Parry still allows for 1v1 win, Predator now even easier to bum rush. v1.06

Many of the changes in the patch are good. Not talking about those.

Seems like the changes to parry/stun have had little actual effect on how the game is played, or the issues with the mechanic in general. Stun is still to strong and stamina dosen’t really seem to effect the number of times they can do it. I honestly haven’t seen much difference in playstyle and I’m starting to get really board. I think the Hunter health buff is…okay(ish). But the Zerker can now bum rush a fireteam of 2 without much concern…unless of course they parry.

The stamina cost for parry is minimal. I watched a Pred engage an isolated member of our fireteam who was too far away to help. I kept waiting for him to go down and he didn’t. As I got closer, sure enough I heard the sound of the Pred being stunned over and over. The Predator ended up in 2nd wind without any assistance from the rest of the team, and went down shortly thereafter.

Illfonic, this is just unacceptable. The changes have only served to further imbalance the game.
Predator health was fine. It was the parry that was causing problems. The Predator needs to be able to engage in melee combat, and the fireteam needs to be able to concentrate fire to push him back.

Increasing Pred health just means that once the fireteam has lost a member, they’re that much weaker and susceptible to a melee rush, but then high skill players can just parry him down again. This is just so lame. So so lame. The biggest thing killing the Predator fun is running up to a vulnerable human target only to get spanked by the stupid parry. It feels pathetic and is probably the biggest thing making the Predator feel like a punk.

What’s wrong with the Predator being deadly up close but vulnerable to gunfire? Pred waits for his moment, and uses his ranged arsenal to get a pick or separate the team/cause chaos, rushes in and eviscerates a foolish soldier separated from the pack. Then escapes and repositions to obverse his prey and strike at the right moment. The fireteam should have the firepower to punish a rushing Pred even if they’re down to 2. Losing a few soldiers shouldn’t mean a guaranteed win. THAT is what will make players drop out once they lose a teamate. THAT is what will kill the game. And relying on the Parry as a solution to that is just lazy.

What we have now is the same boring nonsense made even worse. Pred plays dumb and rushes in to attack because the bullets suddenly aren’t enough to keep him at bay, but sure enough our trusty knife is a shut down. So Pred falls back to the same old boring tactics to counter the knife.

2 Likes

Well, I appreciate the small change because it means they are willing to change. You can’t just go over the top and completely erase things like parrying because who knows what that will do. But I think you are right, the small change was to see if it would help. I just loaded into a game, whole team left me, it was me vs him. And I nearly killed him just knife fighting. Upon me dying it said he has 30 percent health. And I’m not even good at the parry. Good players will still 1v1 the predator. Hopefully they are willing to make further changes to this system

2 Likes

I think if you are getting parried over and over then thats your problem. repeating the SAME thing and expecting somethine else to happen… take the hint and retreat and try again later.

If i get parried once i dont attack again, i plasma, or bow or something else…

Melee is not the only tool especially against someone who has got their parry timing down to a T. it now has a stamina cost so its not unlimited but why risk it… if you have the spear just throw it in his face see him parry that!

6 Likes

I gotchu but also melee combat is still a useless mechanic. I get what you are saying, but should fighting someone 1v1 with the Predator using your melee weapons be an impossible task? Uh quick no lol

2 Likes

i get pleanty of people with melee. not everyone is great at parry. sometimes they are running away and u can get them. sometimes u fire a plasma and they get back their weapon out so i net them, then melee etc… so many ways to beat parry its just hardly ever an issue for me.

2 Likes

I’m with you, I don’t just let people parry me either. It can be played around, but follow what I’m saying. Should it be that if it’s the last man standing, and the predator wants to have a show down and just go blow for blow with the last guy, should it be impossible? And I know you are thinking, well it is not impossible. You can’t balance the game around the people who aren’t good at it. If that were the case everything would end up getting giant buffs. You have to balance a game around, what are the top players able to do, because if a top player who knows how the system works fights you one on one, you will die every time. That’s busted and should not be the case. As it stands melee combat is not an option for the predator due to the fact the top players will win that fight 100% of the time

2 Likes

I get what you’re saying and I appreciate the necessity of adaptation. But, as I’ve said ad nauseam, this is an asymmetrical game. I don’t think the player should be completely helpless against the Pred, but if he’s separated from the team he should be more vulnerable. Anything he can do at that point should only be about staying alive long enough for the team to regroup and help him, not turning the tide on the Pred.

Nothing feels less Predator than getting punked by a 6oz knife.

As for switching tactics, well, I honestly don’t feel the mechanics are solid enough for that to be viable. If it works for you great. But for me, switching weapons or gear, even trying to aim the spear (edit: I’m talking about trying to do nay of this in the middle of a fight or after you’ve been stunned/parried) feels terrible and clunky. I honestly don’t know how people are making that work with the game in it’s current state. If it was sharper, smoother and more responsive then yes.

I still think the stun needs removed, or at the least the stun duration needs reduced, and the parry stamina cost should be higher. If we just absolutely MUST keep it…which ugh, no matter what anyone say I think it’s just the lamest, nastiest feeling mechanic in the game. Make the Pred vulnerable but don’t let him get punked by a knife. Just feels gross af.

Also keep in mind we are talking about balance of a 1v4 and the argument we are having is, the predator getting 1v1 killed by a knife. That’s a bit concerning that 1v1 it’s Uber lethal much less if the entire team is alive. All I want is the game to be based around team work to defeat the predator. In my opinion any option that allows you to go blow for blow with a full health pred in a 1v1 while the game is meant to be balanced around 1v4 is wack

1 Like

I agree. It’s just still too strong.

1 Like

Absolutely. Perfectly said.

1 Like

The most OP combo right now especially with the quick fire Plasma Caster getting a buff is to be on Plasma Caster on weapon wheel… then attack two times with wrist blades, shoot Plasma Caster fast, and cancel animation with another two hits… try it in Private match to get technique. You can continuously do this combo.

Would you recommend down range with this or fearless

Personally since the buff to uncharged plasma caster, use Fearless as wrist blades are fairly weak in comparison. One combo can down a player no problem, and lead into a second combo provided you get a line of sight before wrist blading again

1 Like

You’d probably want downrange in case the player can parry well. Then at least you don’t have a more or less useless perk.

1 Like

Honestly you lost me after the first sentence. I can’t really bare to think about how you play the game if your vision of how this made the game worse is true. You are either a really bad troll (And by bad I mean you are terrible at being one) or you really don’t know how to play this game. I am going to assume it’s the latter.

Says the call of duty player who just wants to 1v1 everything.

Also funny, because I wipe the fireteam in most matches (probably about 80%) I play as the Predator. I don’t have to be bad at a game to dislike a mechanic or think changes need to be made. If you don’t agree with my opinion that’s fine. But you don’t have to be an ass.

I think it might be more balanced, if the stun required 2 - 3 consecutive parries from the predator’s combo. Single parries would only deflect the attack.

2 Likes

So you are saying you’d like 1v1 with the predator with melee only to favor the fireteam? Ah yes, very thought provoking. A man of intellectual properties. I assume you’d like the 50. Cal to one shot The predator as well, and assume anyone who’s opinion differs is a mongoloid.

1 Like

Can we also mention how the 50.cal gives 45-55 xp per hit and the knife gives 65xp on pred hit?? Sooo knife doing more damage than the 50 eh? Predator hunting grounds is good, because Predator hunting grounds is great.

1 Like