energy slam takes away a small piece of health from the predator to be used since the energy discharge also hits him. This is inspired by classical beat’em ups where the special attack that hits 360° costed you some health.

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What sort of answer is that, what like on many occasions theres only 2 ft members left to do the objective.

It is a perfectly valid answer.

I dont know what to tell you other than if you are down to 2 FT members, you are at a huge disadvantage already. Completing objectives at that point becomes a pure stealth mission because if ol Preddy comes a knocking, you are done for.

I like the perk idea !

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Not necessary me and this random started parrying him inside the building but the desperate bastard predator managed to escape and started doing the roof slam, what sort of balance is that idea when you cant defend being attacked blinded.

I guess if pred mains think this is acceptable then they also need to suck up with the ft spotter.

I’m hearing a ton of awesome feedback.

I’m also hearing the “why would you stay in a building and get slammed twice” argument.

Heres my rebuttal…

Situation:

We get slammed, run out of the building, do 3 laps of the location we are on…

BUT

We still need to go back inside to finish objective… regardless of the amount of time spent in a building <~~~~~~~~please note that.

Boom slam and dead AGAIN

IMO this is mute point. Why are there even buildings then?

Should we get rid of all buildings?

This cycle ends up in FT not having enough med kits due to the Predators ability to slam through structures and deal so much damage weather your camping or not…

NOT SAYING CAMPING DOESNT EXIST

There has to be a happy medium somewhere…

This isnt it imo…

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I would have done the same thing if I was being parried constantly. Change my angle of attack, adapt and hopefully overcome.

It’s the name of the game bud. If you aren’t the Predator you are the prey.

You would also be surprised to know that I am primarily a FT player and I’m ok with the Predator having options.

Fair, but how about wait to go back into the building after the immediate threat (the Predator) has been dealt with.

Send one FT in to complete the objective while the others cover him.

Just to name a few other alternatives to immediately running back in to be slammed again.

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