Ok so this wasn’t a topic that I was ever planning to make but reading lazycollinator’s report on balance rework and getting to the part of where perks should be revisited and some removed, and then playing the game for myself only to realize that yea he has a point, some perks are what’s detrimenting this game. Most of the forum (that I’ve seen so far) has not addressed this issue, even though the game is better than it was back then, there are still some that complains that faction needs a nerf/buff and based on what i texted you begin to know why. So here’s a list of MY opinion on what perks stays/leaves.
*Predator:
1. Branch master; stays
2. Clotted; stays
3. Energy cells; stays
4. Impenetrable; MUST LEAVE (berzerker PTSD)
5. Large pouch; I would say stay
6. Light bender; stay (but needs point increase to.
avoid being OP with energy cells)
7. Medic; stays
8. Modified reserve; stays
9. Resourceful; stays
10. Spectral awareness; stays
11. Dithered lens; stays
12. Fearless; leaves
13. Cooling syncs; stays
14. Long jump; leaves (it should be more of a
different class should have different power kind
of take for me; scout should have that long jump
distance, hunter regular, and berzerker short)
15. Down range; Leaves (different weapons has
different strengths and weaknesses)
16. Height advantage; I have to go with leave not
100% sure
17. Impatient; stays
18. Hanging on; stays
19. Observant; I'm going with leave it should feel
natural even for new players coming in so that
way they're not entirely lost.
20. Adrenal boost; stays
21. Protection; stays (I mean look at him, his body is
more exposed)
22. Trapper; stays
23. Ascender; stays
24. Heated; leaves
25. Fast hands; stays
-
Fireteam:
1. Action hero; stays 2. Efficient; stays 3. Flesh ripper; stays (who cares about npc's) 4. Gearhead; stay 5. Multi tasker; stays 6. Persistent; stays 7. Prepper; stays 8. Shuffler; stays 9. Sludge blood; stays- Thick skin; stays (its not armor or damage
reduction) - Dexterous; stays
- Heavy hitter; stays if there are different knives
with different stats, leave if this is all we are
getting - Double time; stays (but reduce scout’s stamina
so that he’s not the flash) - Pig in shit; stays (helpful when you need it)
- Yautja’s bane; GOD DAMN IT that needs to leave
- Tracker; leave
- Ice cold; stays but bump up the points to reduce
OP chances. - Body armor; stays (again who cares about them)
- OWLF trained; leaves
- Weapons training; stays
- Quick release; stays
- Silent; stays
- Sixth sense; stays but it has to be me looking
directly at it, not out of sheer instinct. - Iron lungs; stays
- Fast hands; stays
Again this is my opinion I would love to see different people’s take on this topic but to me perks should be more along the line with helping players improve their characters not giving them battle changing advantages that results in easy victories. Let’s see what happens next, thanks
- Thick skin; stays (its not armor or damage

