Pred Slam and Building Camping Fix that needs to happen

So my friend on pc had a good idea. They should make it so slam has a 30 second cooldown before you can use it again but if implemented there should be no energy overload so the predator can pressure with other tools instead of waiting 8 seconds to slam again. If the pred only wants to use slam he’ll lose his pressure waiting 30 seconds. Also this would be healthier for the game for preds to be more diverse with their arsenal of attack. Also roof slam should be removed or somehow lowered from 99 to 30 damage since the fireteam cant see you or counter it or know its coming since theres no audio cues. Roof slam is safe with no negatives and you can do it again in 8 seconds

When it comes to building camping i would love for thr devs to add destroyable buildings with plasma caster so if you shoot it depending on charge itll make giant holes in the building. If you jump on top you can shoot a hole through the roof. If someones behind cover you can destroy the cover. If you’re being body blocked you can shoot a hole out. Buildings shouldn’t just be tanking plasma shots doesnt make sense. Thanks for reading

It already has a cool down AND it depletes your energy rendering weapons/equipment like the Plasma Caster useless for a time.

Yeah you’re right let me edit it lol with it having a cooldown it shouldn’t energy overload

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Ah I got ya. Yea that’d be Interesting although the energy overload kinda balances out the power of the slam. It’s a high risk high reward thing. Land it near weakened players and they drop, but miss and they chew ur ass up.

Yeah thats the purpose of it and it would still have that risk but it would take away the ability to just wait 8 seconds and use it immediately again.

My idea (and keep in mind its part of a full balance rework so there are other factors) is this.

-Remove Plasma caster AOE, and make it a 1 shot down only on direct hits fully charged.

-Remove Predators Slam hitting people through walls/buildings.

-Completely rework the handheld plasma caster, into a predator plasma nade launcher (basically) and give it either limited ammo, or very long charge times.

-add predator plasma nade gears.

This would remove the slam hitting through roofs, as that is mega lame. It would simultaneously buff the shoulder caster back up, but not too hard, While also giving a new purpose to the handheld plasma caster. Plus predator grenades for a gear item.

You could of just said you agree with slams not going through roofs, you pretty much copy and pasted your post on my post with no real feedback on what i said. You have as you said your own separate guide on it. By the way i don’t agree with the one shot plasma too easy to just hit a direct shot on someone standing still reviving someone else. One down with that idea will eliminate revives since people can lose the whole game off trying to revive their teammate.

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Allowing preds to slam into caster is likely stronger than it was before lol

You sir are 100% correct.

Ill give you feedback though.

The reason that slam working off energy right now, is a good thing, rather than it having an invisible timer, is that you dont have to guess, or look at some very specific indicator on your screen to know that you have the ability to slam again.

Putting invis timers, like that, is gonna lead to really finicky gameplay. Because in the heat of the moment… well… Aint nobody got time for datt

As for building camping. I agree, There should be something we can do about it, instead of just being forced through the doors. A good idea, might be that in instances like the large building on the northwest side of backwater, where there is glass panes on the roof, pred can slam or do something to destroy those. However, Destructible environments, with how bad this game runs at times already, I dont think is very feasible technically.

That being said there are some areas with wooden planks where the walls are destructible. But lets be honest, with the fact that all of preds ranged weapons are offset because of the shoulder camera, good luck threading the needle.

And finally, I dont think that plasma 1 taps will be too bad. I had a few other fixes for this, but it comes down to, maybe you shouldnt go immediately to revive your teamates. in the open especially.

Edit

The fixes I did to combat plasma caster 1 shot down revive abuse, is 2 things. Increased revive speed, and people can pick themselves up with the health shots.

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Its not actually lol because most of the preds now use slam wait 8 seconds and use it again and its 99 damage everytime and it causes quick downs with no audio cues that its coming. And with the plasma caster your accuracy determines how much damage if any youll inflict and you gotta stay still using it. Basically it would overall be healthier than getting slammed back to back lol

Also another reason why they likely wont do much more with destructibility is the AI.

Currently with what is destructible, the AI cant tell that they arent supposed to be seeing the player through the wall. So they will be alerted, and even try to shoot through the walls. if we make the entire buildings out of destructibility, the AI are gonna go crazy. That being said if they can rework the AI properly, and get it to run smooth. Fuck it would be awesome.

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I neve4 detailed it being an invisible meter it could be just like target iso cooldown with a red meter for slam so you csn keep track. I did have in my mind the only way that plasma shot buff would work is quicker revive. And reviving in the open or trying to do it safetly with pred and ai not easy especially with bleed out timers and slow base crawl speed. I just dont want the onr shot plasma back. It was way too easy pre patch one down was a ggs. And they had a little of destroyable environments in friday the 13th and they’re sponsored by psn hopefully they can do something

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Its 2020 illfonic should be able to put destroyable buildings in. If not in the current maps atleast introduce it in new maps to come

Yeah the AI is something that should have its own post dedicated to fixes lol there’s so many issues with ai

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Yeah I was hoping that their publishing by sony would have made the launch of the game, smooth. but holy shit it was the opposite lol. So while I have faith in illfonic to really make something out of this game. I understand that they are most certainly not gonna be able to pull off some of the harder things.

Honestly even if we go with the seperate meter idea, it opens up for pred to slam the FT, and immediately follow up with AOE plasma charge fire, which could result most certainly in an entire team wipe alone, if the Ft didnt react fast enough. all while being cloaked. So thats another reason why tying it to energy is important.

Its 2020 but game engines still have limits, and it certainly doesnt help that the game is crossplay.That just makes trying to get around limitations harder. But even if it was down to a single machine, so they didnt have to worry, Some game engines just cant handle it no matter how you work it.

Plus with the pandemic still raging, Im sure that they are significantly slowed.

Like i should be able to enter a building look up and shoot a hole through roof and jump out im the fucking predator hear me roar lol. And i had a pred that literally only slammed one guy on our team over and over no plasma shots no bow just slam for 99 damage lol. The thing is you got one shot to do the slam and then its on cooldown for 30 seconds so if you only get 1 or 2 thats still two people completely fine and even if you hit all four its only 99 damage a fireteam syringe heals 100 points of health so itll never be a team wipr unless you’ve already pressured them alot with other weapons and made them use their resources. The leap slam isnt reactible or counterable besides shooting him while getting up after it. It has no audio cues to let you know to run. So preds can hide behind a tree mark a location to leap near you and youll never see it coming.

A fireteam syringe heals that amount of health relatively slowly. Add on top of that, that not everyone can or will run syringes, and now you have unbalance. And lets be honest, if you slam through a roof, very rarely is there ever any sort of reprecussions for it. You just do it and its free real estate.

You just pointed out why so many people have an issue with slamming in general. As the FT unless you know where pred is, you will never see it coming. Not to mention the fact that it has ridiculous range, goes through roofs, and does a ton of damage. Then add onto that the fact that when you do it, the only way people can punish you is if they can see you, and if they are in a building when it happens, chances are either A, you downed them. Or B, they just didnt have enough time to get out of the building and punish you even a little bit for it.

Now you are right, a 30 second timer would prevent the spam of it. However if it is combod with the plasma caster as I just suggested, I gurantee that it will be a team wipe. Because even if they have the syrettes, I doubt they can heal fast enough to survive the plasma. And most buildings are small enough that I gurantee you are gonna hit all of them with that splash.

And remember plasma caster is anything but op you have to be accurate if you even shoot at someones feet and get a little of slash damage thats only 20 damage lol the plasma caster damage varies on hoe much is charged and how accurate you are a direct shot uncharged is 50 right now

Eh, Infinite ammo, if on the right class, really fast recharge time, pretty big AOE if fully charged, and not that long of a charge time.

Ive wiped quite a few teams using nothing but the plasma caster. It isnt hard, even as it is now. and that is simply because the aoe on it is stupid, and its infinite. So you can no skill shoot it into the middle of the FT and do quite a bit of damage. Really if anything, now it feels as though its a no skill weapon because you can rely so heavily on the AOE that you dont even need to aim that hard.

And like i said even with a slam and having energy youd have too hit all of them instantly with a plasma shot you might get 1 or 2 you’re not getting all 4 with syringes its way to fast all you have to do is get to atleast 50 points of it to survive a direct shot plasma caster has a cooldown beteeen quick shots its literally not possible also you have recovery after slam so in that time they can heal to full with syringe no team wipe. And theirs not one single fireteam class thats doesnt run Syringe lol