Marvel already does pure woke shit
Predator Content Dilemma
She Hulk, Ms Marvel, Marvels, and Falcon and Winter Soldier are the definition of woke Marvel
wtf was that
Little bit late to say but I agree 100% yet it aināt my first rodeo
A few more drawings I have done in recent timesā¦thought Iād show them as itās a shame this post died of lol
Love the second one, glad to see the Trident getting some love.
Thank you ^^
I wanted to come back to this, it seems even more niche to predator designs, predator themed architecture is even more obscure
Also Head Hopper studios might be the best at capturing the aesthetic of predator for 3D assets for games whilst Neca is the best for its miniature and figurine adaptations, but to which studios, inhouse designers, or outsourcing that was done for Neca I am not sure
Also here is buildups and tempos that were ripped
Which I used in this video for example
I give you this https://youtu.be/OK2z4yvmFdk?si=vyxbM26784K1APaI for the animations. Iāll make another one more smoothly when they stop adding stuff again.
Itās unfortunate stealth kills are a novelty in this game and are more of a spectacle than anything due to sheer amount of down it takes for fireteam amongst many other poorly executed functionality concerns not to mention bugs
An adaptation to stealth kills for strict 3D could be long form dramatizations of the available stealth kills in the game
gonna put this here if anyone would like to listen.
made this about a year ago. was in a good mood. the part in mix (starts on 5:48) with shooting scene from the original 1987 film is one of my favourite. it layered on track almost perfectly and I cant get enough every time I listen. some game tracks are dope for sure.
im also working on another arrangement from time to time (didnāt touch it for a month lmao)
Yeah, and the chances to also net them to something to do that āstealthā kill probably never happened organically.
If you were curious as to exact details I have them
Click Me
Stealth Kills
Stealth kills donāt add any real advantage to gameplay and exists to be extra detail that is reminiscing of weapon lockers near irrelevance within game flow
Core Issues
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Gameplay: There is no tactical advantage when having bias and advocating for stealth kills throughout the course of a game and seems to remain as a flex and or endorse roelplaying
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Statistical Nightmares (Underlying Issue): The Fireteam is able to be downed far too many times and turns into a monotonous chore when desiring preliminarily go for Stealth Kills against Fireteam and leaves to be an unexpected surprise when adhering to more casual orientated gameplay however throughout this process is the egregious and contriving statistical problem of Fireteam having an average of 3 downs
If by chance you wanted to go for the full 7 possible Stealth Kills, than that would be 3+3+3+3+3+3+3 amount of downs totaling in 21 downs if they were all assault for example
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Resources: Fireteam has access to many resources depending on map and location but since Stealth Kills are orientated towards more casual play it is not that much of an issue, however Fireteam has no mechanics in place for a health degradation system given how many downs it takes and or punishments in place for amount of downs or medkits, syrettes, and medpacks
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Functionality: Stealth kill often doesnāt activate in itās allotted trigger zone and often leads to actually killing the desired target with melee based attacks prematurely due to the input sharing the same functionality as melee attacks which is āFireā
Having the Stealth Kill be put on another input and or be an independent input would be a quality of life change and be much less frustrating
- Cancelation: Sometimes Stealth Kills are performed on accident, there doesnāt seem to be a vanilla intended way to cancel this when started and because this shares a critical input for close quarters combat this can be frustrating to lose second wind or even become downed as a result or best case scenario loss of minor health or none at all and succumb to announce and chunkiness factor
(āMeleeā and or āPauseā may be able to cancel I would need to test again for 3.0+)
Bugs and Oversights
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Fireteam AI: Fireteam AI cannot be stealth killed (Do you even want to?)
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No Stealth Kill: Classes that have 2 downs max do not posses the ability to be stealth killed by native means by themselves
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Invincible Fireteam: There is a benign bug with stealth kill that will cause the Fireteam member who got stealth killed to be invisible and invincible with the inability to do most actions as a result but still remains to have the Stealth Kill symbol and prompt
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Body Disappears Prematurely: Sometimes if Fireteam is when netted and a Stealth Kill is performed the Fireteam body will disappear
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Poor Collision: Fireteam can often be shoved through walls or surfaces when a Stealth Kill is completed
God once you start you canāt stop drawingā¦Iām already working on another one lol ⦠All Iām saying is the captured mask is getting more love from my pencils š
We could probably try to recreate things like this as well
With time,patience and a bit of imagination any drawing isnāt beyond the boundaries of our creation⦠believe me Iām 16 in a month and my creativity is endlessly plagueing my mind lol
See! A lot of people hate it but that Capture Mask just looks badass. Always love Battle Damage armor on characters.
The easy access and customization of iconic masks whilst no real true hurdles are put in place is trivial and too rewarding devaluing even the basic Predator masks that are none DLC, JH87 being one of the more sought after and more respectable due to actual rarity because of field lockers, contrived rarity works for field lockers and not dlc because of easy access and a lose of respect that could otherwise have been achieved by the concepts of accolades or some of the achievements possible within the game
Itās not a hate issue for someone like me, itās that easy access breeds easy dismissal
Somehow, The Senate has returnedā¦