People think this is balance...?

1.06 gave the Predator; 2 nerfs. 30 buffs.

Think about that for a second.

5 Likes

FT had infinite AMMO, HEALTH, Reinforcements, insame damage, no CD spotting and many other which it still has today…
I never lost with the FT and I am still doing al right now and even have more fun hence the Predator actually provides a Challenge.

Think about that for a second!

28 Likes

Oh, it’s you… the child who posts ā€˜GIT GUD SONS’. Your opinion and comments are invalid when it comes to game balance.

5 Likes

No i hate what they did with the patch.

1 Like

I adressed the Predator’s problems and ā€œGit GUD SONā€ was the answer that most of the people who QQ here now gave.
The arguments are valid, if you watch my old posts I give solid arguments to why the Predator was trash and the FT was godlike, which now it’s still godlike, I still never lost with FT and I go with no preference in queres, I get the Pred once every 4 5 games…
So yeah son, git gud!

Not so easy now when you actually have to think and play good, isn’t it?
That;s why you keep losing a lot now, the Predators had a hard time and played their best hence improvind and the FT had an easy time and messed around hence now losing a lot…

THINK ABOUT THAT!
What a stupid thread.

3 Likes

Honnestly, talk with your team mate. Every game I have done today the team of FT split up… kill one by one. When the 4 FT play together, as a unity they are veryyyy hard to kill. Do your mission, you are not suppose to hunt the hunter. People think they can beat the pred one on one… the reason why they are four is because 4 of them together can kill a pred, but just dont do that alone. I think its fair, the last two day my team always chase the pred and the game was over about 2 minutes šŸ˜… (sorry for my english i speak french so)

1 Like

I think you new patch is good. Just a few more bugs to iron out.

2 Likes

Pre-Patch 1.06

Fireteam could have up to 48 full heals on stand by.

Predator has up to 3 full heals ready and has to take time from hunting Fireteam to MAYBE find boars for half health a piece.

ā€˜Balanced’

They made pigs spawn insane now, they went from fev pigs to zilion+80% heal and they show on scan now.

Easiest to balance would be fixed amount of pigs that show on scan on predetermined locations.

1 Like

Half health? Boars fill the Predator’s health up to 100%, and they spawn in an unlimited fashion. It isn’t balanced, or fair, as it gives the Predator a constant ā€˜get out of jail free card’.

4 Likes

Not before the patch they absolutely did not. Also had no way of finding them until now and even then they are sacrificing hunting the Fireteam to pursue these depending how far they are.

So let me get this straight, Predator gets two to three heals before the patch and then has no means of healing reliably and forced to let the Fireteam go but the Fireteam having deployable health kits that could offer three heals a pop (potentially 48 full heals for the Fireteam with all equipped and gear head) and then can carry up to three stims a piece they can pop instantly to almost as quickly regen 75% of their health while they are being beat on and then STILL have nanny medical stations literally flooding the map and that is balanced to you?

I think what you say when you mean balance is called pandering to baby FT members that need to go the hospital every time they so much as have a splinter.

3 Likes

Fire Team was OP. They still are. But it’s getting better.

2 Likes

silly, this game is closer to balanced then it was before the patch anybody that says otherwise is delusional , FT couldn’t lose when the game first came out, there was a point where I won like 40 games straight without losing a teammate, predator wasn’t a threat win fact we were hunting him. So yes this is closer to balanced then it was before not perfect by any stretch but it was never gonna take 1 patch to fix the game, idk what anyone expected but this is a step in the right direction.

5 Likes

Never mind that this totally ignores the fact that those 2-3 Predator heals took 5 gear slots and the healing takes a good while, which is fine, but those medkits you get at least 3 of took 2 gear slots and could have up to 12 heals that are twice as quick to use (the speed of which I don’t mind) so you are getting up to four times the healing for, comparably, a fraction of the gear slot usage. And there’s four of you that can throw that on without so much as blinking even as Scout class for FT plus other shit with ease. That is ā€˜balanced my to you?

Hell with med kit you dont even need it as pred now you get hurt finding a boar and eating is faster then the normal heal.

And in that time the Fireteam can easily all be fully healed and restocked on ammo or even pressure you since eating a boar is fairly loud. Yeah you get more health but the trade off is that they have a chance to get ahead and if they catch you during that you can’t cancel the animation like with the heal. And if you do that with TI now you sacrifice being able to find the Fireteam quickly afterwards which can cost you more time.

Love hearing Fireteams cry… must be real hard seeing how they get a 2nd life,aka reinforcements… but I’m OK with that. Don’t mind downing and skull ripping ya’ll a second time… face it FT needed to be nerfed. Don’t play like COD players. Treat it like rb6 and the win ratio will be there… to many run gun action heros in this game. Just STOP and pace yourselves. Mud up nubs. And stick together and learn to perry.

3 Likes

image

1 Like

no, i think this is balance

You only play FireTeam right ?

1 Like