Potential Health and Damage per class

I omitted some specializations as they are either not very effective or very situational

overwatch - buggy, does not always work, also very situational
fanatic - not useful as you have to be below 50 pts of health in order for it to activate
leader - only buffs teammates

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Scout Duelist is the most balanced Fireteam class, it’s a glass cannon simple as that, low hp but it makes up with speed and damage output. You have to be good at aiming and pressing R2 or corresponding keys. And you have to sprint to get the extra damage afterwards.

Assault Deadly is the least balanced, it has medium health, it’s passive increases damage, then specialisation also increases damage and bane also increases damage, it’s too consistent with its damage. Any potato can play this class.

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It varies with playing style. I think each class has a purpose. Recon seems to be the “worst” class for both damage and health, but with the tracker perk is annoying af to the pred if the rest of the team is good.

Assault is the most balanced, IMO. It is designed to aid new players in their learning curve.

Dutch 87 seems to be the OP loadout for both damage inflicting and damage resistance, though it can’t be both at the same time.

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Yeah. I think 2 support field medics, assault, and Dutch 87 for the win.

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Mighty fine work.

That’s awesome.

Post sprint damage is bugged and doesn’t work.

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Nice list, I’ll have to correct you on few points.

Dutch '87 has 10% dmg increased with hipfire all the time, it doesn’t need to take any dmg.
When you add Reckless, then you get 10% more dmg increase over the next 5 seconds.

From what people tested in the past, Dante has 20% dmg reduction while sprinting but I can’t confirm that. Also, Unleashed increases your dmg by 30%, not 10%.

Recon with sniper spec has 15% dmg increase when you hit spotted targets, same with OWLF.

Scout has 25% dmg increase with Duelist spec all the time. Post sprint dmg doesn’t work at all.

This is all without the Bane, add Bane and you have 10% more dmg increased on top of your spec.

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Thanks. Didn’t want to type that out myself.

20% I think. I might be wrong.

That’s why it’s 130%. Basically 120% hipfire+bane, 120% aim+bane after damege, 130% hipfire+bane after damage

shit, didn’t know that

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[Edit] I was wrong

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So I did some testing with my wife’s account and this is what I found

OWLF/Recon - Sniper with SAW-Z

At the same distance and same shooting area

One shot 115XP not spotted target
One shot 120XP when target spotted

So, we were both wrong. Sniper specialization is actually just 5% (115 x 1.05 = 120.75)

As for scout

Scout without duelist

1011, 1 shot 30XP

with duelist
1011, 1 shot 40XP

Again we were both wrong, duelist actually adds 30% boost damage
30 x 1.30 = 39

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Low hp… with thick skin literally has assault levels of hp lol

I don’t run thick skin, that’s for cowards lol.

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So after testing recon, scout and dante, these are the final percentages

Dutch hipfire is a 10% boost, while reckless another 10%, combined with bane, you get a potential 130% if hip-firing after taking damage

Duelist provides a 33% and unleashed as well (is actually 1/3 but for the sake of simplicity I rounded it to 33%)

Predator armor, on the other hand, provides about 14% damage reduction against bullet based weapons when the shot is taken on it (ex. shooting the breast plate vs shooting the abdomen)