Many of the changes in the patch are good. Not talking about those.
Seems like the changes to parry/stun have had little actual effect on how the game is played, or the issues with the mechanic in general. Stun is still to strong and stamina dosen’t really seem to effect the number of times they can do it. I honestly haven’t seen much difference in playstyle and I’m starting to get really board. I think the Hunter health buff is…okay(ish). But the Zerker can now bum rush a fireteam of 2 without much concern…unless of course they parry.
The stamina cost for parry is minimal. I watched a Pred engage an isolated member of our fireteam who was too far away to help. I kept waiting for him to go down and he didn’t. As I got closer, sure enough I heard the sound of the Pred being stunned over and over. The Predator ended up in 2nd wind without any assistance from the rest of the team, and went down shortly thereafter.
Illfonic, this is just unacceptable. The changes have only served to further imbalance the game.
Predator health was fine. It was the parry that was causing problems. The Predator needs to be able to engage in melee combat, and the fireteam needs to be able to concentrate fire to push him back.
Increasing Pred health just means that once the fireteam has lost a member, they’re that much weaker and susceptible to a melee rush, but then high skill players can just parry him down again. This is just so lame. So so lame. The biggest thing killing the Predator fun is running up to a vulnerable human target only to get spanked by the stupid parry. It feels pathetic and is probably the biggest thing making the Predator feel like a punk.
What’s wrong with the Predator being deadly up close but vulnerable to gunfire? Pred waits for his moment, and uses his ranged arsenal to get a pick or separate the team/cause chaos, rushes in and eviscerates a foolish soldier separated from the pack. Then escapes and repositions to obverse his prey and strike at the right moment. The fireteam should have the firepower to punish a rushing Pred even if they’re down to 2. Losing a few soldiers shouldn’t mean a guaranteed win. THAT is what will make players drop out once they lose a teamate. THAT is what will kill the game. And relying on the Parry as a solution to that is just lazy.
What we have now is the same boring nonsense made even worse. Pred plays dumb and rushes in to attack because the bullets suddenly aren’t enough to keep him at bay, but sure enough our trusty knife is a shut down. So Pred falls back to the same old boring tactics to counter the knife.

