You use a slingshot and a dildo.
How to be good
dude no joke im such a meme star that even it it was added and it was the worst items in the game by far i would still use it as my main weapons for how goldenly funny that would be.
Lmao I would too xD
Nice to see my old post is getting revived! I felt like a lot of players didn’t really get they are playing a stealth game in broad daylight. This was from the beserker era when then still did more melee damage besides the extra hp. Which really was the designers hinting that “there is a class that can do that”, meaning you are supposed to be smarter if you didn’t. Problem was… zekers could also combo into melee and those fights were over really freaking quick. It required a nerf, but most people who play zeker are average or skilled beginners.
just changing the spreadsheets out as you can look now there is a new updated damage spreadsheet for predator damage values
and under the classes section there is now a spreadsheet regarding the unique stats of the predator classes such as cloak times and sprint times with and without perks however not all classes have been tested yet with all perk combinations
I’ll just leave this here if this post looks familiar that’s because it is if i’m posting it as a reply to you it’s cause i think your ill informed it’s literally all you need to know to be good at fireteam and literally stomp any pred you run into
ok SO first Scar, AK, the Hammerhead,and vector Zo6 or the uzi (the uzi itself atm as of patch 2.0 has a TTK of 2.5 seconds no buff with EM at close/melee range so that’s fucking crazy) and the 2XL and 1011 or grimtech if you have the fastest trigger finger in the west you should never use shotguns as they do less dps than the 2 smg’s i’ve mentioned use extended mag on all of them each of these weapons can down the zerker predator in one clip or at least in 11seconds if you are a fireteam these are the only weapons you should be using unless your a sniper god all of the snipers are good it’s entirely preference between the 3 of them however the barret 50 (last sniper) and the bolt action are both fine at taking off the preds mask in around 2-4 shots the minigun is overrated but is really good in close range as another option it and the magnum are memey with the assault but not terrible it’s just other primary weapons/secondary weapons do their job better
Make sure Extended Magazine is on every single weapon you use that can use it
with these weapons you now have the capability to downs zerker in one clip or in 11 seconds or less assuming your pretty accurate and depending on your range closer ranges get as low as 3-6 seconds farther away get to about 7-11
keep in mind some of these guns such as the LMG/AK/Scar can kill the predator before he can down you in melee this is true for every melee weapon when your support/Dutch with the right perk setup which lets you completely prevent melee play from the predator if your aim is true in CQC unless they decide to throw their weapon in the case of the disc/stick
2nd you have to know how to parry with the autos above it takes 2 parries to kill any predator in the game
If you equip the knife by holding the melee button and pressing L2 or whatever your aim button is you get a heavy stab this stab has more parry frames and at times lets you parry the pred melee attacks with no thought in your brain so use it if your struggling Select any other weapon than the Knife, press and hold the “Melee” button and hit “primary attack” 3x fast = 3 fast hits in less than a second and you swap over to the knife this will also of course give you more parry frames than intended during the “3x attacks”
3rd you should be using either the assault or support or dutch 87 classes in all cases
this was made well before Dante came out and i just never got around to putting Dante on the list but yes in general Dante is also good i’d also say scout can be good with duelist now that specs are a thing Recon though should never be picked since OWLF op is a thing however Recon Spotter +tracker perk is pretty niche but i would still never recommend running that over an optimal OWLF sniper build
and i suppose when it comes to Specs the only specs worth using are as followsin no particular order
Deadly FM Duelist Sniper Spotter Leader Overseer Unleashed Fanatic Reckless
as of patch 2.0 recon or scout is much more useful if you just take a thick skin perk and then anything else so go wild dude there good scout/recon with double time literally lets you outrun the heavies
4th you should only be using perks
that increase your dmg to the predator or increase melee dmg and hp up dmg reduction from after the great big perk rework
now your perks should look something like this
every class should probably take thick skin or OWLF
take bane if your running very high damage weapons (AK UMP SAWZ or are running assault in general)
double time is really good take double time if your a faster class (recon/scout)
take sixth sense only if you don’t want anything else
take interaction speed+ or heavy hitter if you have room for it and have one or 2 of the perks above
only if your support you should take gearhead to take bonus bags / syrettes
if you have any points left over then take one of the following prioritzing left to right but take what fits best for you or your team
multitasker-- action hero – weapon training-- quick release-- fast hands-- body armor(not a joke AI does dmg now)— shuffler – iron lungs – persistent—
figure out which combination of perks here work for your class set up and use them well
5th Gear you should always be taking syringes on every single class or medkits
as of patch 2.0 the self revive is pretty garbage tbh but the Anti cloak grenade can be good when used on derailed or other locations with large defend location obj’s and UAV scanner does spot the predator 2 times per game making it incredible on faster classes where if you now the predator is running away just follow him until you hear his medkit/pig sound and you get to kill him for free you could also use it if you lose track of him while running after him but it’s better saved for after you hear the sound
if you are support you should take both if your in a premade 1 person should have ammo bags and whoever is dutch/assault should be running audio decoys + thermal distractions every other item isn’t usually worth using unless all these items are being used by someone it’ s best to have 2 medkits per fireteam and someone should take frag grenades in order to stop predators from healing in hard to reach locations and flashbangs are good for clearing obj’s quick as they instantly destroy anything that glows red or red barrels
6th communicate with you team if you have a mic if the predator leaves always have someone go check the local pig spawns generally there is a very close pig spawn near camps always check it if pred leaves if you catch him eating a pig that equals death for him you should have one person check nearbye whenever the pred has taken sufficient damage to warrent him healing or 2nd wind to close out games this is also what frags are for cause then some locations that are usually safe for him to heal suddenly become unsafe
7th reinforcements 3 people means all in go their 2 people should split up you can be mudded for the entire game if you keep an eye on it rendering isolation worthless for pred if your all running silencers which the only downside is a slight dmg down this would cause some weapons to no longer one clip the predator so it’s your choice on how valuble that is unless the predator gets lucky on which camp he is looking at he will never find you until extraction
an 8th thing i just thought of if your fighting a predator who killed 2 people and he left whether healing or not you should immediately mud up and get out of the obj your in and wait for reinforce mission and head to it cause if he comes back he will probably wipe the 2 of you once reinforce starts he is alerted and you should immediately leave the local area not too far so you can sprint back to help your friends when they spawn but far enough that pred doesn’t kill you before they spawn
9th buildings under any circumstance you should never have more than 1 person in a building ever cause slam dmg is very high so make sure your not too huddled also in some cases if someone is downed it’s better to not revive them due to the ranged aoe/dmg of the predator killing those who interact this is also true with obj’s make sure you scare the predator off before doing such things or make sure his focus isn’t on you when your doing it people are bait remember that
10 the best predators use leap to confuse people so you need to be effective at tracking jumping or it’s movement in general predator move speed is the MOST POWERFUL tool they have as it lets them avoid dmg once you get this down predators will start to get wild and of course keep an eye on blood and use your ears to find them don’t want em standing still while invisible so they can ambush you or your team or heal for that matter and they generally use ranged weapons such as the bow stick caster stick throws or net guns so in those cases having one person with a sniper rifle or 2 is a good idea
11remember one extract =win in some cases don’t worry about killing a predator just focus on staying alive and xtracting realistically you can fin every obj in 7min or less which isn’t enough time for a predator to kill all of you unless you fuck up alot
Last man standing is bad so don’t depend on it however it does make the movespeed of a FT dutch the equivalent as a samurai sprint speed so yeah it sucks fucking dick it also doesn’t stack on top of double time and makes mud worthless supposedly
but atm there is no in game proof of this
generally speaking the best comp for a team is probably 2 supports one assault one dutch you could mix and match this as long as you have one support on your team and all of you are using this here post you have a predator hunting death squad at your fingertips
this is all you need to know to be successful as a fireteam even against other pred varients not just zerker combi do to raw dmg output you have access too
keep in mind you FT’s have more effective hp than the predator because in theory you could have 48 heals and can dps him down faster than he can you so generally speaking if your losing you probably lost at loadout select unless that predator was just a apex monster which in my experiance has only happend to my squad 2 times out of what like 75+ games
Hipfire damage for some reason bypass’s bullet damage resistance
directional audio headphones let you literally pinpoint the direction that which the predator is almost exactly so with that just look in the direction spray a little till you get hit-markers mark him and light him up
with all these tips all you need now is to just work on your aim
All weapon dmg stats
All weapon dmg stats 2 electric boogalooo now with attachments
and this is what we should use when refering to hp
maybe someday i’ll mock up a simaler post for predators on how to play them
why do i do this
just putting this hear since the cause i’m tired of linking 2 diffrent things
and i gotta update this shit for patch 2.0
This is incorrect, we tested in private and it doesn’t kill the Predator for close range to the body.
I tested it with @VENN7eance
and it is correct at close range dude it triggers 2nd wind which is a death if he doesn’t have it
now if LMS has a damage buff and that effects it then so be it but then i’d have to get more people in a lobby to test weapons
i even know that one clip with Assault+bane+EM does 1800+ damage with the uzi at close range
which takes a measly 2.7 seconds
which reloads in 1.8 seconds the fucking dps on this weapon is fucking insane
How to be good?
Hmmmm
Kill more. Die less. Use the squishy thing between your ears lol.
Or follow kames guide
Yea… Just follow the guide.
We tested and it didnt, did you test it like at 1 cm of distance? If yes is like incorrect because you will never shot from that range to an immobile Predator. The damage is a little but more compare to the Nina test.
no we tested at the distance that tracking on melee weapons occur specifically wristblades cause usually at close range that’s the TTK that actually matters and then i usually like to test the distance between on FT and Predator with FT on ground in the SGZ camp on overgrowth/backwater and predator on a roof as thats a pretty typical situation in a game for longer range damage testing
as this may sound strange to you but many predators will just stand there to aim their shot even when there getting shot cause they want the charge shot damage
as melee always moves in the same forward pattern you could of course dead angle it slightly but it can be easily followed against most predators or of course if they jump which is just an argument for adjusting aim sensitivity
I can assure you the test was accurate. It was my Hunter, full health. We were at the waterfall extraction point in Overgrowth, @KameofWar was stood where that mini island is and I was on the edge so a good close range distance to test. Kame said “Want to see something funny?”, pulled out the PDW and proceeded to shoot from that range…watching my health bar disappear that fast wasn’t fun.
Just saying scout is good at melee just got to be good at the hit and run meathead
So anyone tested what does more close ranged damage, PDW-Z or ZR-55?
PDW. With Bane it is enough to put a Hunter into SW.
Anecdotal, and I don’t have damage values, but I know the PDW is the strongest at close range.
This is not right.
There are some fixed locations where Pigs will always spawn after a random time.
Most of these Locations are near the FT and Predator Spawn/Exfil locations, but many are also scattered over the maps.
The main problem for not finding Pigs even with Target Isolation is its limited range. If a pig runs around 1 m outside of the TI range you will think there aren’t any, while in reality there are always Pigs.
I never got any Problems with finding Pigs again after creating maps of the non-FT related Pig Spawns.
You can’t be good
You can only git gud
I’ve been in some games where there isn’t any pigs at all , at least not when searching with target iso
Pred gets a pig spawn, FT gets like 4. And preds pig despawns if you leap far enough. Makes more sense to just stay near the FT, your chances of finding the pred pig spawn off cooldown without despawning it is considerably lower than just looking near the FT
Case and point when you leap from spawn and head back the pig just disappears & goes on cooldown to spawn again. If you rely on preds pig spawns hoping to get lucky across the map youre going to have a way harder time. Heading across the map trying to pop a spawn is just going to cost you time & is exactly why people say they cant find pigs.