Okay. We all want to understand what this actually means:
Well, it may be a very simple mechanic. First, my theory, then I’ll explain my primary test.
- at 25% and less health, predator takes x0.762 damage
First, test. Mask armor. Sorry, @KameofWar but I point blank two-shot the mask off in private matches, so I don’t think there was a change there.
Second test. 30 rounds of AR-W against a Viking. The Viking has 1500 health. 30 x 50 damage = 1500 damage. However, the test resulted in 1417 damage.
Third test. While the predator was at low health. (Covered in green blood and hunched forward.)
1 shot with the sawz50 resulted in 192 damage.
The math works out with the first 23 hits of the AR-W full damage for 1150 damage, and 75% of Viking health is 1125. The remaining 7 hits result in 7x50x0.762 = 266.7. 1150+266.7 = 1416.7, rounded up is 1417.
If anyone wants to try to confirm this with other weapons and predators, that would be great.
The “increased predator armor” seems to be reduced damage taken when the predator has less than 25% health.