Well technically… i could have also used the same idea for the armor and which i did as well like 2 months ago, but i dropped it cause people didnt care… in general it would work the same as cloak principle except the damage would be dynamic the further you are and the closer you are.
Personally i think the game should have been like this
They could also add like a small hud on the left which displays your armor health and biomask health as well that goes from like green to red or from like cyan to red to look kinda alienish
I mean, if you are cloaked you don’t get damage (only energy which regenerates so you can go take cover, uncloak and regen)… why would you nerf damage? wouldn’t be needed if you play smart.
nerfing damage to one side is just assisting dumb ass players. that’s what got us where we are with all the buffs side to side.
I mean yeah thats my ideology as well to why it shouldnt be nerfed.
But i dont wanna be so harsh on people who are trying to make compromises and look out on the outcomes.
In all fairness its fair to say fireteam is able to hide and even do missions sometimes by just camping somewhere where they cant be hit, so thats another thing… main thing is, avg players do actually hide from plasma spam who would have thought xD…
But yeah the rest of people are prolly kids who just play the game cause idk they have no actual goal the game is just cool or they got it for their bday or xmas… idfk…
Like and also ur able to punish the pred as well even if one guy goes to shoot at the pred from the outside.
This may be a little too complex though I think. I mean every buff to the Predator health has been “Increased Predator Armor” and we’ve never gotten a clear definition of that (at least as far as I’m concerned)
Okay so…I apologize if this isn’t clear. I assumed with most of our past discussions you would know that my stance is both sides need nerfs and that a nerf to one side also equates a nerf to the other proportionally. Lord knows I say it every time you and I are in a thread and the topic of nerf/buff comes up.
I also explained in an earlier post that I can see the current one shot being abused more if this type of “shield” were implemented. So that’s why I stand where I stand. FT overall damage still will need a nerf, maybe not as severe if something like this were implemented, but it would still need to occur to balance gameplay.
Let’s face it though, it’ll never happen so no point arguing theoreticals
Yeah i mean i think it has to do something with predator being easily killed up close… so in general they have been nerfing how easily you can melt predator from up close like 5 meters or less…
I dont think its what peeps proposed or what we are talking about here sadly…
True lmao sadly they will never fix
Cloak textures
Cloak behavior
Armor behavior
Sound behavior
Hit scan
Bullet drop
Ha. Yes. Not that “Armor.”
That “armor” is simple. As you lose health the final 500 health points take reduced damage up to 25% at 0 health.
So if you have full health you take 252 damage from a sawz50, but if you have 250 health remaining, you’ll take only about ~ 210 damage.
Indeed lol he did it in his first 3 films as wel
yeah pretty much armor like in that sort of position lol… which nobody asked, i believe nobody even asked them to make armor based on that sort of mechanic…
Like i remember it was me and few people still asking like first month or two for armor to be sort of its own thing that does not need replenishing and it would work simply by reducing the damage taken from a far and the closer you get the damage will be greater for example.
That would have been a nice.
Part of the problem is that the predator rarely feels threatening, because as the Fireteam you know for a fact that you can do more damage at range than the predator can do to 4 players and you know that you can melt the predator if they get to close.
Against a coordinated squad, predator’s only effective option is to grind Health down, but this usually takes too long considering the length of missions and the availability of health kits and resupply bags.
Yeah well my ideas for making him feel like a threat would be to make the universal perks, fix the cloak textures and behavior, fix the sound design and how it echoes aka echoing clicking, gun shots and mimicry.
read discord dms n shit…

