As you can probably tell from the title, I’ve been sitting on a couple ideas that I think may or may not be great additions to the game, 2 being for the Predator and 1 for the fireteam. These gadgets will bring a whole new meaning to “staying together” or “work as a team”. Either way I can’t wait to debate on these new ideas with you guys so enjoy!
Poison / Paralyze Dart: This gadget was inspired by the 2010 Predators movie for when Isabelle was poisoned / paralyzed by Edwin, it almost seemed painful or a struggle for control which would be added to the game. Your controls would soon not respond well (don’t worry it’s not bc your controllers dying), this gadget will ultimately leave a FT member just like Isabelle completely exposed to the elements and whatever roams the woods. However there are ways to counter the toxic weapon:
1.) Move Slowly, for if you sprint not only will your stamina be drained faster and when fully depleated you will be on the floor until your stamina slowly regenerates or a teammate uses “No Man Left Behind” Perk (later will be explained).
2.) Use Healing Stem to cancel the poisons affect or Self Revive Stem to get up once fully exhausted, the self revive will create a mini game similar to being trapped in a net gun.
Concussion Dart: This gadget lives up to its name for it purposely makes the Fireteam disoriented, scared for what’s coming, and makes it impossible to hit a target. How it functions is when affected, the fireteam members vision becomes blurry or tunnel vision like, sound is no longer functional for a short time as ringing is heard (possible for sneak attacks), also aiming down sights is hard to control with the sights bouncing from side to side not being able to shoot straight. There is no actual counter to this affect rather it must be waited out the same time as a flash grenade would depending on the area affect being the head or legs being different.
No Man Left Behind Specialization: This one I feels could be really good for the game and especially fireteam bringing in real tactics. So how this Specialization works is that when a team member of your Fireteam has been downed or paralyzed, you can activate this Specialization that will allow you to pick up and move your teammate to a secure location to revive or carry away from danger. The Specialization will be available for all classes, draw backs being that certain classes have reduction of speed. For example, Scout / Recon / Dutch 1987 & 2025 would be the fastest on carrying teammates to point A to point B, however Support & Dante would be the slowest in carrying away wounded members. This idea was ultimately inspired by many games & the 1987 Predator film with Dutch carrying away Poncho before he was killed.
However there are drawbacks to this Specialization such as:
1.) Reduction of stamina is decreases quicker then sprinting.
2.) Only able to pick up or lay down by holding the Triangle button. This is the same timing as it is for reviving fallen teammates maybe quickener depending on the class.
3.) Only able to use Pistol as a resort of defense whether it’s against Enemies or Predator.
4.) Be mindful of your wounded teammate for if he was downed and instead of paralyzed, then bleed out is still possible.
Anyways these are my new ideas for both Predator and Fireteam! If you guys like the idea or wish to debate on it let’s take it to the comments and have fun! I hope you enjoyed and wish you all a safe year^^