Okay. We all want to understand what this actually means:
Well, it may be a very simple mechanic. First, my theory, then I’ll explain my primary test.
- at 25% and less health, predator takes x0.762 damage
First, test. Mask armor. Sorry, @KameofWar but I point blank two-shot the mask off in private matches, so I don’t think there was a change there.
Second test. 30 rounds of AR-W against a Viking. The Viking has 1500 health. 30 x 50 damage = 1500 damage. However, the test resulted in 1417 damage.
Third test. While the predator was at low health. (Covered in green blood and hunched forward.)
1 shot with the sawz50 resulted in 192 damage.
The math works out with the first 23 hits of the AR-W full damage for 1150 damage, and 75% of Viking health is 1125. The remaining 7 hits result in 7x50x0.762 = 266.7. 1150+266.7 = 1416.7, rounded up is 1417.
If anyone wants to try to confirm this with other weapons and predators, that would be great.
TLDR:
The “increased predator armor” seems to be reduced damage taken when the predator has less than 25% health.