Old rework post, ignore. (Fresh post linked)

that’s not how you balance a game. the core of online game playerbase are solo players. If experienced predator can only be killed by coordinated premade the game just dies.

I red all of OP propositions and there is nothing in it that would improve my experience as a solo player.

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Personally, its not about being a solo player.

Its about not having a damn mic.

I play solo all the time, and even if Im the ONLY one talking, Its still easier to coordinate than no one at all.

Too many players dont understand, it doesnt need to be premades, and I absolutely dont want only PC players to be able to wipe pred. However, If you arent even trying to coordinate with randoms, well thats unfortunate.

Games like these unfortunately play a certain way, and if you arent willing to play that way, you will likely have a bad time. Its unfortunate because obviously we want more players in game. But right now we have far too many casuals, because the people that actually like the idea of this game, probably mostly left due to it playing like a dumb ass rush blast. The point of these changes is to slow down the game, make pred more viable, but increase the skill in some ways. As for the fireteam, right now coordination is especially needed because if you split for even a moment a pred is gonna rush. The idea of these changes is to slow it down, so that pred doesnt just rush and wipe the team.

By proxy that will make fireteam more enjoyable, and make solo play not as difficult.

At the end of the day though, my opinion is that pred should be strong, and hard to kill. FT should be legit scared, and trying hard just to survive.

Thats the point of asymmetricals, and whilst this one is different than DBD because you can kill pred, and i want that to remain the case, It still needs to play like an assymetrical, Because otherwise more and more people are gonna leave, and stop playing, until the game dies.

Though out of curiousity, what exactly do you think could be done to make solo play funner as the FT? Id be curious if you have any ideas.

At the moment the only issues i encounter as a solo FT are teamates mistakes like killing Ai without using knife or a sound suppressor, or not knowing at all how to punish a rushing predator. Or Predator using “exploits” like spamming Energy blast jump on a roof. Or the parry button that does not appear on the screen when predator try to melee.

An other thing that i find boring is that if the predator fucked up early and kamikaze, we can’t finish the mission as a FT. That would be great to let us continue to get some AI kills, xp, and veritarium or whatever is the name of that currency.

Aside from the first one, Everything you just said is either in the realm of exploit, or bug and will be fixed at some point.

If you find predator dying early boring, then you arent alone. Most people that wanted a pred game like this, want pred to be hard to kill. Surviving should be the FT objective, not killing pred.

But currently both sides just rush each other till someone dies, because pred cant stealth, and FT doesnt need to give a shit about their mission.

Either way, all of these things (besides the bugs and exploits which I expect to be patched regardless) are dealt with in my post.

So I dont quite understand why you see nothing in my patch notes worthwhile.

But to each his own.

I never said that I dont want the predator to be killed early. I said that the FT should be able to continue the initial mission if the predator exploses.

I doubt they will ever make that happen, it makes very little sense. Especially if the bomb goes off.

So, assuming that to be the case, it goes back to the situation of pred being killed early.

Anyway, one thing I d want right know is a little pve practice mode for Predator and Commando to train and test weapons and items.

That would be nice, but id rather they just release an official spreadsheet so we can see all the games values

Small edit made, on the predator classes regarding gear/stamina swaps between slower and faster classes

bump

how to keep this topic up?

I agree with all of it except with the damage reduction taken off. If they were to take all the stealth aspects into account they should HALF the current damage reduction.(Also, you are completely invisible when standing still already.)

Every time someone replies it goes back to the top. Im keeping it up every morning and night. Sometimes afternoon if it gets taken over.

I agree. Pred should be extra squishy, but I would like them to simply revert it at first. Also bring the berzerker down.

Then once all the other changes are in effect with that, we can see if pred is still too beefy or not.

Also yes, i already know about the standing still invisibility. I simply wanted to go over it regardless to make sure its very clear when pred should/shouldnt be invis

bump

A lot of people complains about the Ft parries being too strong. But they forget to mention that the Pred’s claims are unstoppable. The quick claim is so fast that it is basically an insta-kill if you down someone and immediately proceed to quick claim him. The possibility to cancel claims could be a good way to balance the Ft.

Just like in F13, where we could free others players from Jason’s grip by hitting him. This would reduce the need of the reinforcement, therefore allowing devs to nerf it.

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Agreed

I read your history that you said a free link is allowed here
Please definitely come share your ideas

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Lol! Been waiting for that.