Perks DO need to be revisited and changed

Ok so this wasn’t a topic that I was ever planning to make but reading lazycollinator’s report on balance rework and getting to the part of where perks should be revisited and some removed, and then playing the game for myself only to realize that yea he has a point, some perks are what’s detrimenting this game. Most of the forum (that I’ve seen so far) has not addressed this issue, even though the game is better than it was back then, there are still some that complains that faction needs a nerf/buff and based on what i texted you begin to know why. So here’s a list of MY opinion on what perks stays/leaves.

*Predator:

   1. Branch master; stays
   2. Clotted; stays
   3. Energy cells; stays
   4. Impenetrable; MUST LEAVE (berzerker PTSD)
   5. Large pouch; I would say stay
   6. Light bender; stay (but needs point increase to. 
        avoid being OP with energy cells)
   7. Medic; stays
   8. Modified reserve; stays
   9. Resourceful; stays
  10. Spectral awareness; stays
  11. Dithered lens; stays
  12. Fearless; leaves
  13. Cooling syncs; stays
  14. Long jump; leaves (it should be more of a
        different class should have different power kind
        of take for me; scout should have that long jump 
        distance, hunter regular, and berzerker short)
  15. Down range; Leaves (different weapons has
        different strengths and weaknesses)
  16. Height advantage; I have to go with leave not
        100% sure
  17. Impatient; stays
  18. Hanging on; stays
  19. Observant; I'm going with leave it should feel 
        natural even for new players coming in so that
        way they're not entirely lost.
  20. Adrenal boost; stays
  21. Protection; stays (I mean look at him, his body is 
        more exposed)
 22. Trapper; stays
 23. Ascender; stays
 24. Heated; leaves
 25. Fast hands; stays
  • Fireteam:

     1. Action hero; stays
     2. Efficient; stays
     3. Flesh ripper; stays (who cares about npc's)
     4. Gearhead; stay
     5. Multi tasker; stays
     6. Persistent; stays
     7. Prepper; stays
     8. Shuffler; stays
     9. Sludge blood; stays
    
    1. Thick skin; stays (its not armor or damage
      reduction)
    2. Dexterous; stays
    3. Heavy hitter; stays if there are different knives
      with different stats, leave if this is all we are
      getting
    4. Double time; stays (but reduce scout’s stamina
      so that he’s not the flash)
    5. Pig in shit; stays (helpful when you need it)
    6. Yautja’s bane; GOD DAMN IT that needs to leave
    7. Tracker; leave
    8. Ice cold; stays but bump up the points to reduce
      OP chances.
    9. Body armor; stays (again who cares about them)
    10. OWLF trained; leaves
    11. Weapons training; stays
    12. Quick release; stays
    13. Silent; stays
    14. Sixth sense; stays but it has to be me looking
      directly at it, not out of sheer instinct.
    15. Iron lungs; stays
    16. Fast hands; stays

    Again this is my opinion I would love to see different people’s take on this topic but to me perks should be more along the line with helping players improve their characters not giving them battle changing advantages that results in easy victories. Let’s see what happens next, thanks

3 Likes

1 heart for ur mention good sir lol!

Bedazzle us with that perk list my dude

Actually if you didn’t know this majority of perks dont even work. So yes they need to be visited but not removed. They need to be made to actually work before we can truly decide if its to much or not enough.

1 Like

Perks should state numbers and percentages … The HUD should also show numbers such as how much health and energy you have to help us orientate what to take as perks … What do you think about that?

2 Likes

I agree

My list is done

let’s keep this topic going btw I mistakenly pressed ‘send topic’ sooo yea

List is done what do you think

Should’ve stated that while re-editing it, the perks are really vague when explaining to us it’s purpose.

looks good to me, New perks should be made to replace some of the others.

1 Like

Yea most definitely

I would have gone and done this list myself, but Tbh too many of them dont actually do anything, and there isnt enough info out there right now to say. I just know I dont like perks that fuck with damage values at all.

Which is why I came to save the day I know we should’ve had this topic a week ago but we 're still exploring the game so theres that. Lets keep this topic going so that way it may open the eyes of others.

The way ive kept my super post alive for the past few days is just to bump it roughly every 8 hours.

Remove impenetrable? Hell no. Then preds would never be able to do shit.

Well if they remove every damage/armor perk in the game, such as impenetrable and fearless, everything will be easier to balance.

Then strategies, you have your plasma caster use that, plus your gadgets, and keep your distance and strike with patience and precisely. Also without yautja’s bane, you wont get quadruple the amount of damage so yea just keep your distance if you dont want to get punished.

What balance with that removal? All that would is make pred weaker to bullets. They take it away then what? Raise pred bullet def all across the board?
At that point, it would just make it so pred can choose other perks. If they remove it then pred’s natural bullet defense needs to go up to what it is now with the perk. Other wise, they’re gonna be too weak.

Pred already gets shredded through, dont need em weaker.

Well I mean I have a whole super post that goes into a million things they can do to buff pred, Other than direct damage resist.

Keep in mind though most FT members that are hurting pred are running yautja bane. Removing both from the equation might not even require a balance.

Why is it that when I mention something people think I’m some scrub who cant get a single kill?
It’s not like severely struggling each match. I just feel preds still too fkn weak compared to ft.

Oh and sure, let me prioritize my cannon, which tickles the ft. And when I say tickle I mean splash damage, which I swear hits too weakly.

I can still kill fireteams. I trip them up and get all creative and fancy. But if it wasnt for that ft wouldn’t ever die.

I just want the pred to hit a bit harder. Feels weak atm.