A. In the lore of DBD it make sense. The entity stole the killers from the real world and tortured them to be their servents so they literally cannot kill them without permission because of the trauma turning them into loyal servents or at the risk of further torture. On top of that the Entity thrives off of torture and false hope (hence why Survivors are allowed to escape in the first place)
B. Your saying lore should dictate the game more than Good gameplay and balance.
No its not. Especially since it’s explained through lore. And all of it’s problems.
That’s just DBD being DBD omg the pallets, flashlights, loops, imbalance oh my God.
The no kills in down thing is either a part of a personal problem or it’s a solution to the games bad balance that I wouldn’t recommend. The games quality would go down if you just suddenly were able to mori every one. It would need a massive rework that goes beyond even my idea of a rework.
Hope I’m not coming across that way either.
Oh boy so do I.
WELCOME TO MY LIFE
I was thinking specifically early game squad wipes. The late game is still the same amount time. But you can’t just wipe a squad instantly. You’ll still own them and it’ll be an easy victory still but Pred will get some gameplay and FT won’t feel as bad.
While true that’s like telling a criminal to back off. You still need something to prevent it. Plus if we give players a more enjoyable experience when they get trashed they’ll be less likely to leave the game entirely.
Ya but you leave your bad team at an even further disadvantage. As for having a bad team that’s something SBMM should solve, not allowing for quit outs. Quit outs harm other players and besides would you rather just be qued into a match a match with good players or have to re que every time you see a bad player.
Nerf the FT as well. I’m not saying this change should be implemented alone.
I specifically stated they’d need to buff Pred/nerf FT for this to work.
A. IDK why your bringing it up
B. I think Reinforcements should be removed altogether. Especially if my idea is implemented.
I don’t care I’m still going to push them. I’m not going to give just because they’re not likely to do it. That’s not how Vigil got an acog, and that’s not how you get things to change.