5 10 15 20
Those numbers up there all your answer.
The extra one would apply to the last man standing… giving him 5 extra health more. making it fully 25
5 10 15 20
Those numbers up there all your answer.
The extra one would apply to the last man standing… giving him 5 extra health more. making it fully 25
I know a lot of people want last man standing better… so here is a chance lol for it to be useful
The first one sounds good, but I’m still unsure about the 2nd one.
So, you want the perk to change in effectiveness during the match, based on who is dead and had the same perks as you. No way. I can’t behind that, or really any of this.
Everyone should be able to play fireteam how they choose, without other’s choices effecting their own individual effectiveness, especially if it will be fluctuating multiple times during the match.
Wait but why? Fireteam is one as a family aka team?
Its obvious that this would be only solution lol?
You just have to be more careful that is… if u actually run the same exact perk and if you are a pre made.
or if you are random there is still a possibility of doing great lol. Won every match so far with playing solo without pre made.
There doesn’t need to be a solution, if there is no problem.
His first suggestion doesnt sound too bad tbh.
5% and 5 perk point not less. Trust me my friend it’s broken. +40% is boosted.
I found no weakness in Dutch 87, he is perfect, he has great shape also, big muscles low body fat. Good proportion upper body and lower body. Support is just fat as the Berserker mc donald lovers.
I am sure that this wont help to nerf premade more than a Yautja Bane directly nerf from +10% to 3% , randoms dont run this perk cause they play without knowing meta perks. Most of people use exp perk. Even class limitation, we were already playing with this for the tournament. One Support, One Dutch, One Assault, One Scout/Recon and the team will be perfect. We need to look what at high lebel is abused and nerf it. Gliaucia Bein and tic schin must be nerf. Predator meed 4 slota also.
its ez math. one bullet does same dmg as the pred uncharged bow…
ratio of 1 ft member vs 1 predator…
Its off the charts inmo
Bow needs more single shot dmg uncharged
uncharged plasma shots need to be around 45-50 per shot
combi shadow nerfs
wrist blade dmg needs to be higher.
The only reason this is a hard no is how poorly the game runs in the new mode. It would be like ridiculously unfair
What does this mean?
Yes. Lets take a game with random solo que. And make perks rely on other people to be good or bad. That won’t make every perk useless.
Either all the good ones will be overused and pointless, or you’ll have to use bad ones which are bad. If they’re balanced with a 4 stack running the same things then its OP. So why not just nerf down to where a 4 stack would of been using problem solved its balanced.
Seriously the main issue is the DPS diffrence.
Bow should be increased in speed , damage and ads movement speed , plus fix the wrist blade bug. Plasma should be increased in damage only if direct shot (to promote skill) and wrist blade is ok as it is, just improve the tracking or remove it but male the pred attacking where your visual is directed.
4 Bane
Okay. 4 bane does not equal 40% more team damage. It would be 10% team damage. The math for this has already been demonstrated in another thread.
Either way im pretty sure the perk just ends up killing predator faster it seems… The predator health stays the same except it goes down faster lol.
Yes. Up to 10% faster is everyone uses bane, but never more than 10% faster.
Even without bane, if everyone is equally damaging the predator, it’s going to die 4 times faster than only 1 player damaging the predator.