I dont see it so much a limit to the sounds made by decoys, as I do a purpose change in general, making it a utility to either create bait for traps, or confuse chasing enemies when pred is injured. However I understand where you are coming from.
Well I feel that the clicking is an essential part of the experience. I think it needs to be heard. But I dont think it should give away Where Predator is, so much as simply tell the fireteam that he is nearby.
A hold breath mechanic, While not a terrible idea, Im just not sure how I feel about. Even assuming it could be mapped to the controller efficiently, It just seems like too much.
I agree, Like I said to BadBlood. I feel it should be a sign that pred is nearby, not so much exactly where pred is.
Indeed. I agree, It was a good change overall, and a step in the right direction. But I still think it needs some tweaking, Not just on its own, but with sound and damage on both teams in question as well.